Tous les éditeurs de jeux

Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.

Noobzilla Logo

Noobzilla

2 jeux
60.1/100

We love make small, cat-themed games.

KOG studios Logo

KOG studios

2 jeux
57.2/100

A development company in South Korea, known for the games Elsword and Grand Chase, who has worked with multiple publishers around the world on regional releases. They have 2 studios in South Korea as well as KOG Games, formerly Kill3r Combo, in the United States to manage their games in North America and on Steam.

Qumaron Logo

Qumaron

2 jeux

Qumaron (Qumaron Services LTD) is a Cyprus developer, publisher and distributor of casual games that has been on the market since 2002. In April 2017 Qumaron Services Ltd acquired IP rights of Realore company.

Red Hook Studios Logo

Red Hook Studios

2 jeux
84.3/100

Red Hook Studios is an independent videogame developer based in Vancouver, BC. Darkest Dungeon is the company's first product. Red Hook was founded by industry veterans Chris Bourassa and Tyler Sigman. The developer was acquired by Behaviour Interactive in late September 2024.

Monolith Productions Logo

Monolith Productions

2 jeux
60.5/100

Monolith was a premier developer of video games based in Kirkland, Washington. Founded in 1994, and have a rich history of creating deeply engaging gaming experiences. They are known for the creation of Shadow of Mordor and it's Nemesis System. As well as Condemned: Criminal Origins and Condemned 2: Bloodshot.

Climax Entertainment Logo

Climax Entertainment

2 jeux

Climax Entertainment was a Japanese video game development company, that got its start during the 16-bit era, primary develioping games for the Sega Genesis console like Shining and LandStalker series. By 2014-2015 without any official announcemente, Climax was closed due to financial bankruptcy.

Djinnworks Logo

Djinnworks

2 jeux

Djinnworks was a game development studio specializing in mobile platforms.

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