Doodle Hex

80 /100
11 juillet 2008
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Doodle Hex is a puzzle fighting game utilising touch screen gestures to cast spells.

Description en cours d'enrichissement.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Games Master UK 82/100

« Smart and original, this has plenty of strategy, charm and challenge. [Aug 2008, p.83] »

Zentendo 80/100

« For many players, the fact that the incredibly simple premise of drawing is entirely tainted by the need to spend many hours on the game may be off putting. However, for those people who have the time to put more than seven to ten hours into a game, Doodle Hex is incredibly rewarding. With a rich and fulfilling battle system, and an interesting (albeit slightly contrived) storyline, is entertaining. This title is a must for all fans of anything challenging or difficult. »

Jolt Online Gaming UK 78/100

« As hardened gamers, we love really original ideas, especially when they’ve been implemented with care and attention to detail. »

Nintendo Gamer 77/100

« It feels like more of a launching point for a fresh fighting mechanic than a game that fully makes something of it. We're interested to see what they do wtih the Wii version. [Aug 2008, p.64] »

Pocket Gamer UK 70/100

« Hardcore Harry Potter action that's almost too involved for its own good. »

IGN UK 70/100

« Succumb to its infectiously deliberate pace and there's plenty to uncover in Doodle Hex. However, if it's immediate gratification you're after, with the minimum of endeavour, then there's perhaps just a bit too much here to suit your fancy. »

n-Revolution Magazine UK 70/100

« A solid, good-looking game that gets a bit bogged down in its own complexity. [Issue#26, p.79] »

Official Nintendo Magazine UK 60/100

« It works well enough but soon becomes very boring because essentially all you're doing is drawing paterns as fast as you can. [Aug 2008, p.102] »

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