Hidden Folks
Hidden Folks
Description (IGDB)
Search for hidden folks in hand-drawn, interactive, miniature landscapes. Unfurl tent flaps, cut through bushes, slam doors, and poke some crocodiles!
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Le bandeau des cibles te montre ce que tu dois chercher. Clique sur une cible pour obtenir un indice, et trouves-en assez pour débloquer la prochaine zone.
------/ Caractéristiques /------
- 32 zones dessinées à la main
- 300+ cibles à trouver
- 2000+ effets sonores réalisés à la bouche
- 500+ interactions uniques
- 3 modes de couleurs : normal, sepia, et nuit
- Intégration au Steam Cloud
- 8 succès Steam
- 8 cartes à échanger Steam
- 22 langues (traduites par la communauté)
------/ Besoin d'aide ? /------
Tu peux toujours contacter le game designer Adriaan de Jongh par e-mail :
[email protected]
Éditions et prix Steam
DLCs disponibles (1)
Avis des joueurs Steam
So fun ! Can't wait for the 2nd episode
Mises à jour et Actualités
Announcing: Hidden Folks 2
Hey folks! Adriaan typing here, on this wholesome day!Hidden Folks 2 was officially announced at Wholesome Direct just now!! Here's the announcement, including a small introduction to the team and I:And as the game will obviously also release on Steam, make sure to wishlist the game immediately:Hidden Folks 2 looks like and builds upon the original game in every regard: the art style, the miniature landscapes, the gameplay, the cheeky jokes, and the mouth-made sounds. True to the original, the game is all about exploring the little stories scattered throughout each landscape, without time limits or any pressure to score points. The sequel features completely new themes and areas, improved graphical quality, a second (not text!) clue for those in need, lots of new mouth-made sounds, and various quality-of-life improvements.Our intention is to release Hidden Folks 2 in the first few months of 2027, with at least 3 themes and each with 3 to 5 areas, on desktop, phones, and tablets (and maybe on Nintendo Switch, if there's demand?). I'm not sure all themes and areas from the announce trailer will make it into the release version of the game, but the team and I will continue to work on the game after its release to add more themes and areas (for free) and fix bugs and stuff.In the meantime:Make sure to wishlist the game!We'll demo HF2 at Gamescom in August. See you there maybe?We'll be looking for testers later this year. Sign up at hiddenfolks.com if you're interested!We're looking into selling those cool t-shirts again, but haven't set it up yet.You'll hear from me again when there's something for you to do!Talk soon, Adriaan (de Jongh. I'm the studio director at Hidden Folks.)
Don't miss upcoming Hidden Folks news
Hey folks!Game designer Adriaan typing here. It's been a while since you last heard from me and a LOT has happened since the release of Hidden Folks! I released a bunch of other games, had a kid, and more recently co-founded a new studio with the familiar name Hidden Folks to build more playful, accessible, and curiosity-invoking black & white games within The Hidden Folks Universe. We are 4 people now, wild!… which brings me to the point of this message: we are working on something, and we'll announce it soon. We'll post something here, but if you want to make sure you don't miss the news, sign up here to get an email when we announce or release new Hidden Folks things:https://hiddenfolks.comThere's also a bit more info on the new company over there... so check it.Can't wait to tell & show you more about what we're working on!!!- Adriaan
Rift Riff is out now!
Hey folks! Even though many of you are waiting for MORE Hidden Folks (we hear you!) and even though we may soon have more announcements on that (this is nearly turning into a joke, isn't it), Adriaan wanted to mention that he just released Rift Riff!!! https://store.steampowered.com/app/2800900/Rift_Riff/ It's a very, very different game from Hidden Folks (as per usual with every game he designs): Rift Riff is a tower defense game with a strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics. It's much less 'casual' than Hidden Folks, so it may not be for everyone who's waiting for more Hidden Folks, but Adriaan still poured his heart and soul into it. Maybe there's something in there for you too? Talk to you soon, Adriaan & Sylvain