Amnesia: The Dark Descent
PlayStation 4
84

Amnesia: The Dark Descent

08 SEPT. 2010
Aventure, Indépendant, Réflexion / Puzzle
DLCs Rattachés
Développeur
Prix indicatif
19.50 € (Steam)
Durée de vie (HLTB)
Histoire principale : 8 Hoursh
Complétion (100%) : 11½ Hoursh
Notes des critiques
Metacritic : 85/100

Amnesia: The Dark Descent

84 /100
08 septembre 2010 8 Hoursh

Amnesia: The Dark Descent, sorti le 8 septembre 2010, est un jeu d’horreur et de survie développé et édité par Frictional Games. Disponible sur PC, PlayStation 4, Mac, Nintendo Switch, Xbox One et Linux, il se présente comme une aventure indépendante mêlant réflexion et résolution d’énigmes.

Gameplay de Amnesia: The Dark Descent

L’histoire se déroule en 1839. Le joueur incarne Daniel, un jeune Londonien qui se réveille sans souvenir dans les couloirs du château de Brennenburg. Une note rédigée par lui-même lui ordonne de descendre jusqu’au sanctuaire intérieur pour assassiner le baron Alexander, tandis qu’une « nightmare vivante » le traque. L’exploration du lieu et la gestion de la santé mentale du personnage sont au cœur de l’expérience, les monstres ne pouvant être affrontés mais seulement évités ou semés.

Gameplay de Amnesia: The Dark Descent

L’accueil critique a été largement positif. GamerNode a souligné que le jeu démontre comment l’interactivité et la désorientation du joueur peuvent être captivantes, tandis que GameShark l’a qualifié d’expérience d’horreur inoubliable. Parmi les joueurs, certains saluent le renouveau du genre horrifique, bien qu’un commentaire Steam décrive le titre comme une « fraude ». Amnesia: The Dark Descent affiche un score Metacritic de 85 et une note agrégée de 84,49.

Gameplay de Amnesia: The Dark Descent

Développé avec le HPL Engine, le jeu propose une durée de vie d’environ 8 heures pour l’histoire principale et jusqu’à 11 heures et demie pour une exploration complète. Son prix est fixé à 19,50 euros.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

GamerNode 100/100

« Reminds us how interactivity, perspective, and player disempowerment can be highly engaging, and that a slow creep of fear with abrupt spikes of terror is ultimately the essence of the horror experience. »

GameShark 100/100

« In any case, Amnesia: The Dark Descent is an unforgettable survival/horror experience, one that should not be missed. »

GameCritics 100/100

« It was without a doubt one of the most difficult, draining, and stressful gaming experiences I have ever had, but it's also an absolute masterpiece. »

BigPond GameArena 95/100

« The sense of dread washing over you as you crouch in a corner in almost total darkness with your vision swimming, heart pounding and breath comes in short gasps as a humanoid creature with flayed skin instead of a jaw stands just metres away from you is more intense than any other video game has managed and if you even marginally enjoy the horror genre you owe it to yourself to pick it up. »

Game Informer 93/100

« If Resident Evil is Aliens, Amnesia is Alien. Frictional Games has created something wholly unlike the traditional horror game. Amnesia shows us by example that gaming has entirely new realms to explore. The price of admission is only $20 through your digital retailer of choice. Do the right thing. »

Computer Games Online RO 93/100

« Frictional made an interactive adventure that always pushes you to descend deeper and deeper towards the heart of evil, balancing the exploration of your own mind towards the point of maximum dementia with the exploration of a castle perhaps older than we are initially led to believe... »

Gamers' Temple 92/100

« Amnesia: The Dark Descent is the Exorcist of horror games, it will scare you and make you not real thrilled to go to sleep. »

Adventure Gamers 90/100

« If you're the kind of person who enjoys the rush of simulated terror, follow the developer's advice: wait until sundown, put on some headphones, and start up Amnesia: The Dark Descent »

Avis des Joueurs (Metacritic)

Gharren 10/10

« While I do have a mild preference towards the Penumbra series, Amnesia: TDD still single-handedly revived one of my favorite genres, and did it so expertly that it rightfully deserves a spot in the video game hall of fame. »

deejayrana 5/10

« Frictional (Amnesia, SOMA, incluso Penumbra) hace terror de alfabetización básica. No porque el tema sea simple, sino porque el diseño lo es. Es terror que te enseña cómo sentirte en lugar de confiar en que juegues y lo descubras. No hay sistemas que aprender, solo reglas que memorizar: huir, esconderse, esperar. Eso genera sobresalto, no horror sostenido. No es vulnerabilidad emergente (como en Haunting Ground o SH3), es teatro de vulnerabilidad. El juego decide cuándo estás indefenso y cuándo no. Audios, textos, voces internas… todo está explicado. El terror se verbaliza, y cuando se verbaliza pierde potencia. Oscuridad, respiración agitada, puertas que crujen. Funciona si es tu primer contacto con el género; si no, se siente como un manual de buenas prácticas del horror. Frictional quiere que tengas miedo aunque no juegues bien. El miedo real aparece porque juegas bien y aun así no basta. El buen terror no son sustos; son las heridas que no cierran. Y Amnesia duele de lo mal que entiende la llaga. »

Jack_P 10/10

« One of the best horror experiences out there. A lot of it boils down to the incredible story and atmosphere. While the game’s AI’s might sometimes not feel that intelligent and pretty dated everything else makes up for it. Masterpiece. »

koko12 7/10

« Il faut survivre dans l'obscurité en évitant les ennemis, toute confrontation étant fatale. Le sound design et la direction artistique renforcent bien la peur et l'horreur. Par contre, je trouve que l'histoire n'est pas très bien racontée, et les textes sont trop ****. »

BlorHD 10/10

« Simplesmente um dos melhores jogos de terror que eu já joguei, aliás, um dos melhores jogos que já joguei na vida. História com um climão apaixonante, lovecraftiano e misterioso. A gameplay também é impressionante, tudo da pra interagir e isso é usado como mecânica ainda por cima. História pesada, mas é aquele tipo de história que te envolve e tem uma pegada mais sedutora do terror. »

PrairieDogGamer 10/10

« This game vibes so hard…15 years after its release and it’s still scary!!!!! »

Lunzy 7/10

« A game that makes you clench your cheeks - Amnesia: The Dark Descent is kind of like that night when you wake up at 3 AM to get a glass of water... except the water’s in the basement, the lights are off, and there’s something breathing behind you. No cheap jumpscares here: the game prefers to leave you alone with your anxieties, whispering in your ear that you’ll regret it... and letting you open the door **** gameplay doesn’t try to impress with complexity: no weapons, no fighting, just you, your legs to run, and your mind slowly melting. It’s a bit stiff, sure, and you can tell some mechanics have aged. But oddly enough, this minimalism works. It puts you exactly where it wants you: vulnerable, and a little (okay, a lot) lost... c_cVisually, it’s far from a grand spectacle, but it’s perfectly balanced: the walls sweat, the candles flicker, and every hallway feels like a trap waiting to snap shut. The real masterstroke, though, is the sound. Every creak, every distant breath, every silence weighs a ton. This game should definitely come with a warning for people living alone in poorly soundproofed apartments (not me **** for the story, the game unveils its plot like a puzzle (a bit gross), between disturbing journal entries and foggy memories. You’re not handed anything on a silver platter: you have to search, piece things together, and sometimes get lost. If you love stories where memory is a slow poison, this one’s for **** the scare-o-meter, it’s a big fish. At times, it’s pure terror, nerves on edge, your heart beating out of sync. But there are also some slower moments where the tension dulls, and you almost get used to the horror… until a sound reminds you that no, you are not safe. Never.Technically, it does what it can. The engine’s showing its age, the animations are a bit stiff at times, but we forgive it: it has the excuse of a tortured old soul. It’s not a visual delight, but that’s not the goal. As for replayability… let’s just say it’s an intense experience. Sufficient. It’s a punch in the face you take once, and don’t necessarily want to take again right away. Unless you’re a bit **** summary, Amnesia: The Dark Descent is a controlled descent into darkness: impactful, imperfect, but still capable of sending chills down the spine of anyone brave enough to dive in. It proves that the worst monster isn’t the one chasing you… it’s the one your brain invents when everything’s silent. »

BumpkinSTABBY 7/10

« alzheimer's simulator is a horror game where the monsters are not actually scary like wtf. level design is great though. and alexander is probably one of the best voices of all time. »

Configuration PC requise

Système d'exploitation : Windows XP/Vista/7Processeur : 2 Ghz - Les processeurs bas de gamme comme les Celeron et les Duron devront avoir une fréquence deux fois supérieureMémoire Vive : 2 Go de RAMDisque dur :3 GoAffichage : Carte graphique Radeon 9600/GeForceFX - Les cartes graphiques intégrées et les cartes bas de gamme peuvent ne pas fonctionner.

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