Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
Adam's Games
I'm Adam, a solo developer and the creator of Something to Drink. Game development is my greatest passion, and I have a deep love for pixel art. I pour my heart into every pixel to create unique experiences for players.
Go-dax
FK Digital
FK Digital is a video game developer headquartered in Sydney, Australia and Taichung, Taiwan.
Gamebryo
Virtual Design
Virtual Design are the polish development group behind the 1995 Amiga game Citadel for Arrakis Software. The group consisted of Paweł Matusz, Artur Bardowski, Radek Czeczotka and Artur Opala according to the game's credits.
FIRECHICK
Atmark
Arrakis Software
Arrakis Software, also known as Arrakis s.c., was a Polish publishing company that released games, software and educational programs on the Amiga in the 1990s.
Alegrium
Coyote Time Publishing
Making games is hard. Finding your audience shouldn't be. Too often, exceptional games are lost to market blindness. We built Coyote Time Publishing to bring clarity to the chaos.
Malapata Studio
Malapata Studio is a Spanish indie video game studio. It was formed in June 2022 at the Digital Content Pole of Malaga, thanks to the pre-incubation program Go2Work, where our project grew and laid the foundations for the development of Camper Van: Make it Home. Since then, the team shares coffee breaks and toasts with hummus while updating and delivering new versions of our first title. The studio is composed of a multidisciplinary team, made up of professionals with technical, and artistic profiles as well as communication and production profiles. We define ourselves as lovers of videogames and creating experiences that provide entertainment, and which at the same time, reflect a process of personal discovery and environmental awareness.
Glass Head Dolls
Glass Head Dolls (GHD) is Tammy Morley, an indie developer who creates nostalgic, esoteric fantasy games that inspire feelings of wonder, whimsy and melancholy. She takes heavy inspiration from the 2000s era of games where graphical capabilities were improving amidst hardware limitations. Using low polygonal detail and low-res textures, her worlds call back to a fuzzy and charming appearance with a strong sense of atmosphere. PRISON OF HUSKS is GHD's first commercial project after Tammy's prior involvement in numerous game jams and participation in Tranzfuser 2022.