Gone In November
Gone In November
Description (IGDB)
Coming home after visiting your doctor for the last time, you are told that you only have three more days to live. A sequence of short memory fragments flashing through as you try to run away from what you have done.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Go through the mind and thoughts of a patient who was diagnosed with a deadly disease during his last days of living. A short experience where your choices and your actions don't matter. Texting messages to a social network account that has been inactive for 121 days, have the habit of watering the cacti without any clear reason, fencing your apartment to isolate yourself from the outside world - what else someone can possibly do when they are at their bottom?
"Aren't we all puppets and the modern world is what pulling the strings?
It is tearing us apart.
The closer we are to each other, the more lonely we feel."
Éditions et prix Steam
DLCs disponibles (1)
Avis des joueurs Steam
bad
Mises à jour et Actualités
New game project announced.
The project has been in the works for nearly a year now, and now, with the very first screenshot, along with two blog posts available, I would like to make an announcement. Progress has been quite slow recently, so there isn't much to see at the moment, but I'm trying hard to get as much attention as I can. One important thing is that I'm trying to distance myself away from Gone In November, so these two are going to be vastly different games. I've read nearly every single negative reviews, took notes, improved certain aspects. If you're interested, consider leaving a comment, following, or share the blog so it'll get noticed - there will be a lot to come! Project's development blog: https://florastamine.tumblr.com/ (I often do blogs 1-2 times/month) Also, the game is using a custom-made engine (also by myself) which is released for free and can be downloaded at: https://github.com/Florastamine/FlockSDK Flor.
New game project announced.
The project has been in the works for nearly a year now, and now, with the very first screenshot, along with two blog posts available, I would like to make an announcement. Progress has been quite slow recently, so there isn't much to see at the moment, but I'm trying hard to get as much attention as I can. One important thing is that I'm trying to distance myself away from Gone In November, so these two are going to be vastly different games. I've read nearly every single negative reviews, took notes, improved certain aspects. If you're interested, consider leaving a comment, following, or share the blog so it'll get noticed - there will be a lot to come! Project's development blog: https://florastamine.tumblr.com/ (I often do blogs 1-2 times/month) Also, the game is using a custom-made engine (also by myself) which is released for free and can be downloaded at: https://github.com/Florastamine/FlockSDK Flor.
Korean translation added!
First of all, I want to give a big shout out to Sangbok Lee, who goes by the nickname of anemochore (http://steamcommunity.com/id/anemochore) - he did all the hard work of diassembling game files and provided me the complete, working patch! Now the game is also available in Korean! To switch to the Korean language, please first switch to your games library, then right-click on the game and choose "Properties". The option to choose the Korean language is located under the "BETA" tab. To revert back to the original language, simply choose "NONE - Opt out of all beta programs". Also, Gone In November is -50% off during the Winter Sale! ːsteamhappyː
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Gone in November is a heartfelt and valuable window into the thoughts of a terminally ill and depressed person. »