Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
Santos
Domark
Argus Press Software
Argus Press Software Ltd. was a development division part of Argus Press Group. In 1987 the managing director Stephen Hall buys out Argus Press Software (including its Quicksilva and Bug-Byte subsidiaries) from Argus Press group and renames it Grandslam Entertainments.
Wainstop
Blue Brain Games
Odders Lab
NEXT Studio
NEXT Studio aims to make differentiated, high quality and reputable games via multiple approaches including but not limited to original idea incubation, advanced technology application as well as external collaboration. We experiment with new designs, create new experiences, research new technologies, work across platforms and game genres, to explore future possibilities in gaming as an unique media and keep pushing the boundaries. NEXT, simply make cool games! Based in Shanghai.
Coktel Vision
Coktel Vision is a French game developer that created adventure, action and educational games, many of which were published in Europe by Tomahawk, a subsidiary.
Ganz
Ganz established collections of giftware, tabletop accents, candles and personal care, garden decor and more. The creation of Webkinz pets and the virtual Webkinz World launched a new chapter in the development of Ganz.
Black Label Games
Short-lived teen/mature-focused publishing label of Universal Interactive, a subsidiary of Vivendi Universal. The company was closed in 2004 after it and Universal Interactive were merged into Vivendi Universal Games.
Sandbox Interactive
Level-10
THQ Inc.
THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initially working in the toy business, it expanded into the video game business through several acquisitions before shifting its focus away from toys entirely. THQ continued its trend of acquiring companies through the 2000s.