Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
TNSsoft
Mylstar
Outrage Games
From Wikipedia: "Founded in late 1996 as Outrage Entertainment when Parallax Software decided to split into two studios (the other being Volition)." "On April 4, 2002, Outrage was acquired by THQ and renamed Outrage Games."
DRIMAGE
DRIMAGE (formerly known as HYBE IM) is a South Korean interactive media and game publishing company, part of the HYBE Corporation, which focuses on developing and distributing games, particularly large-scale MMORPGs, and other content that merges music, artists, and entertainment. Rebranded from HYBE IM to DRIMAGE on July 1, 2025, the company aims to expand HYBE's entertainment spectrum by creating diverse games and interactive media content to provide unique experiences for users globally.
Nelvana
Load 'n' Run
Load 'n' Run was an Spanish datasette (tape) computer magazine of the 1980s, which was also sold in Italian and Portugal with games for home computer systems such as the C64, CPC, MSX and ZX Spectrum:
Locomotive Corporation
[Not to be confused with the defunct THQ subsidiary Locomotive Games] Locomotive Corporation, Ltd. (株式会社ロコモティブ) was a Kyoto-based development house started in May 1987 and headed by Hiroshi Okamoto (岡本博視). The company opened offices in Vietnam (involved in business software) and Cambodia (now Locomo) in 1995 and 1996 respectively. In 2004, Okamoto co-founded Apria, a company that sells organic cosmetics. It is alleged he programmed the infamous Transformers game Convoy no Nazo for the Famicom.
trisys
Squire Games
Squire Games is a one-man shop by default. William Kage handles all core operations including: game design and world building, engine design and programming, graphic design and pixel art, character design and writing, sound engineering (music/sfx/voice), web design and security, marketing and promotions, video editing, publishing (physical/digital), product design and prototyping, quality assurance, final assembly and packing, shipping and receiving, customer service and returns, and any other necessary creative or administrative tasks. William Kage does not take commissions or royalties for any of his projects, and instead puts all project proceeds toward creative pursuits and special guest appearances.