Battlefield Hardline
PlayStation 3 PlayStation 4
71

Battlefield Hardline

17 MARS 2015
Jeu de tir (Shooter)
Prix indicatif
3.99 € (Steam)
Durée de vie (HLTB)
Histoire principale : 7½ Hoursh
Complétion (100%) : 25 Hoursh
Notes des critiques
Igdb : 73/100
Opencritic : 72/100
Metacritic : 71/100

Battlefield Hardline

71 /100
17 mars 2015 7½ Hoursh
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Battlefield: Hardline features a whole new variety of gameplay that breaks away from the traditional Battlefield game modes. The new game modes are Heist Mode, Rescue Mode, Hotwire Mode and Bloodmoney Mode. The focus of the game has been shifted to police rather than the millitary background that has spanned the whole series up to now. Players will have access to various millitary grade weapons and vehicles as well as having police equipment such as tasers and handcuffs.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

"Stratégie. Vitesse. Scénario. Ce sont les fondements de Battlefield™ Hardline, une expérience de flics contre criminels incomparable. Préparez le braquage de banque parfait et prenez la fuite avec le butin avant que les flics n'éliminent votre équipe. Foncez dans les rues à bord d'une voiture de sport et lancez-vous dans des courses poursuites à pleine vitesse tandis que les balles fusent autour de vous. Ensuite, pour souffler un peu après des combats multijoueur épiques, disputez la passionnante campagne solo inspirée des meilleures séries télévisées policières. C'est un Battlefield résolument nouveau.

Avec l'édition Ultimate de Battlefield Hardline, goûtez à l'expérience ultime. Avec son contenu bonus prolifique, vous aurez tout ce qu'il faut pour rejoindre vos amis au cœur de l'action.

  • Obtenez Battlefield Hardline Édition Digitale Deluxe — Incarnez l'inspecteur Nick Mendoza dans la campagne solo, puis combattez en ligne dans d'immenses batailles à 64 joueurs. Accédez à des modes de jeu flics contre criminels qui donnent une nouvelle jeunesse au gameplay classique de Battlefield. Cette édition inclut les Battlepacks Polyvalence, Précision et Suppression qui comportent des armes, des bonus d'XP et plus encore.

  • Comprend les 4 extensions — Vous aurez toutes les extensions : Criminal Activity, Robbery, Getaway, et Betrayal.

  • Avantages de l'abonnement Premium — Comme l'édition Ultimate comprend un abonnement Premium pour Battlefield Hardline, vous profiterez de nombreux avantages. Profitez de 12 Battlepacks Or en bonus, qui contiennent un vaste éventail d'objets du jeu comme des bonus d'XP et des objets de personnalisation. Vous serez prioritaire dans les files de serveurs, bénéficierez d'événements de jeu exclusifs, et bien plus encore."

Éditions et prix Steam

Battlefield Hardline Ultimate Edition - 39,99€ 3,99€ 3.99 €

Avis des joueurs Steam

Évaluation globale moyennes
Total des avis 53
Recommandé

une campagne incroyable

Mises à jour et Actualités

21 mai 2025

Battlefield Labs - Community Update - The Class System - Part One

{STEAM_CLAN_IMAGE}/40697820/89d54810d79b4180f17acb1e7aa5e752ea92ca1c.pngToday, we're excited to start outlining our future vision for the Class System in Battlefield. The gameplay mechanics of classes and aspects that players have enjoyed most have evolved throughout the history of the Battlefield franchise. Our goal within Battlefield Labs is to test and refine the best aspects of the Class System from our history, and to evolve them into a cohesive vision for the future. As we begin testing these class-defining systems, we invite you to either play, test or read along with what's to come for classes in Battlefield. Let’s begin! OUR DESIGN PHILOSOPHY FOR CLASSES We envision the future of Battlefield classes to be a series of interconnected systems and fundamentals that shape your role on the field, while granting you the freedom to customize how you execute that role. Through Battlefield Labs play sessions, feedback, and data gathering, we aim to strike a balance between defined roles and player choice. {STEAM_CLAN_IMAGE}/40697820/8f8ff346e8af35e2ca28ec9654748c814c9ae079.jpg The Class System is defined by two main components: Customizable and class-defining. The customizable components empower players to explore and push the boundaries of their roles within their chosen class while also still adhering to the expectations of the class. The class-defining components are designed to enhance "pick-up-and-go" playability and reinforce the expectations of your class identity. CUSTOMIZABLE: Weapon Loadouts: Fully customizable weapon loadouts allow you the freedom to play the way you want. Play to the strengths of your class by using your signature weapons, or easily switch to any other weapon to meet the needs of your squad. Class Gadgets: You'll have the option to carry two gadgets onto the battlefield, tailored to each class and its specific role. Recon aficionados specialize in intelligence and counterintelligence, with class gadgets including Deploy Beacons, Anti-Personnel Mines, and Laser Designators. Training: Our philosophy with Training is to offer a series of traits that can be unlocked during play to enhance your ability to perform your role. As you engage more in a match, you'll gradually earn flat-stat bonuses and more to support the effectiveness of your role further. Throwables: Our approach to throwables prioritizes enabling each class to effectively fulfill its role by providing tailored throwables. CLASS-DEFINING Signature Weapon: Each class has a Signature Weapon category tied to their class identity, which, when used, enhances their role on the battlefield. For example, using our same ongoing test subject, the Recon class, if you select a weapon from the Sniper Rifle category, you will benefit from increased breath-holding duration. In contrast, an Assault player choosing from the same category will not receive this bonus. DMRs, Carbines, and Shotguns remain viable options, no matter your class, but don’t benefit from any Signature Weapon bonus. Signature Trait: Each class features a unique Signature Trait, providing passive bonuses tailored to optimize your role on the battlefield. For instance, a Recon player automatically spots enemies while aiming down sights, encouraging the use of weapons that complement this specialization. Signature Gadget: These gadgets are unique and singular to each class with an aim for you to always have access to a tool that fulfills the role of that class.Separate from what you may choose as gadgets within your loadout. Default Weapon Packages: The default weapon package is a pre-set combination of attachments and visual customization for each class to be combat ready, with the option for further progression and personalization. What’s Next The Class System and its individual components will be available for testing within Battlefield Labs in the coming weeks. Participants will be able to go hands-on with these features, discuss, and provide feedback. Following further play sessions, we'll be back with another Community Update to unpack class components in more detail, and share learnings based on participant feedback. Get Involved Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield. Read our FAQ if you’d like to learn more, and join the discussion on Battlefield Discord. As a reminder, Battlefield Labs is a closed environment, and attendance is limited, but we’ll make sure to share to keep everyone updated! Thank you for joining the discussion. We look forward to connecting again soon - see you on the battlefield! This announcement is related to content in development through Battlefield Labs, and may change as we listen to community feedback and continue developing the next Battlefield title and beyond. We will always strive to keep our community as informed as possible.

06 mai 2025

BATTLEFIELD LABS - DEVELOPMENT UPDATE, MAY 2025

In February, we announced Battlefield Labs as our most ambitious community collaboration in franchise history to validate the future of Battlefield. Today, we'll update you on our initial learnings and how we'll continue to scale testing into the future. Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we’ve completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into. The players in these sessions have helped us successfully validate the following areas: Establishing a solid foundation for smooth, low-latency and high-performance gunplay. Finding the right balance in movement speed for functionality such as crouch sprint, combat rolling, and vaulting as part of our combat pacing initiatives. Using destruction to create fun and lasting tactical gameplay across rounds and experiences. Exploring new ideas for the future and receiving direct player feedback continues to be a crucial aspect of the Battlefield Labs process. Even if some ideas never reach release, it helps us understand and refine elements that resonate most with players as we continue to build Battlefield together. It's been a valuable and exciting experience for our team and community so far, and we're looking forward to continuing that collaboration alongside you! WHAT'S NEXT Now that we’ve wrapped up initial server performance and stability concerns, we’ve validated a solid foundation for a core Battlefield experience. We’re now ready to continue scaling Battlefield Labs testing globally. Throughout May, we’ll be inviting more players across Europe and North America, and will start to include select areas of Asia. Alongside testing new content, we'll continue to iterate on our initial focus areas, such as balancing the different weapon archetypes and damage values, as well as movement and combat pacing mechanics. Destruction also remains an ongoing topic across our play sessions. We’ll continue to test destructible objects across a variety of maps and fine-tune damage levels of surfaces. Following Community Updates on gunplay and destruction, we'll be back in the future to talk more about classes and the all-out warfare experience. GET INVOLVED If you're excited to help us validate the future of Battlefield then you can still sign-up now. Read our FAQ if you’d like to learn more, and be sure to join the discussion on our Battlefield Discord. Battlefield Labs continues to show us what is possible when our community comes together alongside us to collaborate, and we thank everyone who has joined us on this journey so far. We’re looking forward to what’s next with you! //The Battlefield Team

18 avril 2025

Community Update - Battlefield Labs - Destruction

We’re back with another Community Update focused on destruction, and a summary of our initial learnings from previous Battlefield Labs play sessions. Let’s start with a preview on how we’re designing and testing destruction for the future. OUR DESIGN PHILOSOPHY FOR DESTRUCTION Our goals for destruction are centered around adding further gameplay depth by allowing you to reshape the environment and transform your surroundings toward a tactical advantage. For example, barging through walls to surprise your enemies, reshaping the battlefield to create new paths into the capture zones, or taking down a building to take out an attacking squad. We're designing destruction around easily identifiable visual and audio language that lets you understand what can be destroyed, altered, or transformed through gameplay. We aim to make destruction an integral part of your Battlefield experience to create an intuitive, fun, and rewarding environment where you feel empowered to shape the world around you. DESTRUCTION AND GAMEPLAY Let’s take walls as an example of the new destruction language. Once a wall takes enough damage from an explosion, smaller impacts, such as bullets, will also contribute to its destruction, allowing you to shoot your way through the wall. Audio VFX will help you not only see, but also hear whether your attacks are successful. Different surface types now also visually degrade before breaking down through persistent surface damage. Buildings “apple-core” as they start to break down, leaving their core exposed as destroyed parts create rubble and debris on the ground around it. New mechanics allow you to create more destruction-related opportunities during gameplay, as well as being able to influence your surroundings through the use of different weapons or vehicle types. For example, rubble caused by destruction now remains on the battlefield, and allows you to create and use new opportunities for cover and protection. Above is an early pre-alpha example that showcases the ability to destroy a wall to quickly traverse through the building and reach the other side - without this tactical impact, you would have to either run around the block or navigate through staircases to get to the other side. Be careful in how you use destruction to your advantage, as one advantage to you would also be an advantage to the enemy, and this exposed flooring could now be used by them to counter this new route. FEEDBACK AND VALIDATION Insights we’re gathering range from everything between destruction as a tactical element to you as a player being able to differentiate between non-destructible and destructible environments. At this stage of testing within Battlefield Labs, our main focus points are: Understanding which environments can or cannot be destroyed and which type of firepower is required for different material types The impact of collateral damage from debris and destructible elements Tactical use of destruction to create new pathing or persistent environments Balancing the ecosystem of damage through firepower and destruction OUR LEARNINGS SO FAR Our goals for our initial Battlefield Labs play sessions were to test server performance, gunplay and movement, and for participants to get an initial understanding of what's next for Battlefield. Participants have now played through multiple sessions, and offered up thousands of pieces of feedback. As we start testing other topics such as destruction, we wanted to share some of our initial learnings and next steps coming out of those play sessions. We encountered some initial issues with server stability and performance, which provided valuable data for us to adjust their configurations. We've already seen that follow-up play sessions offered a smoother gameplay experience for participants, and that we are on the right track to start scaling further testing with more participants in the future. For gunplay we've learned that while gunplay feels in a good spot, there's further balancing to be done to the different weapon archetypes and their damage values. Feedback on movement suggests that we need to continue iterating on finding the right balance in speed, namely for functionality like crouch sprint, combat rolling, vaulting, and more. Be sure to check out our previous Community Update if you are interested in learning more about our design philosophy and goals for gunplay and movement. Lastly, as we move our focus back to destruction, we have seen feedback around the balancing of destructible objects across the map and the fine-tuning of damage levels of surfaces. Destruction will be an ongoing topic within our playsessions, and we’ll continue to test these and other areas of destruction throughout upcoming playsessions. WHAT’S NEXT? Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield. Read our FAQ if you’d like to learn more, and join the discussion on Battlefield Discord. We’ll be back in the future with new Community Updates to keep you informed on ongoing testing and learnings within Battlefield Labs. We look forward to seeing you in action, hearing your feedback, and chatting Battlefield with you! // The Battlefield Team

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Gaming Age 91/100

« While Hardline certainly isn’t your standard Battlefield experience, the changes and tweaks present here are welcome additions, breathing new life into the franchise that’ll entice both veteran and new players alike. »

Impulsegamer 90/100

« Battlefield Hardline takes the franchise to a totally new level with the inclusion of "cops" and "robbers" that is pure fun! »

Hobby Consolas 85/100

« Battlefield Hardline is a very good shooter, although it doesn't have any big innovations compared to Battlefield 4. The campaign shows a great balance between stealth and action, and the multiplayer is very deep, but it is more of the same. »

NZGamer 81/100

« An entertaining, fast-paced execution of the Battlefield engine. »

Game Revolution 80/100

« The combination of the stealth-focused campaign and many multiplayer modes establishes Battlefield Hardline as a worthwhile standalone entry in the popular FPS franchise. A few of those multiplayer modes shine more than others and the cops and robbers theme fails to save the story from its dull tendencies, but the rest of the game utilizes the new setting in some smart and meaningful ways. »

Digital Chumps 80/100

« Hardline is a great game if considered on its own merits, but it’s not the best Battlefield game. »

TheSixthAxis 80/100

« It’s easy to dismiss Hardline out of hands as being too far removed from Battlefield’s typical setting to be worthy of the name, but even as Visceral ride on the brands coattails, they’ve had the confidence to adapt that core gameplay to suit a new setting. That’s not just true of the multiplayer, but also the single player story and its compelling tale of drugs and police corruption. »

Hardcore Gamer 80/100

« Hardline may not revolutionize the Battlefield brand, but it fixes many of its biggest problems. »

Avis des Joueurs (Metacritic)

Razy01 9/10

« The best battlefield game. Such a shame it was so underrated and not played by as much as it should. Such fun. »

DavidVelCast 8/10

« Battlefield Hardline (2015) Jugabilidad 8.7 Gráficos 8.3 Rendimiento 7.9 Sonido 8.8 Música 8.5 Diseño de niveles 8.0 IA 7.5 Multi 7 Inicio 8.0 Desarrollo 8.0 Desenlace 9.0 Historia (general) 8.3 Total: 8.1 »

Villote 4/10

« I’ll rate this game based only on the campaign mode. I was really disappointed with it, because I enjoy games about police work, like the SWAT series, Rainbow Six Siege, and the more recent Ready or Not. But this one is a shame for that family of games. The story is poorly written, boring, and unrealistic. I know it’s a video game, but realism is an important thing to me — especially in the Battlefield series. It’s what made BF3 so good in my opinion. The driving is awful, and the overall mechanics feel unrealistic. The stealth system is also bad for the same reason — it’s just not believable. You handcuff someone and they instantly turn into a statue. And you can go around killing everyone like it’s something ordinary for a police officer, which is obviously untrue. As a police officer, every time you kill someone you have to justify it in court, proving that it was in legitimate self-defense. That’s how it works in my country. I think this game is a disservice to police games and to police work in general. The absolute low point was when you get into a tank and start a full-on battle with another tank in the middle of a mission. That’s when I started wishing for the game to just end. I believe this game had a lot of potential to tell a great story about police work — but it seems the developers had completely different plans. »

gachimaster 6/10

« Сюжетная компания выглядела очень необычно и свежо, но все равно не цепляла. Онлайновые режимы (копы против полицейских) по началу были веселыми, но быстро наскучивали. Спасибоконечно разрабам за эксперимент, но мимо. »

Yegokl 10/10

« Underrated as ****, an excelent twist for the saga to escape from the status quo, a great campaign with good acting and an fun as **** online component. »

leaomatos 8/10

« Muito bom. Ser um policial num jogo foi uma boa sacada. É um jogo prazeroso de jogar, tem uma boa história e prende bem a atenção. »

Naifqsm 4/10

« Battlefield Hardline is a disappointment. The story feels weak and uninspired, and the gameplay doesn’t live up to the series’ standards. It’s a forgettable entry that fails to capture what makes Battlefield great. »

Thamer_GN 8/10

« Battlefield Hardline delivers a fresh twist on the classic Battlefield formula, earning a solid 8/10. Instead of military warfare, the game dives into the world of cops and criminals, creating an exciting, fast-paced experience. The single-player campaign feels like an interactive crime drama, complete with memorable set pieces and decent character development. Multiplayer is where Hardline truly shines, with modes like Heist and Hotwire offering thrilling, high-stakes action that keeps matches feeling unique. The gunplay is smooth and satisfying, and the urban maps are well-designed for tactical gameplay. While the story can feel a bit predictable at times and some balancing issues pop up in multiplayer, Hardline still manages to stand out as a bold experiment that successfully brings a fresh perspective to the Battlefield series. »

Configuration PC requise

Minimale :Système d'exploitation et processeur 64 bits nécessairesSystème d'exploitation : 64-bit (with KB971512 update)Processeur : Athlon II/Phenom II 2.8 GHz, Intel Core I3/I5 2.4GHzMémoire vive : 4 GB de mémoireGraphiques : ATI 5770 with 1GB VRAM or better/Nvidia GTX260 with 896MB VRAM or betterDirectX : Version 11Réseau : connexion internet haut débitEspace disque : 60 GB d'espace disque disponible

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