Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
Luduvo Corporation
We are a community-driven UGC platform innovating on how people can build and share their own interactive worlds.
Attrito M7 Productions
Attrito M7 Productions is an independent Bangladeshi game developer based in Dhaka, Bangladesh. The company was founded in 2020 as a joint venture between game developer M7 Productions and architectural visualization firm Attrito Limited to develop Zero Hour (2020), a multiplayer tactical milsim shooter taking place in a representation of the city of Dhaka.
Dango Dynamics
A small but mighty game studio based in Istanbul, founded by three lifelong friends and digital game design grads who just can’t stop making games together. We’re all about crafting chaotic, social, and joyfully messy experiences. The kind that make you shout, laugh, and high-five. Our goal? To build innovative co-op games that stick in your memory and bring friends closer or at least make them argue in a fun way. We’re a small team with big ideas, and we’re here to make games you’ll want to play again, and again… and again...
Buba Games
We are two people making Cartoon Crime in Istanbul. We like colorful cities, player freedom, odd characters, and the kind of chaos that makes a game worth remembering.
Odisi Games
Odisi was build to disrupt multiplayer gameplay in areas where the big studios are too risk averse to innovate on. Whereas they want to push familiar gameplay with new surroundings and deeper immersion, Odisi believes gameplay is king and a desire to improve ones own skills provides similar if not deeper immersion for the gamer. With this vision in hand Odisi feels AA budgets can meaningfully challenge AAA markets.
Studio Vodka
Alyster is a creative technologist currently based in the Hague, the Netherlands, specialising in XR technology & interactive [3D] world building. Alysters primary interest resides in constructing worlds and environments - in whichever way, be it writing, game design, 3D rendering, art installations or in performances. They have a soft spot for solving puzzles, which is why they often work with [visual] programming based software. What fuels them most is expanding their knowledge, which is why their skillset is always growing into different directions.