Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
Die Gute Fabrik
Die Gute Fabrik is an independent games studio based in Denmark and the UK. Founded in Copenhagen by Nils Deneken in 2008 to be a home for a wide constellation of collaborators, the studio is now led by Yorkshire-based Creative Director Hannah Nicklin, and is currently focussed on developing story-driven games.
GAME YAROU
This local subsidiary was established to provide the online FPS game "Sudden Attack" operated by the Korean online game company GameHi for the Japanese market.
ConstructVOD
New to the scene, they're working on a Fallout 2 first person remake which is currently in alpha
Ninetail
MCStudios
LDLC VR Studio
LDLC VR Studio, a subsidiary of LDLC Group, was created in early 2020 near the city of Lyon, in France. The studio is dedicated to creating virtual reality video games for arcade VR rooms, and soon for individual players. The studio has decided to focus on virtual reality to offer immersive VR experiences and provide players with original adventures through effective gameplay. Their game catalogue includes Gang Of Dummizz, in which players must rob a bank without getting caught, and Rune Tales, a cooperative game where players must fight against a horde of enemies in a medieval city. LDLC VR Studio also develops custom applications (serious games, virtual tours) and virtual reality training. The studio plans to expand by offering their first game for individual players very soon.
Shareware Solutions II
Shareware Solutions II was a newsletter that provided "timely information about new and classic public domain, freeware and shareware software" and helped subscribers obtain the software through the mail. The newsletter was written and published by Joe Kohn (1947–2010) who was active for many years in the Apple II community, serving as Freeware and Shareware Librarian for Big Red Computer Club, sysop of the Apple II Forums on The Source Information Network, contributing editor to inCider/A+ and the Apple IIGS Buyer's Guide, and a prolific writer with more than 150 articles and columns about the Apple II published in magazines like Call-A.P.P.L.E., Softdisk G-S, and Scarlett. Tom Zuchowski printed the press release announcing the publication's debut in the June 1993 issue of the Eamon Adventurer's Guild Newsletter,
Chili Con Valley
In 1999, Chili Con Valley was conceived as a subsidiary of C2V Productions. They became a specialized division of video game and multimedia development. New games they developed include Valkyrie: The Magical Odyssey, and Vyruz: Destruction of the Untel Empire. The company ceased operations in August 6th, 2006 along with C2V Productions.
Immersion
Seepia Games
Seepia Games is independent Finnish game studio which focuses on multiplayer free-to-play games for mobile and web platforms.
WhiteRoot Studio
WhiteRoot Studio is an independent video game development team based in Spain, founded in 2026. Formed by a group of software programming students, the studio focuses on developing engaging interactive experiences and titles across various genres.
Kill3rCombo
Kill3rCombo, officially known as KOG-LU USA, Inc., was founded as a publishing company in North America by Level Up! Games and KOG Studios. The company published 4 games in North America before it was fully acquired by KOG in 2012 and renamed KOG Games.
Maxim
Blackbird Interactive
Blackbird Interactive is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary Al. BB1 was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
Mirage Labs
Mirage Labs was founded by a solo game developer named TheElemental. The company was made to make VR a bit more fun. So 1-2 years later he decided to make a VR-cartoony Gorilla Tag game which is still under development.
Playdigious Originals
With more than 15 games released on PC, mobile, and console, we are proud to bring this expertise to you with our publishing label: Playdigious Originals.
Twin Eagles Group
Twin Eagles Group is a Peruvian scener group that originally started coding for the Commodore 64 scene, and is notably one of the very first computer sceners from Perú. They are known in the pirating scene for having produced a number of hacks for the SNES, most infamously the Speedy Gonzales: Los Gatos Bandidos hack known as Sonic the Hedgehog 4. The majority of their hacks are sprite and title screen hacks. They also made football game hacks which added South American teams (mostly from Perú, but also from Argentina, Brazil, Chile, and Bolivia). Many of their hacks were commissioned works where TEG gave a master ROM to resellers across the world that then made cartridges and distributed the games in numerous countries. Some hacks also were personally made and sold by TEG themselves to resellers.
Vonster
Vaughn Gosine (a.k.a Vonster D. Monster) is a long-time fan of the Space Quest series and designer of the fan-game, Space Quest: The Lost Chapter. As of 2002, he was the IT manager at an Insurance Broking firm in the twin islands of Trinidad and Tobago down in the West Indies.
Darewise Entertainment
Created in April 2015 by Benjamin Charbit, former Ubisoft Director, Darewise Entertainment’s business model is inspired from the movie production industry. Darewise aspires to create ambitious game concepts, identify powerful studios and partner with them while sponsoring the development.
Ubisoft Blue Byte
Blue Byte became a subsidiary of Ubisoft in 2001. The company's name was officially changed to Ubisoft Blue Byte in 2017 followed by a 3rd studio being opened under the group name. In 2019 it was announced that Ubisoft Blue Byte's 3 studios would be separated into their own Ubisoft branded studios, in preparation for a possible expansion, located in Berlin, Düsseldorf and Mainz. The studios will continue to work under and/or use the Ubisoft Blue Byte name as a label.