Indigo Prophecy
Indigo Prophecy
Sorti le 16 septembre 2005, Indigo Prophecy est un jeu d’action-aventure développé par Quantic Dream et édité par Atari, Inc. Disponible sur PC, PlayStation 2, PlayStation 4 et Xbox, le jeu a vu son titre modifié en Amérique du Nord afin d’éviter toute confusion avec le documentaire Fahrenheit 9/11 de Michael Moore, sorti en 2004. Il utilise le moteur ICE et propose une durée de vie d’environ huit heures pour l’histoire principale, ou dix heures pour les joueurs souhaitant tout explorer.
Le scénario met en scène Lucas Kane, qui, sans savoir pourquoi, tue un homme dans les toilettes d’un restaurant de New York. Affolé, il contacte une médium spirituelle pour comprendre ce qui s’est passé cette nuit-là. Leurs découvertes ne font pas que soulever davantage de questions : elles mettent également tout le monde en danger.
Le gameplay repose sur une mécanique où chaque interrogation et chaque décision influe sur le déroulement de l’aventure. Le joueur y incarne quatre personnages : Lucas Kane, la détective Carla Valenti, le détective Tyler Miles et Marcus Kane, le frère de Lucas. La stabilité mentale des personnages doit être préservée, les décors se parcourent en mode écrans séparés, et les scènes d’action hollywoodiennes ont été reproduites à partir des modèles de cascadeurs professionnels.
Indigo Prophecy a également introduit des éléments qui allaient marquer les productions ultérieures de Quantic Dream, comme l’ambiguïté morale, la romance, l’impossibilité de périr et la narration interactive. Le jeu a obtenu un score Metacritic de 85 et une note agrégée de 84,49. La presse a salué un titre « complètement captivant, conçu pour la patience des joueurs adultes » d’après Times Online, tandis que Gaming Age l’a jugé « unique, artistique, immersif et beau ». Certains joueurs, sur Metacritic, le décrivent simplement comme un bon jeu ; l’un d’eux estime qu’il a bien résisté au temps, avec des graphismes, des voix et un scénario qui tiennent toujours la route, tout en lui retirant quelques points en raison de certains aspects.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« A completely engrossing game, designed for the patience of adult players, that will stand up to an almost infinite number of sessions. It's a technically marvellous achievement by David Cage. »
« Indigo Prophecy is unique, artistic, immersive and beautiful. There's no reason in the world why any self-respecting gamer shouldn't have this game in their collection. »
« The characters are memorable and the storyline is great, even if it gets a bit "out there" towards the end. It's games like this that deserve to be called art, instead of just "games". If you buy one more Xbox game this year or ever, make it Indigo Prophecy. »
« Fahrenheit features a fascinating, ever evolving storyline that really does change in real time depending on your actions. »
« The most enjoyable gaming experience I've had this year. The story was one of the best ever, and the acting is top-notch. »
« Indigo Prophecy may not have the technical backings of a winner with its dated graphics and strange control scheme, but everything else screams classic. »
« Indigo Prophecy may very well be the best adventure game for the Xbox...not much more needs to be said than that. »
« A wonderful title and well worth a purchase. While the visuals leave much to be desired, the rest of the game is well packaged. This is adventure gaming at its finest and includes a wonderful control scheme innovation that should be used for future games. »
Avis des Joueurs (Metacritic)
« _Good game_ »
« The game stood the test of time! The graphics, voice acting, and plot still hold up. I would rate it a bit higher but have to knock it down a bit due to a lot of QTE. »
« I actually think that the graphics hold up today, just with a vintage vibe. The story and characters are really engaging. Some of the ‘busy-work’ really doesn’t add anything (e.g. playing the guitar), I’d prefer it to be shorter and more engaging but this is a minor gripe. Sometimes the QuickTime events become really tedious and don’t seem to end and stop you enjoying what is happening, especially Lucas Kane’s big escape. Some of the music is really obnoxious, it's too loud and inappropriate like the seventies jazz music, this affects the Tyler Miles sections which are easily the weakest overall and it feels like he doesn’t have much purpose in the story. Some of the controls are a little awkward but not enough to stop you playing the game to the end. All the negatives are more than made up for by the excellent story and really nice cinematography. Love the ending, really makes the journey worthwhile. »
« Playing Indigo Prophecy (or Fahrenheit for the international version) on PS2 years ago was an unforgettable experience, and it’s incredible how well it holds up today. This game wasn’t just ahead of its time in 2005; it set the standard for interactive storytelling. The gripping narrative centers around Lucas Kane, who finds himself mysteriously driven to commit a murder he doesn’t remember. From that moment on, you’re thrown into a world filled with suspense, supernatural elements, and moral ambiguity. The cast of characters is remarkable and diverse, each with distinct motivations and personalities. Lucas is a complex protagonist whose struggle to make sense of his terrifying visions feels both chilling and compelling. Carla Valenti, the dedicated NYPD detective investigating the murder, offers a grounded perspective, while Tyler Miles, her laid-back partner, brings balance and humor. Their storylines weave together seamlessly, providing multiple perspectives on the plot as it unravels. What made Indigo Prophecy so memorable back in the day was its innovative choice-based gameplay. Decisions matter, and you’re constantly under pressure to make tough calls, knowing that each one has the potential to impact the story. This mechanic was groundbreaking and added immense replayability. The game was also one of the first to successfully integrate action sequences through Quick-Time Events (QTEs), which heightened the tension during critical moments. It’s not just a game; it’s an interactive cinematic experience that pulls you in like few games ever have. The only real downside is that the controls can feel a bit dated by today’s standards. QTEs can be clunky and may take some adjusting, especially if you’re used to modern controls. But for a game that brought such a unique blend of narrative and interactivity, that’s a minor flaw. Overall, Indigo Prophecy is a masterpiece of interactive storytelling, blending horror, mystery, and action in a way that few games have managed to replicate. It’s a true classic that deserves every bit of its praise! »
« Great but falls short of the PS2 version for technical reasons. The Xbox version having frame rate issues and glitches which are not present in the PS2 version. That being said, it still plays decently well. »
« Este es uno de esos juegos que cuando lo descubres, recuerdas porque merece la pena disfrutar de un buen videojuego. Fahrenheit nos mete en el papel de Lukas, un tipo normal que un día vio su vida truncada al descubrir que cometió un asesinato. Pero la cosa no queda ahí, ya que también tomaremos el papel de los que van tras su pista. En ese preciso instante te conviertes en el guionista interactivo de una super producción capaz de hacerte, reír, soñar, vibrar e incluso estremecerte. Puedo decir sin equivocarme que es el juego de su generación que mejor representa todas y cada una de sus emociones. Banda sonora impecable, ambientación brillante, y una jugabilidad que dista años luz de las clásicas aventuras gráficas vistas hasta ese momento. Desde esta breve reseña, doy las Gracias a todo el equipo que hizo posible este proyecto. GRACIAS! »
« Ludicrous story aside, Indigo Prophecy is a stunning adventure game. Filled with great characters and memorable scenes, French developer Quantic Dream put itself on my list of developers to watch with this one. »