Ace Combat 6: Fires of Liberation
83

Ace Combat 6: Fires of Liberation

23 OCT. 2007
Arcade, Simulation
Développeur
Durée de vie (HLTB)
Histoire principale : 8½ Hoursh
Complétion (100%) : 26½ Hoursh
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Ace Combat 6: Fires of Liberation

83 /100
23 octobre 2007 8½ Hoursh

Développé par Project Aces et édité par Namco Bandai Games ainsi qu'Atari Europe, Ace Combat 6: Fires of Liberation sort le 23 octobre 2007 sur Xbox 360. Ce titre hybride, classé à la fois dans les genres arcade et simulation, place le joueur aux commandes d'avions de chasse pour détruire des forces ennemies massives, aussi bien aériennes que terrestres. Le gameplay simplifie les contrôles de vol tout en offrant un arsenal conséquent : mitrailleuse vulcan, missiles standards et armes spéciales comme des bombes, des roquettes ou des missiles à tête chercheuse. Un système de verrouillage multiple et la possibilité de basculer entre les affichages tête haute de différentes escouades tactiques viennent structurer l'approche des missions.

Gameplay de Ace Combat 6: Fires of Liberation

Le volet multijoueur propose quatre modes distincts. Le Battle Royale accueille jusqu'à seize participants dans un deathmatch classique, tandis que le Team Battle en reprend les principes en équipe. Le mode Siège oppose une équipe d'attaquants, chargée de détruire une cible lourdement défendue, à une équipe de défenseurs. Enfin, le mode Coopératif permet à quatre joueurs de s'associer pour accomplir deux missions de la campagne solo sans l'appui d'alliés contrôlés par l'ordinateur.

Gameplay de Ace Combat 6: Fires of Liberation

Côté durée de vie, la campagne principale demande environ huit heures et demie pour être bouclée, un chiffre qui grimpe à plus de vingt-six heures pour les joueurs visant une complétion totale. L'accueil critique a été favorable, le jeu affichant une note agrégée de 82,64. GameTap l'a qualifié de « plus solide, robuste et réaliste des Ace Combat à ce jour », soulignant l'intensité et la variété de l'expérience même en solo. GamesRadar+ a pour sa part estimé qu'il s'agissait du « bien meilleur jeu de vol sur la 360 », servant également de vitrine technique pour les téléviseurs haute définition. Du côté des joueurs, les avis notent une campagne « courte » mais dont chaque mission offre une échelle « absolument gigantesque », l'utilisation de l'A-10 étant citée comme particulièrement gratifiante. Certains estiment toutefois que les mécaniques ont vieilli, tout en reconnaissant que le gameplay reste agréable et divertissant.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

GameTap 90/100

« The most solid, robust, and realistic Ace Combat game yet. Even if you're not into playing online, Fires of Liberation offers a hearty helping of intense, varied combat that will keep you coming back long after you've completed your first campaign. »

GamesRadar+ 90/100

« Far better than any other flight game on the 360 - and it also happens to be a technical showcase for HDTV fanatics everywhere. »

ZTGD 90/100

« Easily the best flight-sim available on next-gen systems, not to mention the best the series has ever had to offer. Picture perfect controls and lush visuals make this a package that fans of the series will not want to miss. »

Thunderbolt 90/100

« Rather than merely surpassing the expectations set by its predecessors, Ace Combat 6: Fires of Liberation provides a foundation for console-based aerial combat games of the future. »

Play.tm 90/100

« There's something genuinely thrilling about Ace Combat's high speed dog-fighting that grabs you by your throat and refuses to let go. It's unashamedly arcadey, it doesn't last all that long and the between mission cut scenes are a bit of a pointless distraction, but once you're in the air there's few games that provide as intense a feeling of exhilaration. »

Jolt Online Gaming UK 90/100

« The controls are easy to pick up, which makes flying and combat both simple and fun. »

Digital Entertainment News 90/100

« There are so few games that get air combat right, but Ace Combat hits the nail on the head. From the huge scale air support missions to the vicious online dogfights, everything about this game is perfect. Its limited appeal is offset by the fact it serves that audience so well. »

Pelit (Finland) 89/100

« A visual treat and pure arcade shooting fun. The missions are full of action and while you always end up saving the day, it certainly feels like there’s a war going around you. It’s a pity that the cutscenes are so full of phony melodrama and corny dialogue. [Nov 2007] »

Avis des Joueurs (Metacritic)

FarmYard_Gaming 10/10

« It's "short" but every mission is absolutely ginormous in scale. Take an A-10 into every mission and you'll see why it's so fun. It's stupid and I thoroughly enjoyed it. »

D3nver30 7/10

« Ace combat 6 is a game released from 2007, The mechanics and other parts of this game easily aged. Gameplay is enjoyable and entertaining though there are some parts of the game where it gets annoying especially the non-stop "Missile Allert" warning. Finishing this game feels like an accomplishment as you wouldn't want to touch this game again. Its only enjoyable on the first run but replaying this game feels like a chore. The story seemed to be messy at first but you will see the connections as the game progresses through it is overall "mid". The game is pretty solid for its time and graphics still holds up to this day. »

VLG 3/10

« Very hard, extremely boring. All you do is looping around your enemies to avoid their attacks and try lo land some... over and over and over, »

frederik1478 5/10

« I really want to enjoy this game but Mission 9 is one of the most awful things I've ever been put through I hate this mission with a passion all the good points of the game disappear when I just keep my head against this meeting so I have been it. I have to beat it on easy but spite I feel because of this f****** mission is the worst I have in the entire franchise I hate it. »

argentshard 8/10

« Simply wonderful! Simply wonderful! Simply wonderful! Simply wonderful! Simply wonderful! »

Euphara 10/10

« BOI, THIS GAME IS SO COOL!!! I can't believe I didn't play this game before 2021. More arcade-y than flight sim-y, this game is a a must have for any Xbox 360-owning fighter jet fanatic. Voice acting in gameplay could go beyond the normal "missile fired" or "Fox 2", but that's just my opinion. Great game. »

AceMako 10/10

« welp scene i'm here time for a review this really good the graphics are great the sound is great the music is great its just a great game with lots of great things to come its way (ace combat 7) lets hope the next is great too »

Clydesdale54 3/10

« Unfortunately poor game. The graphics are decent, and some of the sounds are good, though I'm not too impressed with the music. Sadly that's about it for positives. It's supposed to be an arcade game. OK, fine. So get rid of the long delays getting from one section to another, particularly if you have to go back to reload. The biggest problem I have with it, though, as an arcade game, is the controls. It's very easy to overcontrol and lose your direction. Worse, the targeting is abominable. There are WAY too many targets and no good way to choose the one you want. It picks one and shows which is "next." One button cycles through the available choices, and often there are dozens. You can't filter them or cycle backwards, so if you miss selecting the one that's in front of you, you have to keep hitting y-y-y-y-y until it comes up again. By that time you've flown past it. IMMENSELY frustrating, especially since it doesn't lock on as fast as it should. Lots of other gameplay issues. The targets you need to clear to complete a mission are marked in red, but the constant chatter has nothing to do with your assigned tasks. It goes on and on about stuff related to the overall mission, but nothing to clearly direct you to your targets. I guess it's more realistic that way, and provides some atmosphere, but listening to the same stupid script the twentieth time you try to complete a mission is just annoying. Oh, and the wing man is useless. The overall story line is completely lame, and pretty dark, all at the same time. Again, if it's supposed to be an arcade game, lighten up a bit. If it's supposed to be a realistic war-and-battle simulation, it needs to be more realistic. I don't know of any real plane that can carry multiple hundreds of missiles. Clearing some missions opens up new planes and even new tutorials. Then it auto-saves. So far so good. So now you purchase and select a new plane and work through the tutorials. The planes are in your "hanger" and the tutorials are marked "complete." But then it DOESN'T save progress. If you fail to complete the next mission (the usual case, since they're long), the next time you play you have to buy the planes again and do the tutorials again! Wow! If I want frustration, I can just go to work. . . . The manual is about par for the course, that is to say, pretty incomplete. I bought my first computer in 1979, and bought the original "Flight Simulator" along with it. This one, sadly, goes in the stack of "makes me want to throw the controller at the screen." »

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