Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
Bomico Entertainment Software
Studio Reignbow
Studio Reignbow is a group of friends who came together to impulsively make visual novels. Some of us are streamers, some of us just like writing, we're all creatives who like really hot guys!
2tainment
AGE Zero
Sanni
RCMADIA
nicobit
Commodore Educational Software
Publisher/Developer of software for the Commodore range of home computers, between 1982 and 1985.
VD-Dev
Niantic Labs
We believe we can use technology to lean into the ‘reality’ of augmented reality — encouraging everyone to get outside and connect with the world around us. It’s our responsibility to consider user privacy, responsible use, inclusive development processes, and AR’s potential impact on the world now, not after the fact.
Killmonday Games HB
Killmonday consists of just us two, Isak Martinsson (coder, game designer,beatmaker) and Natalia Figueroa (art & graphics, game designer, musician, animator) Together we combine the forces of creativity and try our best to make the most awesome games we can think of!
RoundHouse Entertainment
RoundHouse Entertainment LLC, also known as RoundHouse Software, was a small development studio that made and released Attack of the Silver Ball through their website in 2002 and developed Heavyweight Thunder, released in 2005. They teased a sci-fi RTS project called Intersect in 2005 but the website has been generally inactive since. There have been occasional website changes for new project ideas but they don't appear to have been released. In 2013 it was for a project titled Mindrunner and in 2015 for a project titled GunDrive,
APC&TCP
Buffalo Buffalo
We're a Vancouver BC-based game studio that makes unique, immersive experiences. Inspired by the unusual phrase that inspired our name, our mission is to create depth and meaning in unexpected places. We’re excited by new technologies and solving creative challenges.