Tous les éditeurs de jeux

Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.

Schwerpunkt

1 jeu

Schwerpunkt was created in 1995 in Pearland, Texas. The company is a true “Ma and Pa” organization, as KC and Ron are its only employees. We met and worked in the aerospace industry, and now work together on wargames. We have had the great fortune of having a very dynamic and talented group of playtesters to support each effort. The best way to understand us is to read our Design Philosophy.

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Red Barrels

1 jeu
78.3/100

Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 3.5 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold. Red Barrels was founded by Philippe Morin (Prince of Persia: Sands of Time, Assassin’s Creed & Uncharted: Drake’s Fortune), David Chateauneuf (Lead level designer: Prince of Persia: Sands of Time, Assassin’s Creed & Splinter Cell: Conviction) and Hugo Dallaire (Art Director: Splinter Cell & Army of Two).

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Neko-01D

1 jeu

Neko-01D is humbly serious about its creative activities and has been working steadily on its own all along.

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DTMC

1 jeu

DTMC, Inc. was a short-lived game publisher based in Redwood City, California. Not much is known about the company, but they published a handful of titles before dissolving in the mid-'90s.

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Sleepy Giant Creations

1 jeu

We are an indie game studio working on small cosy style Games Like Amato or SuperSmilingDungeon

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ArenaNet®

1 jeu

ArenaNet was founded in spring 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain. All three founders came from Blizzard Entertainment and were previously involved in the development of multiplayer online games such as Warcraft, Diablo, Starcraft, World of Warcraft and the Battle.net gaming network. The newly-formed business was originally called "Triforge", but was changed to "ArenaNet" shortly after; it was acquired in 2002 by NCSoft. ArenaNet is the developer of the Guild Wars trilogy: Guild Wars: Prophecies (2005), Guild Wars: Factions (2006), and Guild Wars: Nightfall (2006), as well as the Guild Wars: Eye of the North (2007) expansion pack. After the announcement and subsequent release of Guild Wars 2, ArenaNet ceased development of expansion packs or standalone sequels for Guild Wars, but has continued to support the game. Since 2013, ArenaNet transitioned to automated maintenance and support of Guild Wars. ArenaNet is currently focused on the development and support of Guild Wars 2, which was announced in 2007 and released in August 2012. Since the game's release, ArenaNet has continued to develop new content and features in the form of the Living World and Feature Packs and Releases, with content released for free to owners of the game.

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