Tous les éditeurs de jeux

Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.

Nival Interactive Logo

Nival Interactive

0 jeu

Nival is an independent game developer focused on the strategy genre. The company was founded in 1996 by games industry veteran Sergey Orlovskiy. Nival began publishing its own games in 2005.

Legendary Monkey Magic

0 jeu

Homebrew / Indie Game Developer specializing in retro experiences.

Ritual Entertainment Logo

Ritual Entertainment

0 jeu

Ritual Entertainment was an American video game developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller, and Tom Mustaine. Based in Dallas, Texas, Ritual Entertainment was formerly known as Hipnotic Interactive, during which period they began development of their signature video game SiN. Members of the Ritual Entertainment development team have contributed assets to other games such as American McGee's Alice, Medal of Honor: Airborne, Tomb Raider: Legend, and 25 to Life, and are also the creators of "Übertools" for id Tech 3, which has been licensed for a number of other games. On January 24, 2007, developer MumboJumbo announced the acquisition of Ritual Entertainment.[3] With this acquisition, Ritual's focus on traditional action-oriented games was changed to casual games, essentially "stalling" Ritual's latest game series, SiN Episodes, after releasing only one episode out of a planned nine. The purchase followed months of departures of several key employees, including chief executive officer Steve Nix, who became director of business development at id Software, vice president and co-founder Tom Mustaine, who left to found Escalation Studios. Several months after the acquisition, community relations manager Steve Hessel left the company to join Splash Damage. Prior to the announcement, on December 6, 2006, Ritual announced the appointment of Ken Harward as the company's new studio director.[6] Following the company's closure, many of the deveopers have left to other companies such as id Software, Gearbox Software, Nerve Software, Escalation Studios, and the now-defunct Paradigm Entertainment.

Spellbound Entertainment Logo

Spellbound Entertainment

0 jeu

Spellbound was founded by Armin Gessert in 1994 who was one of the three developers of the game The Great Giana Sisters (first released for the C64 in 1987). The Spellbound team initially produced graphics for the company Attic and thus took part in the creation of the role-playing game "Das schwarze Auge III" ("The Black Eye III"). This collaboration led to a commission from the company Fantasy Productions. They were to develop a game for the most successful series of German science fiction novels "Perry Rhodan" of Pabel publishing house. Spellbound’s first title was a strategy game called Perry Rhodan: Operation Eastside released in 1998 under the label Fantasy Productions.

Roadshow Interactive Logo

Roadshow Interactive

0 jeu

Roadshow Interactive was a brand of Roadshow Entertainment mostly publishing games.

Yoram Gross Film Studio Logo

Yoram Gross Film Studio

0 jeu

Main Australian publisher of Blinky Bill games.

Game One Technology Logo

Game One Technology

0 jeu

Game One Technology Sdn Bhd is a game development and marketing company from Malaysia. They worked with Spacepup Entertainment on a few projects before creating their own game Archwar: Heroes and Demons.

Mameshiba Games Logo

Mameshiba Games

0 jeu

Mameshiba Games is a small independent development and publishing studio founded in 2023 by Rosa Iglesias and Jorge “Deebrol” Pedraza in Spain.

Dreamer2345

0 jeu

The developer of Fluffles Rainy Day (Arduboy)

RednGreen

0 jeu

Rom hacker known for Super Mario World hacks.

Sonic Team Logo

Sonic Team

0 jeu

Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for its namesake long-running Sonic the Hedgehog series and games such as Nights into Dreams and Phantasy Star Online. The initial team, formed in 1990, comprised staff from Sega's Consumer Development division, including programmer Yuji Naka, artist Naoto Ohshima, and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, Sonic the Hedgehog, for the Sega Genesis. The game was a major success and contributed to millions of Genesis sales. The next Sonic games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on Sonic CD in Japan. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D No. 8. During this time, the division took on the Sonic Team brand but developed games that do not feature Sonic, such as Nights into Dreams (1996) and Burning Rangers (1998). Following the release of Sonic Adventure in 1998, some Sonic Team staff moved to the United States to form Sonic Team USA and develop Sonic Adventure 2 (2001). With Sega's divestiture of its studios into separate companies, R&D No. 8 became SONICTEAM Ltd. in 2000, with Naka as CEO and Sonic Team USA as its subsidiary. Sega's financial troubles led to several major structural changes in the early 2000s; the United Game Artists studio was absorbed by Sonic Team in 2003, and Sonic Team USA became Sega Studios USA in 2004. After Sammy Corporation purchased Sega in 2004, Sonic Team was reincorporated to become Sega's GE1 research and development department. Naka departed during the development of Sonic the Hedgehog (2006), and Sega Studios USA was merged back into Sonic Team in 2008. The following decade was marked by Sonic games of varying reception, with head of studio Takashi Iizuka acknowledging that Sonic Team had prioritized shipping over quality.

Pixel Reef Logo

Pixel Reef

0 jeu

At Pixel Reef, we develop indie games from our studio based in Montpellier, France. Our founder is Eric Chahi, the acclaimed creator of Another World (Out of this World in the US), Heart of Darkness, and From Dust. Pixel Reef is our atoll, our happy place ripe for creative exploration We love building immersive worlds with a poetic touch.

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