Eternal Poison
Eternal Poison
Description (IGDB)
Eternal Poison begins in the Kingdom of Valdia where the demonic realm of Besek has suddenly appeared. This realm is home to demons called the Majin who have captured Valdia's Princess. The King of Valdia then issues a decree for her rescue which brings upon numerous adventurers of dissimilar intentions, the story of game is told from multiple perspectives of five key parties as they journey their way through the realm of Besek to rescue the princess.
Contenu brut des sources
Eternal Poison, released in Japan as Poison Pink , is a turn-based tactical role-playing game developed mainly by Flight-Plan, published and produced by Banpresto for the PlayStation 2. The game is a dark fantasy RPG where the player must catch and collect demons called Majin, these monsters can then be used as fellow party members or taken back to the base for other customizations.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« It's not a great game, but Eternal Poison is a game that I have no major complaints about. »
« Whether or not you let the game’s little flaws bother you, there’s no denying that Eternal Poison is a unique, visually striking game, and the tactical gameplay is deep and engaging. »
« I don't think Eternal Poison is trying to be a ground-breaking strategy role-playing game. I think the developers were aiming for stylistic and different, and they've definitely succeeded at that. »
« And when a game’s biggest problem is that it left us wanting more, we’d say that’s a good problem to have. »
« Eternal Poison has to be one of the most entertaining RPGs I have played all year. Although it sticks firmly to genre conventions in terms of general gameplay mechanics, the overkill system is interesting enough and adds a new (albeit simple) dimension to the battle system. However, Eternal Poison’s real strength comes from its multi-faceted story. »
« The gothic-anime art direction and voice acting are impressively well-done, and although the painfully long load times hinder the general flow of the game-play, the overall game-play, soundtrack, voice acting, and art direction makes up for the technical deficiencies. »
« Eternal Poison is built around three separate campaigns, each with their own leading characters and unique encounters, so there's plenty of built-in replay value. [Jan 2009, p.82] »
« But in the end, if you’ve ever played a strat/RPG, you won’t be surprised by what you find in Eternal Poison. »