Tous les éditeurs de jeux

Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.

Martin Magni Logo

Martin Magni

0 jeu

I grew up in Nybro, Sweden. There's not much to do there. That never bothered me. I stayed home, playing and making computer games. After surviving high school I studied Computer Science in Linköping. One book was about artificial intelligence. I was enthralled and decided to do a PhD. After seven years of writing incomprehensible logic papers I still hadn't finished my thesis. Somewhat frustrated I figured there must be something more practical one could do with AI. I dropped out of school to found the startup Boldai. Two friends joined and we set out to build AI tools for games. That didn't go too well either. However wedidcome up with an interesting game concept called Blocksworld. It was a success and we ended up selling the company to Linden Lab! Working at Linden Lab helped me save up some more money. I figured that if I seriously reduced my spending I'd be free to work on my very own projects. So I quit the job and moved to a cheap apartment in a small town called Åtvidaberg. Now I'm a full-time indie game developer, doing code, art, and music. Odd Bot Out was released in 2015, Mekorama in 2016, and I'm currently working on Fancade and Drive Mad. To find out more, follow me on X, or send me an email!

TwoMammoths Logo

TwoMammoths

0 jeu

TwoMammoth is an independent game company founded by brothers Piotr Turecki – programmer and Marcin Turecki – artist creating their first game: Archaica: The Path Of Light.

Omega Integral Systems Logo

Omega Integral Systems

0 jeu

Omega Integral Systems was a Russian video game developer, located in Voronezh, Russia. It consisted mostly of young students

Flyway Games Logo

Flyway Games

0 jeu

We strive to offer new experiences for players with the developers who can create a good game by means of interesting things they found out. We are seeking something fun. Flyway Games provide new experiences that have never been before for players based on an earnest from game developers who have great potentials. Beyond Platform, Genre and Style, we produce games by cultivating the Creative. We prioritize user experience. We think the game is completed only after going to market to get user feedback. Along the way, we can be certain of our choices on account of the user’s feedback. Also, have experience to ensure the game will survive in market through a variety of data that users accumulate.

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