Infra
67

Infra

15 JANV. 2016
Aventure, Indépendant, Réflexion / Puzzle
Moteur
Prix indicatif
28.99 € (Steam)
Durée de vie (HLTB)
Histoire principale : 22½ Hoursh
Complétion (100%) : 39½ Hoursh
Où acheter

Infra

67 /100
15 janvier 2016 22½ Hoursh

Infra, développé et publié par Loiste Interactive, est sorti le 15 janvier 2016 sur PC (Microsoft Windows) via la plateforme Steam. Ce jeu de genres aventure, indépendant et réflexion / puzzle, construit sur le moteur Source, place le joueur dans le rôle d'un analyste structurel ordinaire chargé d'une inspection de routine dans la ville de Stalburg, avant que sa mission ne bascule en un combat pour la survie face aux conséquences de conspirations passées. Totalement dépourvu de violence, ce titre en première personne propose d'explorer des usines abandonnées, des tunnels oubliés et des bâtiments instables à travers une infrastructure urbaine et rurale en décomposition, tout en prenant des photos de faiblesses structurelles, résolvant des puzzles mécaniques et électriques, et découvrant une histoire centrée sur la corruption et la déception. Les niveaux, parsemés de secrets et de chemins multiples, permettent de visiter des douzaines de lieux uniques et d'éviter les dangers dans un monde au bord de l'effondrement, les choix du joueur influençant la survie d'autrui. Une partie principale demande environ vingt-deux heures et demie, tandis qu'une approche complétionniste atteint près de trente-neuf heures et demie, pour un prix de 28,99 euros et une note agrégée de 66,57.

Gameplay de Infra

L'accueil critique s'est révélé mitigé mais souvent bienveillant : le magazine finlandais Pelit a salué des lieux intensément atmosphériques compensant certaines lacunes de la conception des puzzles et du récit, tandis que Brash Games a jugé l'expérience différente, rafraîchissante et originale même si elle ne plaira pas à tous. Du côté des joueurs, certains sur Metacritic ont regretté que le titre n'ait pas connu un plus grand succès en vantant sa lore approfondie et ses graphismes tenaces, ou l'ont décrit comme un simulateur de marche riche en détails, alors que des avis Steam divergent, certains exprimant une déception par rapport aux attentes, d'autres y voyant une bonne surprise plusieurs années après l'achat.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Pelit (Finland) 82/100

« Infra is rough around the edges, but the intensely atmospheric locations more than make up for some shortcomings in puzzle design and (especially) storytelling. [March 2016] »

Brash Games 70/100

« The gameplay in INFRA may be something you’ll never enjoy, but you’ll never know until you give it a try. It’s different, refreshing and original with good graphics and a great soundtrack. The pace depends on your patience for puzzle solving however, and you might find that there’s not much variation on that front. »

Adventure Gamers 60/100

« Alternately compelling and maddening, INFRA requires a lot of patience but provides a uniquely grounded adventuring experience. »

Avis des Joueurs (Metacritic)

Ty221 10/10

« Why was this not a hit!? Infra has some of the most in-depth lore of any modern game I've played, alongside the stunning graphics that hold up even today, 10 years later. Alongside the great puzzles and amazing pacing, I have no complaints, yes some of the puzzles are difficult, but that's the point. No complaints, Amazing game! »

NEON_DEMON 10/10

« INFRA is a walking simulator, but it's also a quest through and through. You can't even imagine how much detail this game holds and how deeply the community has delved into discovering Steelburg's secrets, which the developers haven't left on the surface. I'd say INFRA is a true ARG within a virtual world, where secrets are often hidden around the next corner, but not every player will think to look beyond them. The game is based on solving puzzles and documenting various damage or anomalies with your camera. During our "inspection," we'll pass through numerous dark places, like city catacombs, poisoned sewers, collapsed factory corridors, and even the habitats of the city's marginalized. Naturally, Mark can't carry any weapons, meaning we won't be able to defend ourselves. We won't encounter a single living soul throughout the game, but this won't stop us from experiencing numerous stressful situations where the main enemy isn't aggressive humans, but large-scale destruction, natural disasters, and critical infrastructure damage. Stalburg is truly hanging by a thread from a man-made disaster, and we'll see this firsthand. Recording all the infrastructure damage isn't necessary, as it's quite challenging due to its skillful integration into the environment (and the sheer volume), but it will be a critical factor in the finale. If you truly want to save the residents of Stalburg from a terrible fate, you'll have to work hard. Of course, it's difficult to say much about the landscapes in a 2016 game about endlessly crawling through sewers and dungeons, but the developers of INFRA have squeezed every possible resource out of the Source engine to make the player's adventure truly engaging. All locations are meticulously detailed, feature destructibility, and boast a wealth of details that are fascinating to explore and examine. Amusingly, the locations are so well-developed and interconnected that, as you progress through the game, you could literally draw a map of Stalburg and it would logically make sense. Employee correspondence, newspaper articles, tape recordings, and even graffiti—everything makes sense and fits seamlessly into a coherent narrative that you piece together yourself. While initially limited to corruption and blackmail letters, later, the depths of Stalburg will reveal a new side, with documents revealing references to "Underground Justice," a sect worshiping the guillotine, toxic mushrooms favored by drug addicts, mass executions of ordinary civilians who were in the wrong place at the wrong time, and even a creature called Mörkö, who drags people into the darkness who decide to wander the catacombs. INFRA is certainly a personal adventure where we won't encounter a single soul along the way, but thanks to the skillful work of the level designers, wandering through claustrophobic corridors and abandoned buildings will constantly create a feeling of discomfort and the constant presence of something invisible behind us. Perhaps it's just our imagination, or perhaps "Underground Justice" really is watching our every move... I would call INFRA a true gaming monolith that demands attention and concentration. This game isn't meant for speedrunning or attempting to solve puzzles blindfolded, as literally any wrong decision could destroy the city and all its inhabitants. Broke a window? Get a fine. Turned the wrong valve? The drinking water supply is cut off. Didn't notice a crack in the wall? Congratulations, you're in danger. INFRA requires a thoughtful approach, where you gradually digest the information gained over the course of 50+ hours and genuinely enjoy exploring the catacombs and technical networks of Stalburg. And of course, only our attentiveness will allow Mark to successfully complete his shift, as there are countless ways to die in the game, and sometimes death can lie in unexpected places. If you're a fan of Source games with their physics and world-building, enjoy complex, intricate plots with unexpected twists, and are patient enough to sit in front of a monitor for 50 hours for a satisfying ending, then INFRA will be the long-awaited adventure you've been putting off. A unique game that definitely deserves more attention from the gaming community and a hidden gem from a bygone era of indie releases. »

yekro 10/10

« It is a unique experience, a unique game. There is nothing like this. It's 20+ hour of gameplay. Walking simulator made with Source Engine. Abandoned spaces, industrial areas, factories, absence of people »

Samvell 5/10

« I liked the atmosphere and the visuals, but the puzzles are a huge downside to this game. What's with all these games feeling obliged to include crappy puzzles? Dear Esther didn't need stupid puzzles to be a great game. The same goes for Infra. It could've been a very decent walking sim, but instead chose to be a crappy adventure game. I don't get it. It's so obvious that Infra's strengths lie in its visuals, its environmental storytelling, and its desolate, moody vibes. Why ruin it with random puzzles? The devs have shot themselves in the foot. »

ChaosmelonexD 10/10

« Its the best game I ever saw and played. The Story and Graphic was the best. But sadly there is no Part2 Like "Infra 2" I would buy it dosent matter how much kost Infra 2 I would buy it. »

Umami_ 5/10

« Not a big fan once you progress it does feel good i will give it that but gameplay is boring, buggy and could definitely use some touchups »

beer_master 10/10

« The game is fantastic, it may not be your "cup o tea" but I recommend trying it. The puzzles are good, some are pretty easy and others require significant brain usage, the story is told mainly through environmental storytelling and the player needs to look for it. It does not have any significant bugs, and the gameplay is smooth most of the time. The graphics and sound design are great, the devs must have visited some factories and other real-life counterparts of the levels because they look amazing. »

AresMors 10/10

« One of, if not THE best game I ever played. I found this game while searching on youtube and I never regretted it since. 100% recommend playing this game. »

Configuration PC requise

Minimale :Système d'exploitation  *: Windows® 10/8.1/8/7/Vista/XPMémoire vive : 4 GB de mémoireGraphiques : 512 MB de mémoire ou plus. Requiert support Shader Model 2.DirectX : Version 9.0cEspace disque : 18 GB d'espace disque disponibleNotes supplémentaires : Testé avec "Mémoire Allouée" et "Modèles & Textures" réglés sur Bas sur un système 32-bits ou un système avec 4 GB de mémoire ou moins.

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