Bright Memory: Infinite
Bright Memory: Infinite
Description (IGDB)
Bright Memory: Infinite is a lightning-fast fusion of the FPS and action genres, created by a one-man development studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks. SRO (Supernatural Science Research Organization) agent Shelia's adventure is about to begin.
Histoire (IGDB)
Bright Memory: Infinite is set in a sprawling, futuristic metropolis in the year 2036. A strange phenomenon for which scientists can find no explanation has occurred in the skies around the world. The Supernatural Science Research Organization (SRO) has sent agents out to various regions to investigate this phenomenon. It is soon discovered that these strange occurrences are connected to an archaic mystery – an as-of-yet unknown history of two worlds, about to come to light...
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Histoire
En l'an 2036, un étrange phénomène auquel les scientifiques ne trouvent aucune explication s'est produit dans les cieux du monde entier. La Supernatural Science Research Organization (SRO) a envoyé des agents dans diverses régions pour enquêter sur ce phénomène. On découvre rapidement que ces événements étranges sont liés à un mystère archaïque - une histoire encore inconnue de deux mondes est sur le point d'être révélée...
Gameplay
Bright Memory: Infinite est une combinaison des genres FPS et action qui vous fera vivre une expérience intense. Mélangez et associez les techniques et les capacités disponibles pour déclencher de spectaculaires combos sur vos ennemis. Votre fidèle épée vous permettra de pourfendre des hordes d'ennemis et même de repousser leurs tirs. Les armes à feu que vous rencontrerez dans le jeu pourront être personnalisées avec une variété de munitions. Faites face à toutes sortes de situations grâce aux bombes incendiaires, grenades adhésives, missiles à tête chercheuse et bien plus encore.
Développement
Créé par FYQD-Studio, Bright Memory: Infinite est la suite du célèbre Bright Memory. Toutefois, cette suite présente un tout nouveau monde, ainsi qu'un système de combat et une conception des niveaux améliorés et complètement nouveaux.
Commentaire du développeur
Pour Bright Memory: Infinite, j'ai voulu me concentrer sur l'ajout de contenu pour offrir aux joueurs une expérience plus satisfaisante. Par conséquent, le développement a pris trois fois plus de temps que pour Bright Memory, mais cela m'a permis d'apprendre à créer un jeu bien conçu tout en tenant compte des contraintes de temps et d’argent. J'ai passé beaucoup de temps à réfléchir à la façon de tirer le meilleur parti de la technologie et des ressources à ma disposition pour offrir une expérience inoubliable à travers le jeu. Dans cette optique, Bright Memory: Infinite représente l'aboutissement de la croissance de FYQD Studio. Pour conclure, je tiens à remercier tous mes partenaires dans le monde et tous ceux qui m'ont apporté un soutien technique.
Éditions et prix Steam
DLCs disponibles (8)
DLC Bright Memory: Infinite Cyber lapin
Sortie : 16 janv. 2023DLC Bright Memory: Infinite Uniforme d'écolière lapin
Sortie : 16 janv. 2023DLC Bright Memory: Infinite Qipao (Nouvel An)
Sortie : 28 janv. 2022DLC Bright Memory: Infinite Qipao (fleurs bleues)
Sortie : 28 janv. 2022DLC Bright Memory: Infinite Jean skinny
Sortie : 11 nov. 2021DLC Bright Memory: Infinite Énergique
Sortie : 11 nov. 2021DLC Bright Memory: Infinite Ado
Sortie : 11 nov. 2021DLC Bright Memory: Infinite Chatte noire
Sortie : 11 nov. 2021Avis des joueurs Steam
Petit FPS sympa. Court (~2h) mais le prix est raisonnable. Un peu buggé (impossible de remapper la touche "utiliser" par exemple), je suis aussi resté coincé une fois dans le décor mais les checkpoint sont nombreux donc pas trop grave. L'histoire ne...
tres bon jeu dommage qu'il soit court
Mises à jour et Actualités
Update Notes - October 22, 2023
Please find the list of fixes and adjustments included in this update below. Additional Features Added Steam Workshop support. (You can change the following models with the Workshop: Sheila, first-person arms, first-person legs, and guns) {STEAM_CLAN_IMAGE}/36381617/351275549de43b9e71782a5879e42922d0829f93.jpg Added mod support. (You can now access mods from the main menu.) ▼Mod Development Manual: https://steamcommunity.com/sharedfiles/filedetails/?id=3053538813 {STEAM_CLAN_IMAGE}/36381617/9a4f77765446cf3014a7cad94f37bd102748a68c.gif Changed the Aim Mode when Perspective-assist is turned on. (It will now be an over-the-shoulder shot instead of in first-person perspective.) {STEAM_CLAN_IMAGE}/36381617/a365467be6e4b5c7cf89b019d7f847f539cf6c24.gif Added a steam effect to the exoskeleton armor in Perspective-assist Mode for certain actions such as the double jump. {STEAM_CLAN_IMAGE}/36381617/6a56ebab789f65edc5d1287548c4f0b1bcafee8a.gif Perspective-assist Mode Optimization Optimized the dodge animation transition to make it look more natural. Optimized the dash animation transition to make the switch from walking to dashing look more natural. Optimized the physics of Sheila's hair to fix most instances where her hair would become longer when using certain skills. Optimized the Aim Mode so that the crosshair will only zoom in or out when firing in Perspective-assist Mode. {STEAM_CLAN_IMAGE}/36381617/11074fb093206cf7294a5e766186d2607b1aaa54.jpg Fixes Fixed an issue where the toon shader would not work in Introduction and Life and Death. Fixed an issue where the toon shader would not work during the animation of the sneak attack with the kitchen knife in the stealth mission of Surrounded. Fixed an issue where the toon shader would not work when climbing. Fixed an issue where the toon shader rendering settings would not load when continuing the game or starting from a selected scene. Fixed an issue with the sniper rifle reloading animation in Perspective-assist mode where the magazine would sometimes get stuck on Sheila's arms after reloading. Fixed an issue in the beginning of The Primordial Flood where there were no walls at the edges of the area. Fixed a typo in the Simplified Chinese version of the Tips that display on the loading screen. {STEAM_CLAN_IMAGE}/36381617/94c324f2748abde10a36230d4dea62d2e5403255.jpg PLAYISM Twitter Facebook PLAYISM Official Site PLAYISM Publisher Page
Разработчики Bright Memory показали возможности Unreal Engine 5 в технодемо Secluded Orchid
Студия FYQD выпустила ролик с демонстрацией технических возможностей Unreal Engine 5. Разработчики Bright Memory показали, чего можно достичь за два часа, используя 5 тысяч фотографий в разрешении 8K.
Steam Workshop support has been confirmed!
Bright Memory: Infinite Mod Workshop support is currently in the works. Secluded Orchid, a tech demo made with Unreal Engine 5, is available now! While there are no plans of a Bright Memory: Infinite remake made with Unreal Engine 5, FYQD Studio plans on utilizing Unreal Engine 5 in their upcoming works. Please look forward to what they have in store and stay tuned! Tech Demo: Secluded Orchid https://www.youtube.com/watch?v=5kJljpC5sHE Secluded Orchid was made by pure coincidence while I was out of the house one day. The 3D scenes took roughly 2 hours and 5000 8K photos, which were then used to make high quality 3D models and were eventually imported into Unreal Engine 5, it took a total of 15 days to make the arm model, control, cutscene animation and UI design. This is the first time we have ever used a motion capture system in our projects. The motions used in the demo took about 20 minutes to prepare so the quality is still a little rough around the edges. At the time we were using an inertial sensor motion capture system which has improved efficiency compared to manual keyframe animation. However, it falls a little short in accuracy compared to optical motion capture systems so we are looking into working with those in the future. {STEAM_CLAN_IMAGE}/36381617/6ee43d77c7cb3996645199dbc20baeef881e4d3c.jpg {STEAM_CLAN_IMAGE}/36381617/2533d93046132b85c31f5a07356d2853e92910f0.jpg This is the first time we have ever used a motion capture system in our projects. The motions used in the demo took about 20 minutes to prepare so the quality is still a little rough around the edges. At the time we were using an inertial sensor motion capture system which has improved efficiency compared to manual keyframe animation. However, it falls a little short in accuracy compared to optical motion capture systems so we are looking into working with those in the future. {STEAM_CLAN_IMAGE}/36381617/7db6ab67959abd3d3d87f513196cd18d57da62a2.jpg {STEAM_CLAN_IMAGE}/36381617/609b161e481818493e6bd797db6c066c4c279690.jpg Bright Memory: Infinite Mod Workshop support is also coming soon! We will also optimize the third-person perspective and fix bugs in this update as well, so please stay tuned for the release!
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Backed by breathtaking visuals and incredibly visceral combat that holds its own against some of the genre’s elite, Bright Memory: Infinite is a fun and bombastic jaunt for action fans to revel in. »
« Bright Memory: Infinite is the product of a developer who wasn't satisfied putting out a game that he knew he could improve. So, instead of moving on, we get this over-the-top and insanely beautiful FPS adventure that is fun from beginning to end. Absolutely none of it makes sense, but who cares when I just launched an ancient sword-wielding statue dude in the air and cut him into pieces. Sign me up for the next adventure with Shelia. »
« Bright Memory Infinite brings the ideas of its predecessor to a much more satisfying conclusion and comes within striking distance of many of the games it’s inspired by. »
« Pushing out sheer pornography with its visuals while also testing you with fast paced combat, Bright Memory: Infinite teases you like a temptress. It brings you oh so close, then leaves you wanting more. »
« A beautiful looking game with simple-yet-engaging sword and gunplay, it’s hard to think that this was made by one man. Yet Bright Memory: Infinite is proof of a passion project done right, even if it does suffer from a surprisingly short runtime, forgettable story and extremely linear progression system. Still, it’s better than this period’s AAA offerings. »
« Despite the rough patches, Bright Memory: Infinite is a great achievement for a single indie developer. The fast-paced action and weapon diversity are great, and the eye-catching Unreal Engine 4 graphics make it easy on the eyes. enjoyable. Bright Memory: Infinite is a flawed gem, but a gem all the same. »
« Bright Memory Infinite is not without flaws, but thanks to the use of a fast and intuitive combat system it keeps the player glued to the screen for the two hours it takes to reach the end credits. To make the offer even more attractive is the method of distribution of the game, which can be downloaded at no additional cost by all owners of Bright Memory (who will find Infinite in the library starting from 12 November 2021). Furthermore, if you have not yet purchased the title, know that its price on the Valve platform is really negligible: only 8.19 euros. An element that cannot be ignored in the evaluation, which perfectly counterbalances the poor longevity of the adventure and a few too many edges. »
« This solo work demonstrates that a linear shooter campaign can be as entertaining as the largest open-world. »
Avis des Joueurs (Metacritic)
« Short but sweet. The game is a mix of Call of Duty and Ghost Runner style action. The graphics are impressive, and the gameplay is packed with fast‑paced combat. The shooting mechanics are tight and precise. I can definitely recommend it. Chinese and Japanese voiceovers are cool additions; they give the experience a more authentic feel. Very cool game, well worth small price of entry. If you like FPS you won't be disappointed. »
« A pesar de durar 2 horas me parece un juego divertido, algunas secciones fueron una sorpresa para mi, es como si un FPS hubiese salido en los Arcades de los 1990s. Me gusto lo suficiente para hacerle un 100% en Steam. »
« Game: Bright Memory InfiniteGenre: First Person ShooterDeveloper: FYQD-StudioPublisher: FYQD-Studio, PLAYISMSystem: Steam (PC)Year of Release: 2021Date of Completion: February 24th 2026Length of Playthrough: 3 Hours---PC SpecsGPU: NVIDIA GeForce RTX 4070 SUPER 12 GBCPU: AMD Ryzen 7 7800X3DRAM: 32 GB DDR5 SDRAMSTORAGE: 2 TB SSDOS: Windows 11 Home---• Story: 7/10• Characters: 7/10• GamePlay: 8/10• Graphics: 8/10• Sound: 7/10• Music: 7/10• Length: 4/10• Replay Value: 4/10• Player Value: 7/10Total Score: 69/100Value Score: 6.9/10Pros+Good looking visuals for a small studio game+Multiple costumes for main character and skins for weapons+4 difficulty modes+Improved gameplay compared to the first gameCons-Too short-Higher difficulty learning curve than other games-Random QTE moments when you dont expect them-Resolution change issue when booting up DX12 version at first, run the original version, change settings and then exit game and then run DX12 mode-----Score wise comparison sake for all the games played in the series.....Bright Memory Infinite (PC): 69Bright Memory (PC): 60 »
« **Bright Memory: Infinite** is a game developed by a single person, and in many aspects—like graphics, gameplay, and variety—it can outshine much bigger titles. The game is short, around two hours, with almost no story, giving the impression that the developer got tired at some point and just wrapped it up. While it could have a strong sequel, the current game lacks diverse bosses and enemies.Overall, it’s a polished, entertaining experience with no crashes or major bugs, perfect for a short, fun session that leaves you satisfied. However, if you’re looking for a story-driven experience like I am, it falls short in that department. »
« Giriş Tek kişilik bir stüdyo olan FYQD-Studio'nun yaptığı 'Bright Memory: Infinite' aynı yapımcının bu oyundan bir önceki yıl yaptığı 'teknoloji demosu' tadında olan 'Bright Memory'nin devam oyunu. Yapım ana karakterin kadın olduğu oldukça hızlı bir oynanışa sahip FPS aksiyon türünde. Oyunun hikayesi oldukça basit ve genel metinlerin aşırı önemi olmadığından ötürü Türkçe dil desteğinin yokluğu çok büyük bir problem değil. Hikâye ve Atmosfer 'SRO' adında bir organizasyona bağlı olan ana karakterimiz Shelia , organizasyon tarafından şehrin 20 kilometre dışında doğaüstü olaylar yaşanması öğrenmesi üzerine hemen oraya gider. Gittiğinde orada 'General Lin'in askerlerinin de oraya gittiğini görür. Bizim amacımız ise bu doğaüstü olayları engellemek ve General Lin'i durdurmak. Hikâye oldukça basit; zaten asıl amacı oynanışa bir arka plan sağlamak. Hikaye sinematikler ve genel askeri oyunlarda gördüğümüz radyoda birinin bize bilgi vermesi tarzında bize sunuluyor. Sinematikler oldukça havalı olsa da , hikayenin yavanlığından ötürü bu sinematiklerin hikayeye çok bir katkısı yok. Oyunun genel haritası tamamıyla lineer. Gizli alanlar tarzı bir olayı yok. Oynanış Mekanikleri Oynanış oldukça hızlı ve akıcı. Ama buna rağmen oldukça yeni oyuncu dostu ve basit olduğunu söyleyebilirim. Bu yüzden en iyi oyun deneyiminin en yüksek zorlukta alınacağını düşünüyorum. Oyunun genel mekanikleri klasik FPS shooter'lardan farklı. Ana mekanikler şu şekilde: Sahip olduğumuz 4 farklı silah tipi var. Her silahın kendisine özgü farklı bir tane daha mermi tipi var. Mesela tabancanın ucuna bombaatar takılı. Bu şekilde yani. Bunların dışında ana karakterimiz kılıç kullanıyor ve Star Wars'taki 'force' tarzında güçleri var. Bu iki özellik de oyunda ilerledikçe oldukça gelişiyor ve başlangıçtan çok farklı yerlere gidiyor. Aynı zamanda karakterimiz kılıcıyla 'parry' yapabiliyor ve aynı zamanda kısa dash'ler atabiliyor. Bu hızlı oynanışla birleşince oldukça eğlenceli anlar ortaya çıkarıyor. Oyunda ortalama 20 dakika süren bir gizlilik bölümü var. Ancak hem yapay zekânın zayıflığı hem de gereksizce elimizden silahların alınması bu kısmı sıkıcı kılıyor. Neyse ki kısa sürüyor. Oyunun oldukça basit bir gelişim ve yetenek ağacı sistemi var. Belirli düşmanları öldürdüğümüzde , kutulardan veya yerde bulduğumuz belirli bir statü var. Bu statü yetenek puanı olarak geçiyor. Bu yetenek puanlarıyla sahip olduğumuz yeteneğe yenilikler getiren ek özellikler açabiliyor veya bu özelliklerin temel istatistiklerini geliştirebiliyoruz. Ya da direk başlangıçta sahip olmadığımız yetenekleri açabiliyoruz. Oyunda 3-4 farklı boss savaşı bulunmakta. Bu boss'ların hepsi 'Çin Hanedanlığı' askeri tarzında boss'lar. Kaliteleri oldukça ortalama olsa da keyifli olduğunu söyleyebilirim. Ek Olarak Oyun çıkmadan önce bile sahip olduğu aşırı gerçekçi görselliği ile büyük olay olmuştu. Ve yapımcı şaşırtıcı bir şekilde tek başına bu görselliği 'Unreal Engine 4'ü sınırına kadar kullanıp önümüze çıkarmayı başarmış. Çevre tasarımları , karakter ve düşman modellemeleri dikkat edersek her ne kadar tekrar ediyor gibi görünse de oyunun kısalığı ve bu modellemelerin çok iyi durmasından ötürü bir eksi değil de artı olarak karşımıza çıkmakta. Vuruş hissiyatı harika. Her silahı sıktığında kendin sıkmış gibi oluyorsun resmen. Animasyonlar oldukça iyi. Silah sesleri falan çok iyi yapılmış. Futiristik ve gerçekçilik çok iyi verilmiş. Oyunun seslendirmeleri oldukça başarılı ama arka planda bizimle konuşan adam nedense bizimle hep tam savaşın ortasında konuşmaya başlıyor. Bundan dolayı bu diyaloglara odaklanmak oldukça zor. Teknik Durum ve Performans Oyun teknik olarak mükemmel denilebilir. Bir kere rastladığım sıkışma gibi minik hata dışında da hiçbir hatayla karşılaşmadım. Çok Oyunculu ve Ek İçerikler Ek içerik olarak , oyunda yaptığımız şeylere bağlı olarak kazanabildiğim ek kıyafet ve ekipman skin'leri falan bulunmakta. Oyunun cinsel içerik tag'ı da büyük ihtimal bu kıyafetlerden dolayı. Sonuç ve Değerlendirme Hızlı ve eğlenceli oynanış Süresine göre oldukça çeşitli oynanış Havalı sinematikler Keyifli boss savaşları Üst seviye grafikler Oyunun dengesizliklerinden kolayca faydalanabilmek Minik oyun hataları Oldukça basit hikaye Oyundaki her eksikliğe ve hataya rağmen bu oyunun tek kişinin yapmasına rağmen bu kadar yüksek kalitede olması oldukça etkileyici. Hem görsellik hem de oynanış oldukça iyi. İlk oyunun oldukça basit olmasından ötürü bu yapım için büyük umutlarım yoktu ama yapımcıya teşekkür etmek lazım çok iyi iş çıkarmış. Oldukça kısa bir yapım. Hızlı oynarsanız 2 saatte bitirebilirsiniz. Bu yüzden indirimde oyunu almanızı öneririm. Kısaca oyun oldukça başarılı. Öneriyorum. 🅖🅤🅜🅤🅢 »
« Bright Memory: Infinite severely lacks in game time. I don't need games to be 50 hours long, but being able to beat the game in under two hours while searching for all the reliquaries feels really disappointing. The story didn't make sense, the graphics were decent but poorly optimized, and although the general gameplay felt good, that isn't enough for me to recommend it. »
« es corto pero teniendo en cuenta que lo desarrollo 1 persona y el costo del producto me parece un excelente resultado, es una propuesta muy interesante con un gameplay no tan comun y buenos graficos »
« FYQD studio tried to make a new shooter game experience and it's respectful but this game is not enough. I like game shooter, it reminds me Crysis shooter game. There are too many buttons and it confuses me a bit I think this game needs a better game ux to use powers easier. I love the main concept but the storytelling is unclear and need to work on it. the main character is fully dumb and its animation is soulless. The game quality is great with beautiful locations i love it. Voice acting is not good. I wish that picking up items in this game didn't require pressing buttons. Finally, of course, it is too short with a bad ending. »