Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
Leenzee Games
Chengdu Lingze Technology Co., Ltd. was established in 2016. Over the years, Lingze Technology has been committed to exploring the organic combination of cutting-edge technology and humanistic spirit, insisting on self-created products as the core of research and development, starting from the players and from the heart, creating higher quality console games and VR games for players. We have assembled a team of outstanding domestic game developers, game planners, engineers, artists, as well as professional screenwriters, film and television directors, and musicians as our technical reserve force. Together with many global partners, we present higher-standard quality games to the domestic and international markets. We are rooted in Chengdu and carry a common mission to create more works that showcase the charm of oriental history and culture and bring wonderful gaming experiences to our players.
Sandbox Studios
homuriso
Old Apes
BAkau
Spice Games
Human Head Studios
Human Head Studios was founded in October 1997 by a group of six developers formerly from Raven Software: Ben Gokey, Chris Rhinehart, Paul MacArthur, Ted Halsted, James Sumwalt, and Shane Gurno—later joined by game producer Tim Gerritsen as co-owner in June 1998. Regarding the origin of the studio's name, Gerritsen explained: "When the guys were thinking of leaving Raven Software, someone posted a message via e-mail that they had lost some money. This started people saying they had lost all sorts of things. One person posted that they had misplaced a bag of human heads and this gave the inspiration for the name." Their first game was Rune, a third-person Viking action game. The company also worked on the long-anticipated first-person shooter Prey, a game that was executive produced by 3D Realms. On November 13, 2019, the studio announced its closure, immediately after the release of Rune II. The whole team subsequently formed a new studio, Roundhouse Studios, under ZeniMax Media. Chris Rhinehart of Human Head/Roundhouse stated that "Sadly, we had to wind down the business of Human Head Studios and close its doors", but had been able to reach out to ZeniMax to establish this new studio. Roundhouse Studios was closed in May 2024 and its team was moved to ZeniMax Online Studios.
Krafton
Krafton, formerly known as Bluehole, is a South Korean company that develops and distributes video games based in Bundang-gu, Seongnam. Founded by Chang Byung-gyu in Seoul in March 2007, the company is known for having developed TERA, PUBG: Battlegrounds and NEW STATE Mobile, the last two through its subsidiary PUBG Studios. In November 2018, Bluehole was reorganized as a subsidiary under a parent company: Krafton.
Hulabee Entertainment Inc.
Hulabee Entertainment was a game company founded in July 2001 by Shelley Day and Ron Gilbert, both previously the founders of Humongous Entertainment. The company struck a deal with Disney Interactive, who published their games through the Plaid Banana Entertainment imprint. The company stopped releasing new titles in 2004 and closed the next year, due to co-founder Shelley Day being convicted for fraud. In March 2002, Day requested loans, claiming she was selling part of Hulabee to Disney Interactive and showing a fake "letter of intent" for the sale. When she stopped paying, Day stated the sale was delayed due to Disney Interactive being sold to Vivendi Universal Games, again providing false documents to "prove" it. In 2003, a lawyer representing the bank contacted Disney Interactive in regards to their alleged sale to Vivendi Universal, and they both found out that Day had actually used the loans to buy a $3 million dream house in Mercer Island, Washington. This ultimately led to Day being imprisoned for 30 months on charges for bank fraud, and thus the folding of Hulabee in the process.