Kumoon: Ballistic Physics Puzzle
Description (IGDB)
A trickshooting challenge! Jump, run, hover and ricochet your projectiles through 48 levels ranging from all ages easy to reasonable challenges for any gamer.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Made for VR

Demo in Base Game : Dlc for the full game.
À propos du jeu
IMPORTANT NOTE1) The game is playable without a VR headset.
2) Includes a SteamVR DEMO of the game : Access the tutorial and 3 demo levels in VR mode.
The VR Expansion 01 DLC enables SteamVR throughout the full game.
3) The game has intense freedom of movement in VR. Read our guide for tips on handling it.
Trickshots and Tricky Situations!
Kumoon is Finnish for knocking over boxes by ricocheting your projectiles around the rooms. Mixing a shooting-gallery with billiards, platforming and puzzle-solving.
Welcome to Kumoon.
Besides taking potshots at boxes, there's a fair smattering of platforming and wall-climbing. An aggressive default movement speed enables you to make leaps over large gaps. So for those with sturdy VR legs, you can play as wildly as you wish. More sensitive players are given a half speed option to take things a bit slower, and using the analog sticks gently allow you to go as slow as you like.
There are some surprise drops, deep pits, that sort of thing to get a feeling of vertigo.
The levels are all unlocked by default, so players with low tolerance for freedom of movement can pick and choose which levels to play.
Specs
3 Tutorial Levels to get you inside the head of the robot.
15 Easy Levels, to get you acquainted and to have fun with even those holding a gamepad for their first time.
15 Medium Levels, for those comfortable with the controls and willing to forge further.
15 Hard Levels, for aspiring speedrunners, aficionados of intrigue, and those who think pain is the definition of fun.
Éditions et prix Steam
DLCs disponibles (1)
Avis des joueurs Steam
a la base bonne idée mais injouable avec un clavier AZERTY car on ne peut pas modifier les touches ont est obligé d'utiliser WASD.J'ai bien essayé un soft pour remaper le clacier mais s'il fonctionne sous windows ça fonctionne pas dans le jeu .il ya...
Petit jeu bien sympa si on s'ennuie. Je vous le conseil vraiment !
Mises à jour et Actualités
Update 1.0.14
Automatically turn off SSAO when in VR mode. Added a warning to levels that need Full Speed. Added a warning to levels that are Extreme ( vertigo, angled surfaces, platforming). Added fps counter to Main Menu. Removed VR toggle when VR mode is enabled. Work continues, more coming soon!
Update 1.0.14
Automatically turn off SSAO when in VR mode. Added a warning to levels that need Full Speed. Added a warning to levels that are Extreme ( vertigo, angled surfaces, platforming). Added fps counter to Main Menu. Removed VR toggle when VR mode is enabled. Work continues, more coming soon!
Thoughts on Freedom of Movement / No Teleport
This is a gamepad/seated VR game. Why is the game like this? Well, we started with DK2 a couple of years ago. The game was almost finished at the point Vive started putting out their Devkits, and we have only acquired the Vive Pre quite recently. The game was designed for freedom of movement and gamepad control. The teleportation mechanic was simply not around when we were making the game. So long story short, this was our first VR game, we will continue adding some features and fixes within reason, but purely because it was designed for a completely different system than what Tracked Controls and Teleport assume, we get a lot of challenges of how we would handle some of the levels, which one simply cannot clear with a basic teleport mechanic. Coupled/decoupled head may be added. At the moment you can find your center by looking down at your belly. Bear with us, or get the refund, we respect that. I hope there are people who enjoy full traditional movement systems out there as well?