Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
ONGAKUKAN
ONGAKUKAN is a Japanese company whose main business is the planning, development, and production of music production and professional simulators.
Wastelands Interactive
Wastelands Interactive is a Polish game development studio focusing on history-themed titles, especially turn-based strategies. Wastelands Interactive is based in Lodz, Poland.
Madruga Works
Marker
Azur games
We’re doing everything to make sure talented game developers see their projects at the top of the charts.
Caladrius
Kamijiinc
Memoriki
Philipp Stollenmayer
Cognitive Forge
Mi-Clos Studio
The team behind Out There is composed of Mi-Clos Studio, which is lead by Michael Peiffert, and FibreTigre. Together, they have launched the mobile hit Out There to the universe. Michael Peiffert was a senior art director in the web design industry. In the past, he has won several prizes for his work on user-experience and design. In 2010, he founded his one-man company, Mi Clos Studio, and began his career in the game design industry. His first game was released in 2011: Space Disorder. Michael loves Doom and is the 15th best player in France on the Xbox Live Street Fighter IV. FibreTigre has been writing interactive fiction for 12 years and has released a couple of serious/experimental games. He has written about video games in French publications, such as Wired France. FibreTigre loves turn-based games such as Gladius and X-Com and has finished both Dark Souls. Michael and FibreTigre met twice, first when Michael was pitching Space Disorder at a lecture, then when FibreTigre made a lecture about Gamebooks and their influence on modern video games. Since they both loved sci-fi, they agreed to embark on the Nomad for the Out There adventure. During Out There, FibreTigre crafted the text and the game design, whereas Michael took care about everything else: coding, art direction, graphic assets and communication. They created Out There with nearly no budget, working part time. Difficult times, but these difficulties reflected in the harsh perils and loneliness the players can experience with Out There. Based in Lyon, France