Gonner
Gonner
Sorti le 12 octobre 2016, GoNNER est un jeu de plateforme à la difficulté assumée, développé par Art in Heart et édité par Raw Fury. Ce titre indépendant, classé parmi les jeux de tir, d’aventure, d’arcade et de plateforme, est disponible sur PC, PlayStation 4, Mac, Nintendo Switch et Linux. Il repose sur le moteur Unity et se vend au prix de 9,99 euros.
Le joueur incarne Ikk, une créature altruiste et largement incomprise, qui cherche à remonter le moral de Sally, une baleine terrestre géante, en partant à la recherche du bon bibelot dans des contrées sombres. Guidé par la Mort, qui lui fournit de multiples capacités et un arsenal varié, Ikk traverse un monde généré procéduralement, peuplé de créatures hostiles. Différents environnements, des boss ardus, des secrets et plusieurs fins l’attendent, dans une aventure où la mort est fréquente et fait partie intégrante de l’expérience.
L’édition BlüeBERRY du jeu, évoquée dans la description Steam, ajoute de nouvelles armes, têtes, types d’ennemis, un défi inédit et des graphismes retravaillés, avec des myrtilles en prime. Le jeu propose également des défis quotidiens jouables une seule fois par jour, une génération procédurale renouvelant chaque partie, des éléments à débloquer parmi un large éventail de compétences passives ou actives, des zones secrètes, des classements et une bande-son musclée. L’accent est mis sur la rejouabilité et la difficulté, avec une promesse : le joueur mourra très souvent.
L’accueil critique a été plutôt favorable. Le jeu obtient un score Metacritic de 81 et un OpenCritic de 77, pour une moyenne agrégée de 78,84. La presse a salué le titre, notamment Pocket Gamer UK qui y voit « une célébration de ce que le genre a de meilleur dans un petit paquet soigné », et Nintendo Force Magazine qui juge que le jeu « a assez d’atouts pour mériter qu’on se lance ». Certains joueurs, rapportés sur Metacritic, louent la direction artistique « waouh » tout en regrettant un gameplay qui devient « ennuyeux après deux heures », tandis que d’autres, sur Steam, recommandent le jeu pour sa bonne ambiance, sa difficulté et son apprentissage par l’échec, saluant un style qui semble « plus dessiné que fait en pixel ». Pour la durée de vie, il faut compter environ sept heures et demie pour l’histoire principale, et neuf heures et demie pour une partie complétiste.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« GoNNER isn't a roguelike revolution, but a celebration of the best the genre has to offer in a neat little package. »
« GoNNER has more than enough going for it to make it worth getting, so go and get it while the getting's good. [Issue #29, p. 20] »
« While GoNNER may be brutally hard, there’s plenty to find rewarding if you’re someone who doesn’t get frustrated too easily, or who can appreciate the diverseness that the randomly generated roguelike can exhibit. Underneath the game's pastels of bright and intense coloring, there’s great gameplay systems waiting to be explored. If you’re the type of person who loves tight 2D platforming and shooting in your games, then GoNNER isn’t something to be slept on. »
« GoNNER is absorbing and constantly challenging. It requieres patience and skill to see what it really has to offer, but that's something you can expect from any good roguelike game, and this is one of them. »
« Rocky gameplay, strange music and virtually infinite rewind play await you. »
« An addictive, beautifully presented experience that will bring you hours of joy/frustration, GoNNER seems a perfect match for the Nintendo Switch console – offering a gameplay style suited to both quick bursts of play and longer, dedicated sessions. Possibly too tricky for some players, this game requires a lot of determination, offering little respite - expect to be thrown back to the start countless times as you try to progress. If you’re the type who enjoys a serious challenge we recommend giving this title a go; it is one that will reward those who stick with it the most. »
« Gonner presents a stiff challenge that might not be for everyone, but if the potential oddities of this disquieting adventure seem up your alley, it’s well worth trying to figure out; just be prepared to maybe look up a few things for clarification. It’s not quite the tops of this take on the roguelike genre, but Gonner definitely earns its spot at the table. »
« Just a little bit of handholding wouldn’t have gone amiss, but spend some time working out what GoNNER is about and you’ll find a dark yet warm hearted bullet ballet. »
Avis des Joueurs (Metacritic)
« I would say for me the game is ABOVE THE AVARAGE! Don't take me wrong the design is "Wow" ( and the true selling point ) but the gameplay became boring after 2 hours of gameplay. »
« This game has great art direction, but that's where the positives stop for me. I think this is an overly basic game with precious little to offer. You fumble through it until you need to look up a basic guide online to understand the differences between items and what the glyphs mean or do. I played for an hour and was bored by the end of it. I would not recommend unless you like basic, mindless, arcade-y shooters. I wanted some story, some semblance of meaning to it all, but it's just a boring game wrapped in very eye-catching presentation. I think the critics missed the mark on this one. »
« To be honest, this is a very good looking game. I bought it during a sale for just €6,- From the moment I started it up, I felt confused. The art style looks nice, but I have no clue what I’m supposed to do. It seemed like a fun game, but I have no clue what this game is all about. I find myself running around clueless. There’s barely any variety in enemies. I don’t really like it. Neither for €6,- but glad I didn’t buy it at it’s original price. »
« Love the art style and the music of the game, but feels a little small and repetitive when playing, extra body part items some variety, but not enough for me. Still an enjoyable game, but could have been much more. »
« Este indie es muy divertido, la estética es cautivante y la jugabilidad se va volviendo más compleja según más te adentras en la historia, aunque requiere de un tiempo de juego hasta que el juego gane todas sus cualidades. El juego es un juego de disparos y plataforma al estilo de Megaman, pero menos vertiginoso. Al inicio es bastante sencillo y lento, pero conforme se obtienen cráneos, mochilas y armas nuevas la dificultad avanza según la equipación. Un indie muy adictivo que da gusto tenerlo en la Nintendo Switch, ideal para jugarlo en modo portátil cuando uno esta más relajado. »
« Handheld devices (or, in the case of the Switch, hybrid ones) lend themselves pretty well to twitchy, arcade-like games. As far as the Switch's rapidly growing library goes, few games will manage to scratch that quick gameplay itch as formidably as Gonner, a tough but fair platformer with a super stylish presentation. It's hard to grasp the story, as the game mostly uses images to convey its plot, but basically you're playing as someone who is apparently dead. Initially starting with a limited set of abilities, you're soon able to find replacements for your gun, backpack, and head (yep), which then become available from the get go for each new run you attempt. These items aren't necessarily better; instead, they're different, allowing you to approach the problems in the game in different manners. You may, for example, get a head that allows you to float mid-air, or a gun that's stronger but slower and with less ammo, or a backpack that gives you a super jump. An annoying problem is that, given the game's quiet approach, you're never explicitly told what each new item does, having to find out through trial and error by donning them yourself. Luckily, doing so can be loads of fun. The game is divided into worlds, each of them containing a main theme scattered through a few procedurally-generated levels and a boss. Aside from the items that allow you to customize your abilities, there are hidden stages that put each world's theme to good use in a specific fashion. The controls are extremely tight, ensuring every death is your fault and yours alone, whereas the physics have a pleasant cartoonish edge to them. Then there's the game's presentation, which is like the cherry on top of a tasty sunday. The graphics are stylish and unique, while the music is nothing short of phenomenal. There's a specific hub stage theme that made me, on several occasions, delay entering the passage that would lead me actual game, just so I could listen to its awesome twitches and throbs a bit longer. TL;DR: Gonner is a hard game, but one that gets addictive enough to ensure your perseverance. The extremely tight platforming gameplay is further enhanced by pretty graphics and an incredible soundtrack, making a very attractive package for those looking for an arcade-like experience to play in short bursts. Rating: 8.0 »
« This game was hidden in the eshop, but the unique art style caught my eye. So i looked at some gameplay and decided to get it. Wow this game is the most artistic, creative and unique game I have ever played. The gameplay itself is hard but it doesn't change the quality of the game. This game has been an immersive experience. I would definitely recommend. »
« En mi opinión, Gonner ha resultado algo decepcionante, ya que soy bastante fan de los rogue-like esperaba otra cosa, más desbloqueables, algo que realmente te enganche, algún incentivo para seguir jugándolo, pero no hay nada de esto. El mismo día que lo compré conseguí todos los debloqueables, todas las run son iguales... Si no le pongo menos nota es por el apartado audiovisual que me parece bastante original y agradable, mas allá de eso, el juego no merece la pena, no lo recomiendo en absoluto. »