Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
zhuzi1
Dingo Games
Here at Dingo Games we've been creating video games for over 20 years. We're a small indie team of just two people - the husband and wife team of James Sayer (programmer) and Kristin Sayer (artist). Despite staying small, we've released our games across many platforms and our games have been experienced by tens of millions of players. Our home base is on Vancouver Island where we're continuing to create great new games.
Mass Creation
Mass Creation is a Polish independent game development studio. Creators of CorridorZ, Draw Slasher, Run like Hell! series, and twin stick beat'em'up "Shing!"
Old Apes
Lose
CubeCity
Leenzee Games
Chengdu Lingze Technology Co., Ltd. was established in 2016. Over the years, Lingze Technology has been committed to exploring the organic combination of cutting-edge technology and humanistic spirit, insisting on self-created products as the core of research and development, starting from the players and from the heart, creating higher quality console games and VR games for players. We have assembled a team of outstanding domestic game developers, game planners, engineers, artists, as well as professional screenwriters, film and television directors, and musicians as our technical reserve force. Together with many global partners, we present higher-standard quality games to the domestic and international markets. We are rooted in Chengdu and carry a common mission to create more works that showcase the charm of oriental history and culture and bring wonderful gaming experiences to our players.
Kiwi Walks
An independent Korean development company created by Jang Suyoung, who had previously been self-publishing the Witch Spring games.
Killmonday Games HB
Killmonday consists of just us two, Isak Martinsson (coder, game designer,beatmaker) and Natalia Figueroa (art & graphics, game designer, musician, animator) Together we combine the forces of creativity and try our best to make the most awesome games we can think of!
TheLaZeus
June Gaming
June is an indie game studio, with over 140 Million downloads on the App Stores. The June story is the "3 Guys a dog and a Dream" story where in June 2010 we created "TapToLearn" and our first game that shipped in June 2010 went to Top 25 grossing which prompted our move to the Silicon Valley and our acceptance into yCombinator and ImagineK12 as the 2nd ever company from India to do so. We also raised seed investments from prominent investors like Ron Conway, Yuri Milner, Ari Emmanuel, Vinod Khosla and other Silicon Valley luminaries for our TapToLearn business. TapToLearn Games are used by over 40 million kids and over 18000 schools worldwide. In 2014, June released the hit realtime multiplayer game called "Ninjump Dash" and we built free to play games expertise with newer games such as Chhota Bheem, Motu Patlu, Road Riot, Tower Conquest and MaskGun, a realtime FPS for mobile which was the NDGC Game of the Year 2016. Since 2017 we have changed our focus completely to building “Free To Play” Games as part of our vision of "Building Games that People Play for Years"
Spice Games
Marauder Tech Games
With our games, we aim to delight players by immersing them in occasions for captivating stories and challenging strategic gameplay. Our flagship game offers a rich tapestry of opportunities to test even the most critical strategists. Each battle is a dynamic puzzle, where your maneuvers can lead to exhilarating victories or unexpected defeats. Whether you’re recounting a miraculous comeback or an unforeseen turn of fate, the thrill of conquest will keep you engaged and eager to share your experiences. In this ever-evolving battlefield, what will you do to claim your victory?
JanvierTV
Universal Interactive Studios
Universal Interactive Studios, Inc. was founded on January 4, 1994, in tandem with the 1994 Winter Consumer Electronics Show. Leading key personnel for the foundation were Skip Paul and Robert Biniaz. On February 10, MCA acquired a minority stake in Interplay Productions, which would publish Disruptor outside of North America, and later enter into a distribution deal with successor Vivendi Universal Games. The company's first titles in mid-1994 were Jurassic Park Interactive, developed by Studio 3DO and initially announced in 1993; and Way of the Warrior, developed by Naughty Dog. Universal contracted with Naughty Dog and Insomniac Games to develop games utilizing the facilities at Universal City, under vice president Mark Cerny. They respectively released Crash Bandicoot in 1996 and Spyro the Dragon in 1998, under publishing arrangements with Sony Computer Entertainment. In July 2000, MCA-owner Seagram merged Universal Studios with Vivendi. After the merger closed, UIS was transitioned to Vivendi's Havas Interactive division and was eventually downgraded to a publishing label of the now-named Vivendi Universal Interactive Publishing. Titles that would be published under the name were primarily a mix of Spyro and Crash Bandicoot sequels and licensed titles based on other Universal IPs. In 2004, Universal Interactive was consolidated under its parent company Vivendi Universal Games, and the label was discontinued. It remained as a copyright holder for existing properties, but all titles were published under either Vivendi Universal Games or Sierra. Vivendi Universal then announced that on March 3, 2006, as a result of divesting Universal Studios to General Electric, it and several of its divisions, including Vivendi Universal Games, would cease using the "Universal" name and would simply become Vivendi, with Vivendi Universal Games becoming Vivendi Games.