Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
bitComposer Games
bitComposer Interactive GmbH was a video game publisher headquartered in Eschborn, Germany. Founded in March 2009 as bitComposer Games GmbH, the company focuses on PC, console, mobile, and online platforms.
Chris McFarland
Toko066
Sonora
Brilliantcrypto
Brilliantcrypto, Inc. (Headquarters: Minato-ku, Tokyo; CEO: Naruatsu Baba) is a wholly-owned subsidiary of COLOPL, Inc. to take on the challenges of blockchain gaming, and create games that truly shine and stand out. By leveraging blockchain technology and the extensive know-how accumulated by the COLOPL Group in the gaming business, Brilliantcrypto aims to create new value for a global audience.
House House
Developers of Push Me Pull You, a game about friendship and wrestling, and now Untitled Goose Game.
Grumpy
m07games
Florian Veltman
TheLaZeus
Easy game
Kavi Gupta
A PhD student at MIT. Creator of the statistics guessing game Juxtastat and the database behind it, Urban Stats.
Aether Games
Aether Games Inc. is a game development studio that creates high-end games within the crypto and NFT realm. All games published by Aether Games are coherent and built in the same dark fantasy franchise.
Universal Interactive Studios
Universal Interactive Studios, Inc. was founded on January 4, 1994, in tandem with the 1994 Winter Consumer Electronics Show. Leading key personnel for the foundation were Skip Paul and Robert Biniaz. On February 10, MCA acquired a minority stake in Interplay Productions, which would publish Disruptor outside of North America, and later enter into a distribution deal with successor Vivendi Universal Games. The company's first titles in mid-1994 were Jurassic Park Interactive, developed by Studio 3DO and initially announced in 1993; and Way of the Warrior, developed by Naughty Dog. Universal contracted with Naughty Dog and Insomniac Games to develop games utilizing the facilities at Universal City, under vice president Mark Cerny. They respectively released Crash Bandicoot in 1996 and Spyro the Dragon in 1998, under publishing arrangements with Sony Computer Entertainment. In July 2000, MCA-owner Seagram merged Universal Studios with Vivendi. After the merger closed, UIS was transitioned to Vivendi's Havas Interactive division and was eventually downgraded to a publishing label of the now-named Vivendi Universal Interactive Publishing. Titles that would be published under the name were primarily a mix of Spyro and Crash Bandicoot sequels and licensed titles based on other Universal IPs. In 2004, Universal Interactive was consolidated under its parent company Vivendi Universal Games, and the label was discontinued. It remained as a copyright holder for existing properties, but all titles were published under either Vivendi Universal Games or Sierra. Vivendi Universal then announced that on March 3, 2006, as a result of divesting Universal Studios to General Electric, it and several of its divisions, including Vivendi Universal Games, would cease using the "Universal" name and would simply become Vivendi, with Vivendi Universal Games becoming Vivendi Games.