Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
BioWare Edmonton
BioWare Edmonton is the original BioWare studio known for having developed many games such as Baldur’s Gate, MDK2, Neverwinter Nights, Star Wars: Knights of the Old Republic and Jade Empire. In a later date they also created the original Mass Effect trilogy as well as the Dragon Age series.
Ubisoft Montpellier
Ubisoft Montpellier, formerly Ubi Pictures, was founded in 1994 as one of Ubisoft's graphics departments in Castelnau-le-Lez, France. The studio has released several successful games under Michel Ancel's direction, including Rayman and Beyond Good & Evil. The company also worked on several licensed titles, including The Adventures of Tintin: The Secret of the Unicorn and Peter Jackson's King Kong, and collaborated with Eric Chahi on From Dust. The studio also developed the UbiArt Framework engine, used in titles like Rayman Origins, Rayman Legends and Valiant Hearts: The Great War.
ACQUIRE Corp.
Acquire Corp. (株式会社アクワイア, Kabushikigaisha Akuwaia) is a Japanese video game developer and publisher, mainly known for their Tenchu and Way of the Samurai series. Acquire was founded on December 6, 1994, and in 1998 developed Tenchu: Stealth Assassins for the PlayStation, which turned into a franchise. The developer pushed for a more sandbox approach to the level design, which found its way in other Acquire titles like Way of the Samurai and Shinobido: Way of the Ninja. In 2011, the company was acquired by GungHo Online Entertainment. Acquire co-developed Octopath Traveler with Square Enix, releasing in 2018. Acquire was chosen as development partner for the game based on their affinity with pixel-art and prior work on the What Did I Do to Deserve This, My Lord? series. Acquire developed Katana Kami: A Way of the Samurai Story, which released in 2020, following the cancellation of a fifth Way of the Samurai entry. In 2024, the company was acquired by Kadokawa Corporation.
Sculptured Software
Sculptured Software was an American video game developer based in Salt Lake City, Utah and founded in 1984 by George Metos, Peter Adams, and Bryan Brandenburg. George Metos incorporated the company on July 12, 1985 in the state of Utah with the help of some investors, as Sculptured Software, Inc. The company was an early pioneer in the video gaming industry, porting many games from arcade to home console systems, and developing its own games as well. The development company stayed very busy and successful, with over 50 games to its credit, so it is of no surprise that the company became a target for acquisition by larger companies. This happened in October 1995 when Acclaim Inc. bought the company. Acclaim had also purchased Probe Entertainment as well as Iguana Entertainment several months earlier, and the three companies were collectively known as "Acclaim Studios" in 1998, although no official name changing happened until later. It appears that the Sculptured Studios, Inc. name remained since it was printed on game packaging all the way through 1999. It was referred to as "Iguana West", but it is unsure whether this name was officially used as a development entity. Restructuring and rearranging things within Acclaim occurred in an attempt to streamline operations, and the Sculptured Software name was discontinued in favor of Acclaim Studios Salt Lake City in about July 1999. The first game on record developed by Acclaim Studios SLC was ECW Hardcore Revolution (January 31, 2000), and the last completed game by the studio was Legends of Wrestling II (2002). Acclaim Studios SLC was working on Legends of Wrestling III and one other unannounced game when the headquarters decided to close the studio in December 2002. Everything was absorbed into Acclaim's Austin studio at that time.
Cardboard Computer
HoYoverse
At HoYoverse, we are committed to creating immersive virtual world experiences for players around the world. In addition to game products such as Genshin Impact, Honkai Impact 3rd, Tears of Themis, and Honkai: Star Rail, HoYoverse also launched the dynamic desktop software N0va Desktop, the community product HoYoLAB, and created a variety of products such as animations, comics, music, novels, and merchandise around our original creative concept. Adhering to our mission of Tech Otakus Save the World, we have always been committed to technology research and development, exploring cutting-edge technologies, and have accumulated leading technical capabilities in cartoon rendering, artificial intelligence, cloud gaming technology, and other fields. HoYoverse is actively engaged in globalization, with offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.
William at Oxford
100 Cats
Gearbox Software
The diverse and passionate members of the Gearbox Software team share a common identity – we feel we were made to set our time and talent towards bringing joy, fun and happiness to our customers through our craft.
Data East Corporation
Kiddy
Aspect
Aspect Co. Ltd (アスペクト株式会社, Asupekuto Kabushiki-gaisha) was a Japanese based video game company founded in March 1991. Aspect developed for the Master System, Game Gear, Pico, Genesis, Saturn, Dreamcast, Super NES, Game Boy Advance, Nintendo DS, and WonderSwan Color. Aspect had also worked with the following companies; Sega, Takara Tomy, D3 Publisher, Square, Tec Toy, Banpresto, Takara, Disney Interactive Studios, and even Samsung. Its initial headquarters were in Higashi-ikebukuro in Toshima, Tokyo. In February 1993, because it had to have more space due to an increase in its operations, it moved to the Tamura Building in Higashi-ikebukuro. For the same reason it moved to Ikebukuro Hara Building, also in Higashi-ikebukuro, in February 1995. It moved to the Ikebukuro East Building, also in Higashi-ikebukuro, in May 2005. In 2018 they filed for bankruptcy and shut down operations in October 31 of that year.
Affect
Adventure International
Frogwares
Arika
Arika (株式会社アリカ, Kabushiki gaisha Arika) is a Japanese video game developer and publisher. It was formed in 1995 by former Capcom employees. During the first month of its existence, the company was focused strictly on research. It was originally known as ARMtech K.K, but was later named Arika. The name of the company is the reverse of the name of the company's founder, Akira Nishitani, who along with Akira Yasuda, created Street Fighter II. Arika's first game was Street Fighter EX. It was successful and was followed up with two updates (Street Fighter EX + and EX + α), and its two sequels Street Fighter EX2 and Street Fighter EX3. In 2018, they released a spiritual successor to both Street Fighter EX and Fighting Layer (published by Namco), titled Fighting EX Layer. From 2019 to 2021, Arika collaborated with Nintendo to create the battle royale games Tetris 99, Super Mario Bros. 35, and with Bandai Namco for Pac-Man 99. Arika is also known for the Tetris: The Grand Master series, the Dr. Mario series, starting with Dr. Mario Online Rx, and the Endless Ocean series. In July 2011, a video from an Arika 3DS test project, called Fighting Sample, was released, featuring Hokuto and Kairi from the Street Fighter EX series. Further screenshots were released, showing characters Blair, Doctrine Dark and Shadow Geist, but the project was later cancelled. Later in May 2016, another video showcasing Nanase, Allen, Darun and Skullomania was released as a sample test video, with no plans for a future release. In April 2017, Fighting EX Layer, which seems to be the "evolution" of Fighting Sample was announced as a video for April Fools, and later confirmed to be actually a game in development. Fighting EX Layer is a spiritual successor to both Street Fighter EX series and Fighting Layer, an arcade-only fighting game by Arika. Tetris: The Grand Master 4: Masters of Round has been shown to be in development multiple times since as early as 2009. However, it was cancelled later on due to various reasons, including copyright infringements with regards to emulation and various fan-developed clones of TGM, most notably Texmaster2009. TGM4 has been uncancelled again recently; The Grand Master 2015 was announced and playtested in both Japan and the United States in June 2015. This playtest was not licensed by The Tetris Company. Not long after completion, a Tetris the Absolute: The Grand Master 2 PLUS port to the PlayStation 2 was shown to be in development. Due to unknown reasons, the port was not licensed and was never released. At the beginning of 2023, it was announced that Arika collaborates with Bandai Namco Entertainment to co-develop on upcoming Tekken 8, including on handling update patch(es) of Tekken 7.
Probe Entertainment
Techland
Since the company's foundation in 1991, Techland has been consistently reinforcing its position in the industry and in 2000 began to conquer international markets. Initially, our activities were focused on the distribution of software in Poland. Later, towards the end of the nineties, we decided to commence the in-house production of computer software with the emphasis on video games. Currently, we create advanced high-budget games for all major platforms – the PC, Xbox 360, Xbox One, PlayStation 3 and PlayStation 4. The primary technology we use is our proprietary Chrome Engine®, currently at version 6, middleware, and toolset continuously developed for over 10 years now. Using this top-notch technology, we have released over 20 games, including Dead Island and Call of Juarez series. We also develop mobile games for iOS devices. Techland is a team of over two hundred dynamic people driven by ambition and creative passion. Our staff consists of highly experienced industry specialists and talented young apprentices from all fields. Every one of us perceives the electronic entertainment not only as their job but, more importantly, also as our lifetime passion and hobby. We achieve professional excellence by bringing ambitious projects to life and constant learning. Every day we push ourselves to realize our vision – deliver cutting-edge and attractive electronic entertainment. See more at: http://company.techland.pl/about, ©Techland
Team17
We’re gamers and developers who love fun, quality games; an independent games label and creative partner for studios around the world that leads and nurtures without compromising our independent spirit.
Sledgehammer Games
Founded in 2009 in Foster City, California, for over a decade Sledgehammer Games has been developing award-winning titles in the Call of Duty franchise. Since its inception, our team has expanded globally with the establishment of a studio in Melbourne, Australia in 2019, and Toronto, Canada, and Guildford, United Kingdom in 2021. As we navigate our 2nd decade of game development, we’re focused on constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game development.
Davidson & Associates