All Hallows

Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Survive a brutalist rave turned waking nightmare. All Hallows leverages the "Echo Protocol" to deliver high-fidelity psychological horror where reality decays when you look away. Audio-driven, zero-trust stealth meets photorealistic dread. The harvest has begun. Can you anchor your reality?

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

[ !!! ] OPERATIONAL NOTICE: TECHNICAL DEMO IN PROGRESS All Hallows is currently in active development. The version available for Next Fest is a Technical Manifestation (Alpha) designed to stress-test the "Echo" Protocol and core environmental systems. Content is a work-in-progress and does not represent the final March 2027 release.

The Party is Over. The Harvest Has Begun.

All Hallows is a high-fidelity psychological horror experience set within the decaying concrete remains of a brutalist squat party. What began as an underground rave has warped into a lethal manifestation of urban folklore. The exits are gone, the "Echo" has taken hold, and the music is the only thing keeping you alive—for now.

Key Features:

  • The Echo Protocol: Forget static difficulty. All Hallows utilizes a dynamic "Value Through Decay" system where your environment and resources degrade in real-time. Every light source, every ritual rite, and every second of silence has a shelf-life. You aren’t just surviving; you are managing a failing economy of existence.

  • Vector-Driven Paranoia: This is horror that listens. Our proprietary "Fear Profile" logic monitors your navigation and reaction times. The entity doesn’t just chase; it learns. If you look away, the brutalist geometry reconciles. If you panic, the "Echo" manifests closer.

  • Masterclass Spatial Audio: True horror is felt. Built with professional-grade MetaSounds and directional mastery, the soundscape is weaponized. From distant bass-drops in the "All Hallows" palette to the wet breath of a manifestation behind you, your ears are your primary navigation tool. If you hear it breathing, the zero-trust link has already been severed.

  • Brutalist "Military-Grade" Visuals: Pushing Unreal Engine 5.7.4 to its limit. Lumen-driven darkness and Nanite-saturated decay turn a claustrophobic squat into a photorealistic hellscape. No "sugarcoating," no compromises—just pure, high-fidelity dread.

  • Unforgiving Stealth & Evasion: You have no heavy artillery. Your only weapons are your wits, the shadows, and your ability to outmanoeuvre a manifestation that treats you as its only remaining currency.

Will you survive until sunrise, or will you be consumed by the decay?

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Configuration PC requise

Minimale :Système d'exploitation et processeur 64 bits nécessairesSystème d'exploitation : Windows 10 64-bitProcesseur : Quad-core Intel/AMD, 2.5 GHzMémoire vive : 8 GB de mémoireGraphiques : NVIDIA GTX 1060 / AMD RX 580DirectX : Version 12Réseau : connexion internet haut débitEspace disque : 20 GB d'espace disque disponibleCarte son : DirectX-compatibleNotes supplémentaires : Nanite/Lumen requires modern hardware. Best experienced at 4K with a high-end DAC.

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