Headsnatchers
Headsnatchers
Description (IGDB)
Hold onto your head with Headsnatchers, a stupidly hectic up-to-4-player local and online multiplayer party-game where you snatch your friends’ heads to come out victorious. Because, let’s face it, you’ll do anything to win.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
MULTIJOUEUR LOCAL ET EN LIGNE, MAIS SUPER BIZARRE
Défiez vos amis dans des bagarres démentes, où l’objectif est de détacher les têtes des épaules et les utiliser pour décrocher la victoire tant convoitée ! Headsnatchers se joue à travers 25 cartes ridicules, toutes possédant leurs caractéristiques et armes uniques quoiqu’improbables, avec leurs propres étapes et règles à suivre. En fait, ceux sont plutôt des indications, personne n’aime suivre les règles. Dunkez avec la tête de vos copains dans le panier comme LeBron, balancez la caboche de votre grand-père à travers un portail menant aux Enfers comme le Doomguy™ et tirez la chasse après avoir balancé la tronche de votre sœur dans les toilettes, comme lorsque vous y êtes allé cinq heures après avoir ingurgité cette pizza XL. Tout ce qui vous passe par la tête, Headsnatchers y a sûrement pensé.PLUS D’UNE CENTAINE DE TÊTES À RETIRER
Parce qu’apparemment, les jeunes d’aujourd’hui adorent la libre expression et les identifiants uniques, nous ne pouvions pas être en reste. Avec plus de 100 têtes uniques à choisir, il y en a pour tout le monde. Est-ce qu’on vous a dit qu’il y avait des références à la pop culture ? Il y a une tête qui ressemble à ce gars tout le temps énervé dans cet anime que vous adoriez, et une rappelant cette émission pour enfants où il était question de mathématiques. Et si aucune ne vous plaît, créez la vôtre grâce à l’Headitor ! Vous pouvez conserver jusqu’à 20 têtes, alors lâchez-vous et reproduisez la tête du gars qui vous choisissait toujours en dernier en cours de gym à l’école.UN MODE SOLO CRÉÉ JUSTE POUR VOUS
Parfois, vous avez juste besoin de temps pour vous, et on comprend ça parfaitement. Défoulez-vous sur le mode solo Château Zombie ! Ce jeu solo propose trois niveaux de difficultés différents. Et vous vous dites : « Mais les gars, tous les jeux ont différents niveaux de difficulté aujourd’hui ». Oui, mais le Château Zombie est différent des modes facile, normal et difficile. Différents niveaux, différents en tout, mais avec les mêmes zombies. Et nous l’affirmons haut et fort : vous ne pourrez pas tous les vaincre. Enfin, probablement pas.SEMPITERNELLES PRINCIPALES CARACTÉRISTIQUES
Nous sommes navrés, mais nous devons récapituler une dernière fois les caractéristiques. Ok, vous êtes prêts ?- Multijoueur local et en ligne*, jusqu’à 4 joueurs
- 4 modes de jeu et 25 niveaux uniques
- Mode solo Château Zombie, quand vous voulez vraiment jouer tout seul
- 100 têtes parmi lesquelles choisir
- Un créateur de têtes aux possibilités infinies* (oui, nous l’avons appelé le Headitor et il n’y a rien que vous puissiez faire contre ça) qui vous permet de conserver jusqu’à 20 têtes personnalisées*
Éditions et prix Steam
Avis des joueurs Steam
J'ai voulu jouer en ligne et je n'ai trouver personne, et impossibilité de jouer seul, c'est dommage le concept me tentait bien
jsp pourquoi j'ai se jeux en + il et mal traduit et mal fini
nul
Mises à jour et Actualités
Headsnatchers, the party game about ripping skulls off of bodies, is free on Humble
Headsnatchers is a party game for up to four players in which the object is to, as the title suggests, snatch the other players' heads—literally rip them from the shoulders of your opponents. It sounds horrific, but there's more: "Dunk your buddies’ heads through hoops like LeBron, kick your grandpa’s gobbler through a portal to hell like Doomguy and flush your sister’s brain-basket down the toilet like the dooky you pushed out five hours after you shoved that XL pizza down your face."That is, I admit, not the most tasteful game description of all time, but it sounds like silly fun, there's a single-player Zombie Castle mode, a "Headitor" for creating your own custom heads, and—this is the big point—it's currently free from the Humble Store. You'll need to sign up for the Humble Store mailing list if you're not already on it; once that's taken care of, a link to a Steam key will be sent via email.Since you're poking around there anyway, the Humble Store is currently in the midst of a full-on Winter Sale, with a range of publisher sales, indie deals, and some Witchers to toss coins at, which runs until January 23. Headsnatchers is only free for the next couple of days, though—until 10 am PT/1 pm ET on January 12—and the Steam key must be redeemed by the same time on January 16, so be sure not to sleep on it.Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info.
Headsnatchers has launched out of Early Access
Hello everyone! Today is a very special day for us: Headsnatchers has just fully launched! We want to thank everyone for being part of the Early Access program, helping us turn Headsnatchers into the game we hoped for. So we're head-to-toes excited! {STEAM_CLAN_IMAGE}/32386153/e0e663f525e21954fac3a1472f3ec80939178eba.jpg https://store.steampowered.com/app/797410/Headsnatcher If you are already familiar with Headsnatchers, take a look at the changelog to see what's new: Bug Fixes • Fixed: Basketball Tag Team had double floor, causing weird visual behaviour • Fixed: 0001: Powermap Online now has support for the hands (wasn't properly supported online, making the happen) • Fixed: Shark is eating more than one head in the boat and coming out from water from a wrong way point • Fixed: Zombie Castle where bat used to go under the terrain in level 3-4 (easy) • Fixed: When unlocking more than one achievement, only unlocks the last one. • Fixed: Soccer arena: head is reattached to the body instead of scoring. • Fixed: The trophy "Headmaster" was obtained before meeting the correct criteria • Fixed: On Zombie Castle, some platforms look like they are closer than they actually are. The gap between them is not noticeable in some sections. • Fixed: Invisible collision that made level 3-5 in zombie castle normal not to reach the cauldron. • Fixed: ged trophies • Fixed: There is no button prompt when showing a head to the audience in the concert level. • Fixed: Tornado: canon highlights but the prompt doesn't appear • Fixed: Zombie Mode: Explosive platform in a level not covering the full platform • Fixed: Zombie castle floor 4-medium: green balls are more difficult to pick up than other objects • Fixed: The sound and music settings are not saved. • Fixed: Character without head or head alone can pass through open gates in Zombie Castle • Fixed: The ice sheets on the 4th floor of Zombie castle are too light. It seems like an issue with the texture/material having too much specular highlight. • Fixed: Zombie castle floor 5 level 3 in easy: Rock formation blocks view • Fixed: Zombie castle floor 1 level 4-medium: platforms get desynchronized • Fixed: Cutscenes in Zombie castle show a vision/dream of the character. Currently, they also seem to be of a very low resolution, and some of the assets are darker than others, which is distracting • Fixed: Custom head parts doesn't disappear when taking the Chopper in Zombie Level. • Fixed: Zombie not moving in level. • Fixed: in some combinations of selecting/deselecting custom heads in the character selector's screens, the Press Start is shown before the requirements to show it (one player in Tornado/Roulette and less than 4 players in Tag Team). • Fixed: Roulette "Press B to go back" is not having fixed proportion for the IguanaBee Logo. • Fixed: getting a head after repeatedly press the B button while losing an item, makes not be able to throw that head. (Now it can throw that head even if it's only in one hand) • Fixed: Zombie level in floor 4 has a bumper with different colour than the others. • Fixed: Roulette doesn't add score if played right after playing Tag Team. • Fixed: Heads Creator's parts selector menu with Save & Exit out of borders in Russian. • Fixed: you can pick a head from a statue. • Fixed: Zombie Castle floor cut-scenes are showing the square in memories due to reflections of the map. • Fixed: In some graphic cards you see shimmers in different levels due to normal and shader configurations. • Fixed: Prompt on Cooking Map’s intro. • Fixed: Helicopter prompt doesn’t appear when you arrive next to the helicopter using roll or tackle. • Fixed: Rugby Zombie doesn’t tackle. • Fixed: summon is not using the summon rumble. • Fixed: zombie doesn’t follow/attack you when you’re holding charged punch. • Fixed: Thor Particles has a loop, that consumes unneeded resources. • Fixed: in zombie level from zombie mode (floor 2). • Fixed: you can move a character and even die with it when in intro of a zombie floor. • Fixed: Movement controls doesn’t work on controllers when using Steam. • Fixed: some maps where not starting in black for client in online game. • Fixed: when selecting a level in Tag Team, all other levels get visually selected too. • Fixed: Tag team doesn’t allow to score twice with the same head. • Fixed: you can gain momentum in ladder (and the character will move with inertia). • Fixed: appears “Start” when only selecting first player character, then back and then selecting it again. • Fixed: the roll and tackle sometimes move to a different direction you’re willing to go, since the character is still pointing to a different direction due to rotation interpolation. • Fixed: you cannot press the level action button when taking a head after throwing an item. • Fixed: Collection font have issues with the borders of numbers. • Fixed: Game fonts have issues with the borders. • Fixed: When a player leaves the lobby, other players cannot use the head he just used • Fixed: Selected character online doesn't show the correct image in selection to other players. Improvements • Huge Graphics improvements for levels • Improved lobby selection UI • Improved Zombie Castle Easy levels • Improved Shark AI • Improved controls • Improving location numbers of Collection (to improve visibility of them). • Improved taking head, now it auto aims to the closer head when activating the grab. • Improved auto aim for taking head. • Improving auto aim function to resolve which head to take when multiple heads (now it considers view angle too). • Improving the responsiveness of controllers. • Improving responsiveness of Roll. • Improving rumble. • Improving configuration for controls while using Steam. • Improving mid rumble • Improved and fixed issues in various zombie levels. • Improved timing of platforms in zombie levels. • Improved size and location of tutorial for shooting (in the levels there was). • Improved the graphics of the fences in Baseball level. • Improved quality of heads • Improved Shotgun particles in low res • Improved navigation of the collections. • Improved UI text sizes for consistency • Improved animations • Roulette minimum spin more fast • More time to read the last Roulette car dialog Optimizations • Huge Optimization of graphics • Concert level optimized • Coliseum level optimized. • Optimized Zombie AI. • Optimized materials for grass in Baseball, Soccer and Football maps for the Switch version. • Zombies more intelligent but more optimized (more intelligent each one, but less intelligent as a group). • Optimization of textures. Various Additions & Updates • Displayed Number of the current head in selectors. • Localization fixed, control prompts fixes • Resolution Issues Fixed • New Character Selector Implementation • Update keyboard keys UI images • Changes for the keyboard/controller functionality • Add dynamic UI change to zombie mode tutorials • Dynamic UI change when using keyboard/controller in-game • Updated Options Menu • Updated Level Selector screens. • Allowing new screen resolutions. • Updated Pause Menu • Added Enter for menu navigation. • New Design for menus • Now it shows the Level and floor all the time in Zombie Castle. • Now it has a music on credits. • Relevant textures will always be in the best quality and some to have priority over others. • Changed complexity of some zombie levels (making them a little easier). • Change of Zombie Mode's Go to Main Menu Popup text to: "You will lose all your progress on this floor" • Air Strong Punch flies a little higher to help use in "double jump". • Tutorial for shooting in zombie mode only activates when you have the weapon in hand. • Using the same size and alignment for the “hold B for going back” in all selectors (Character, victories, levels and teams), so it will not appear double when appearing/disappearing. • Fade in to Main menu in White. • Level zombie from normal/hard in floor 5, that didn’t open the door, now it does. • Take out the “Main Menu” button in menus that simple press B or “esc” make it go back (Zombie mode and Online). This make it look neat. • Not allowed to move when showing the rules in online (it was allowing you to move blindly when your player appear during those rules) • Rules Online with moving star to represent loading. • Race map rumble when completing a lap. • It rumbles when you successfully make a home run in Baseball. • You cannot be beheaded by rotating blades when a zombie has you. • Rumbles when opening a chest. • Rumbles when helicopter explodes. • Invulnerable particle (like a capsule around you) when something will hurt a zombie or a player that is in invulnerable state (a few seconds after being hit). • Rumbles when shooting the cannon of the Big Robot map. • Rumbles when over the public in Concert map. • Rumbles when entering or exiting the water. • Rumbles when being knocked down. • Rumbles when loosing head. • Rumbles when dying. • Rumbles when scoring a point in sport maps. • Rumbles when grabbed by zombie. • Rumbles when you release from zombie. • Rumbles when opening door in zombie mode. • You can push zombies using the charged punch (the amount of the push will depend on the amount of the charge, so be careful if you leave it to close to you after that). • Rumble added to zombie boss actions during intro/outro. • Rumble added to Zombie boss actions. • Rumble added to shark when eating you (water and floating platform). • Rumbles when dogs/lions eat you. • Rumble to flush in WC map. • Rumble when batter hit’s you (Baseball map). • Rumble to summon in Cthulhu map (same for hype in Concert map). • Rumble for stealing head. • Rumble for charged punch (charging and released). • Rumble when entering robot in Big Robot map. • Rumble to shoot arrow with bow. • Rumble to special power of weapons (Thor Hammer, Sword, Axe, Hockey staff, Bat, Bow). • Rumble to the count in wrestling. • Rumble to kick head from hand. • Rumble to loading the cannon with head. • Rumble to Hockey fatality (the one that takes head off). • Rumble to slam dunk (Basketball map). • Rumble to throwing head in Bowling map. • Camera appears over you when returning to checkpoint after dying in zombie mode. • When showing controls, if a button with text have to reduce size (because of screen or the width of a text in a different language), now all reduce size so it doesn’t look messy. • Zombies can receive tackle, that pushes them a little. • Rumble to Bumpers. • Rumble to Jump pads. • Rumble when hit by hand of Big Robot. • Rumble when hit by tentacles. • Rumble to explosions (Clock bomb, clocks in zombie mode, 2 Towers map, Cannonballs in Pirate Boat map and head of Kamikaze Zombies). • Rumble for quake in Temple and Sphinx maps. • Rumble to arrows. • Rumble to hits. • Player 1 is auto “start” when entering a character selector (since he entered there and also since player 1 is needed for the menus in game). • The taunts are made with the right analog stick. And the directional arrows are for moving. • More clean show of the controls (and better ordered). • Only first player can skip level, change team, change levels or go to main menu (in pause menu). • Fade in to main menu when coming from another scene. • Added localizations to random objects earned when getting Mystery Box in Roulette and everything unlocked. • Changing “Best Of XX” to “Victories” (with its localizations) in the Victories selection menu. • It will no longer go through the “Press your favorite button to start” screen when coming from another scene of the game. • Going to Main Menu from Heads Creation doesn’t show an “Are you sure?” popup before doing it. • Zombie mode hard doesn’t show “retry” in pause when you have no remaining lives to do it. • Zombie Normal unlocked only when finishing Zombie Easy. Zombie Hard unlocked only when finishing Zombie Normal. • Taunt directions switched to match the animation action. • Rumble when being tackled. • Standardized the buttons for menus. • Standardized the colors for menus. • Standardized sizes and shapes for menus. • Easier to grab something on the floor (head and item). • Faster Throw animation. • If you throw an item, it automatically checks if you can take a closer head, if you can, it automatically starts grabbing it. This means that now only requires one button press to throw a weapon and pick a head (but also means that you will only perform fatalities in hockey level). • When showing controls in pause menu, it will show only one Headsnatchers’ logo (not the one over the controls). • Headsnatchers’ logo change in proportions on the filling of “Hold B to go back” depending on the screen size. • Options menu titles now have the same size of the yellow area. • Zombies have a different body color • Better feedback when selecting heads online • Online lobby UI activate player image when other player joins • New Maps available Online Time to get snatching! Connect with us to stay up to date! {STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png Headsnatchers •Twitter •Facebook Iceberg Interactive • Twitter • Facebook • YouTube • Twitch • Steam Publisher Page
Headsnatchers heading for full release on November 7th!
We've been quietly working in the background but finally, we are very happy to share with you the news: Headsnatchers is coming out of Early Access on November 7! {STEAM_CLAN_IMAGE}/32386153/63e8e9d4ca09424c5b85801e74e2193b6a2421f9.jpg https://store.steampowered.com/app/797410/Headsnatcher Whether you feel like getting back to Headsnatchers for its full release or you are new to its madness, you should expect: Visual Improvements Game graphics have improved so heads are looking even more cute (and weird) now! Gameplay Improvement Various bug fixes Having the game in Early Access helped us a lot to identify and fix issues for the full release. Overall performance increase Remote Play Together Support You can now play with your distant friends as if you were sitting right next to each other! Living across the world is no longer an excuse for them to keep their heads. Connect with us to stay up to date! {STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png Headsnatchers •Twitter •Facebook Iceberg Interactive • Twitter • Facebook • YouTube • Twitch • Steam Publisher Page
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Headsnatchers is an energetic, crazy local or online multiplayer game. General wonkiness with the controls leaves it a bit rough around the edges at times, but with a whole bunch of different objectives, the heavily-varied head-snatching gameplay is quite fun. The game does nothing to revolutionize couch multiplayer, but it’s a fun, cheap little game that anybody can get the hang of right away. It’s a solid title for a few family gatherings or kickbacks with friends. It is unlikely to find a permanent spot in anyone’s local multiplayer rotation, but if you’re in the market for a unique, colorful game that does a whole lot with its conventions, Headsnatchers is a great choice. »
« Headsnatchers is a cool premise let down by really poor controls. The multiplayer modes are pretty decent as a whole, with some of the more simplistic objectives providing the most frantic fun, for a little while. On the flip side, if you enjoy single-player experiences, avoid this one at all costs, because the one solo mode available is an absolute chore to play thanks to wonky movement and awful platforming mechanics. »
Avis des Joueurs (Metacritic)
« Headsnatchers has a novel concept: your main aim is to rip off your opponents' heads, but each stage tasks you with using those heads to win in a different way (i.e. feeding sharks, shooting baskets, overtaking opponents in an obstacle race). If the game was programmed competently, you could probably enjoy the novelty. As it is, movement is loose, button inputs don't register, and hitboxes only occasionally work. The whole affair is a blurry mess with enough bugs to halt gameplay. Without bots, you'll have a hard time ever playing the main multiplayer modes considering how difficult it is to convince others to torture themselves with this game. The developers only outdid themselves by making a single-player platforming campaign which is far worse than the main mode. »