Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
i3play
MumboJumbo, LLC
MumboJumbo, LLC is an independent developer of games for personal computers, game consoles and mobile devices. MumboJumbo Mobile, LLC publishes entertainment software for Android and iOS devices.
Saibot Studios
Founded by Tobias Rusjan in 2011, Saibot Studios is an independent studio from Buenos Aires, Argentina, focused on high-end, hardcore, single-player games. We are a small and passionate team of developers, dedicated for life to creating our own games for the community of gamers around the world.
PlayFlock
ExVal
ExVal Limited is game publishing company, providing game related services for multiple games in different genres.
Sonic Team
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for its namesake long-running Sonic the Hedgehog series and games such as Nights into Dreams and Phantasy Star Online. The initial team, formed in 1990, comprised staff from Sega's Consumer Development division, including programmer Yuji Naka, artist Naoto Ohshima, and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, Sonic the Hedgehog, for the Sega Genesis. The game was a major success and contributed to millions of Genesis sales. The next Sonic games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on Sonic CD in Japan. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D No. 8. During this time, the division took on the Sonic Team brand but developed games that do not feature Sonic, such as Nights into Dreams (1996) and Burning Rangers (1998). Following the release of Sonic Adventure in 1998, some Sonic Team staff moved to the United States to form Sonic Team USA and develop Sonic Adventure 2 (2001). With Sega's divestiture of its studios into separate companies, R&D No. 8 became SONICTEAM Ltd. in 2000, with Naka as CEO and Sonic Team USA as its subsidiary. Sega's financial troubles led to several major structural changes in the early 2000s; the United Game Artists studio was absorbed by Sonic Team in 2003, and Sonic Team USA became Sega Studios USA in 2004. After Sammy Corporation purchased Sega in 2004, Sonic Team was reincorporated to become Sega's GE1 research and development department. Naka departed during the development of Sonic the Hedgehog (2006), and Sega Studios USA was merged back into Sonic Team in 2008. The following decade was marked by Sonic games of varying reception, with head of studio Takashi Iizuka acknowledging that Sonic Team had prioritized shipping over quality.
ENIGMA STUDIO
A one-man game development studio based out of Galway City, Ireland, ENIGMA | STUDIO is the brainchild of Jamie Gavin, an artist from county Mayo. Since 2018, Jamie has been crafting an ever-growing series of enigmatic immersive narrative psychological horror games which have garnered a devoted following of players dedicated to unravelling the secrets hidden within this sprawling interconnected story.
Team JANK
Team JANK is a group of SMW modders and hackers inspired by the earlier, Team JUMP collective.
Graveck
Funkitron
HeHe169
Gamedust
Gamedust studio are game developers who emerged from the Poznań software house Setapp. What motivated the creation of the studio was the desire to create unique games. The origins of these dreams go back to the execution of orders for external companies. Gamedust was created in order to create unusual, original and entertaining titles for players. The studio's adventure with VR technology began with the logical, disturbing title Neverout. In Neverout, the player tries to escape from a huge cube-shaped prison. To do this, we solve logical puzzles and play with perspective switching. The early audience of virtual reality games liked the idea very much, evoking associations with escape rooms. The studio's next title was the hit Overflight. In this game, we sit at the controls of a combat plane and fight opponents in the realities of the Second World War. In addition to the campaign, there was also a multiplayer mode. Gamers around the world have come to love Overflight and it has made Gamedust a really good reputation. The third VR game that Gamedust has prepared is Spuds Unearthed. It was a very comedic production with lovely Spuds. Real-time strategy, arcade game and multiplayer are combined here. Despite the very good graphics, the idea turned out to be too complicated, unreadable and it did not meet the expectations of the players. After this difficult lesson, Gamedust returned to its roots and created a game based on simple, but original and very refined mechanics. Yupitergrad follows the adventures of a brave cosmonaut repairing a space station and moving around it in a Spider-Man web-slinging style. The polished, fun and very addictive game instantly became one of the most interesting games in the Oculus Quest catalog, as well as other VR platforms. Gamedust supports this title and develops it with subsequent updates.