Liberation
Description (IGDB)
Fight back against the evil Galactic Federation! It'll be good for humanity and probably OK for you.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
In Liberation, you pilot an elite stealth ship as you take your revenge against the evil Galactic Federation (GalFed).
"It's a lot of fun and very different to everything else you've played in this genre" - LT Gaming
"Plays smoothly on my Steam Deck too!" - rennihammer
"Fun, stylish and challenging" - SpaceGameJunkie
Upgrade your ship with a variety of weapons and systems. Engage in high-stakes dogfights, dock with space stations and planet spaceports, and work with heroes and villains to destroy GalFed.
Liberation is a lovingly crafted single-player open-universe RPG, inspired by classic science fiction such as Blake's 7 and the original 1984 BBC Micro version of Elite.
In Liberation, there are 20 unique systems to explore, ranging from Khalidir, a desert planet so harsh the residents never leave their domed city, to the Vantis Clouds, a nebula so dense that scanners are useless and hunters become prey.
GalFed is a living, breathing empire where thinking machines are banned, the rich and powerful amuse themselves with political intrigue, and regular citizens are treated like cattle.
It's up to you to lead the rebellion and liberate each system one-by-one.
Liberation is a action space combat sim stripped back to its core. Less trading, tighter combat, more story, and a rich lore-filled universe.
It is a low polygon game powered by the latest engine -- dynamic lighting, volumetric fog, physics and dozens of ships. It authentically captures the feel of a classic space game but modernises where it makes sense. For example Liberation supports not just keyboard but also mouse and gamepads (which suits the steam deck too). DRM free.
We love scifi such as Blake's 7, The Tripods, Space:1999, Star Cops, Judge Dredd and Doctor Who! We wanted to pour all that rich story-telling, satirical humour and awesome but frankly wobbly special effects into one game.
Éditions et prix Steam
Avis des joueurs Steam
Mises à jour et Actualités
Updates notes for 17 March 2026
Hi everyone!I'm on an bender this month -- a programming bender! CGA Trek gets an update! Cell Sword gets an update, Liberation gets an update... you all get an update!The focus of this release is tweaking the controls for Liberation. Removing the message when input device changes so that "dual gamepads" such as HOTAS and HOSAS work much better.Reworked pitch, yaw and rotation to make them framerate independent. This was a big change I expect some more tweaks to the default settings are likely (your feedback is invaluable here).Added options to recreate classic Elite controls - mostly disable yaw and turn off mouse. Liberation is sort of my alt-future take on the original 1983 Elite and I love that you can play the game the same way! Roll and pitch is all any space game should ever need :D :DRest of the changes:Add: Mushroom towers to LaveestiAdd: Percentages to sliders in Menu->ControlsFix: Disabled debug "fullscreen" toggle buttonFix: Roll for gamepad was invertedFix: Grammar error in second last missionChange: Rework labels in Menu->Controls to give clearer indication of effectChange: Turning and Roll Decays now default to 50% (100% now means total dampening)Change: Update to Godot 4.6.xMy next game is Low Earth Orbit Adventures (a chill Newtonian 3D space sim set in the near future) and the Steam store page is up now if you want more info. I really really really want to make Liberation 2. I have a killer idea and a killer design, it's just a case of finding the time and resources (money -- I mean money). If you have a feature you'd love to see in Lib 2, let me know in the forum!Regards,Luke
Galactic Federation Rebel Dilemma
Liberation is two years old and to celebrate I am sharing a short story set in the Liberation universe.It's titled "Galactic Federation Rebel Dilemma". I really love exploring the galaxy of Liberation and it was great to expand on the rebels and the evil Galactic Federation (GalFed).Thank you for your support! Please consider leaving a review for Liberation, buying my new game Cell Sword, and wishlisting Low Earth Orbit Adventures, a relaxing space sim I am working on.Galactic Federation Rebel Dilemma Synopsis: Granthar and Kaan are in trouble. Captured by GalFed troopers they are being held for interrogation deep inside one of the most fortified security installations in the entire Federation. If they stick together their crimes can not be proved. But there's one small crack in their unity... they can't stand each other. Granthar is a smug computer hacker in it for himself and Kaan is a compulsive thief who likes the finer things in life. The situation gets more complicated when an old foe gives each of them a choice: Only the first one to rat out the other will get to live!"Galactic Federation Rebel Dilemma" is a darkly comedic tale by Luke Miller set in the universe of Liberation, the retro space adventure from Classyk Games. It is available for free from this google doc link. You can read it in the browser or go to File->Download and get it as PDF, epub or TXT. I hope you enjoy this little insight into one of the many aspects of the game!
Update notes for 25 June 2025
Hi everyone!Cell Sword (my comedy scifi shooter) is OUT NOW and I have snuck in some Liberation time to push a new release.This update I am pleased to add basic VR support for Liberation! Tin Man Games, a game studio in Melbourne, have loaned me a VR kit (a HTC Vive) for a little while. I was unsure how difficult it would be to retroactively add support for PCVR but the game was largely architected with this option in mind so the main hassle has been the HUD and stuff like pop up windows. I must admit it is super cool to fly around a retro space adventure in 3D (I am feeling a bit queasy as I finish up this coding session however).Please consider this experimental VR support and not a full finished release. Here are the limitations at the moment:the game CAN NOT be saved in VR modesome parts of the interface may be unreachable (eg news articles)the only inputs are keyboard/mouse and gamepads. I recommend gamepad when using VRthe on screen targeting is wonky in VR (it also doesn't show ship names) I am pushing it out to get early feedback from people who have more experience with VR than me. Please fly around the first few systems and then add your feedback in the forum on what you'd like to see. I will not turn on Steam's "playable on VR" tag until a minimum quality threshold is reached (and we may never reach it -- I can never promise future updates). To use: turn on SteamVR, start Liberation, enter the menu, turn on XR and restart the game.BUT enough about my magical adventures in a whole new dimension of amazing gameplay... you, the common flatlanders, are still my people and I haven't forgotten about you. This update includes some tasty treats too.The big one is that gamepad input has been polished. I gained some new experience from Cell Sword (available now!) and have fed it back into Liberation. The gamepad deadzones are more reasonable and the input is now logarithmic, which means small movements on gamepad mean much smaller movements in game. This provides a much MUCH better experience on gamepad.If you play Liberation on a portable device, you can now cap the framerate to reduce battery drain.Finally, in my quest to make the star systems each more unique and interesting, there's a few new cosmetic things in the game for people to discover.Thanks for playing Liberation (and your future purchase of Cell Sword (have I mentioned it's out now?)). As always, any shares/boosts/reviews you can throw towards my games really helps me make more of them.Regards,LukePS. Tin Man have made a couple of table top VR games and the classic Warlock of Firetop Mountain which I recommend people check outAddMouse button can be used on title screen to start gameAdd FPS capping. Players can now force the game to target a specific framerate. On a Steam Deck on a long trip? Cap the frames at 30 for a battery saving. Really want to recreate the Acorn experience? Cap Liberation at 12fps for a good timeAdd framerate cap slider to menuAdd anti-aliasing options to menuAdd controller deadzone slider to menuSome new dialogue for Galfed Broadcasting Corporation hostThe algae bubbles on Algaeus now bounce when fired onAdd ground telescopes to BellianAdd basic OpenXR support for headsets. NOTE: This is an experimental draft. The game can not be saved in VR mode and some parts of the interface may be unreachableAdd VR submenu with some configuration optionsChangeChanging resolution now forces the UI to refresh, this is better in most waysUpdate to Godot 4.4.xReduced controller deadzone to 0.16 by default (it was 0.5 before ewww)Gamepad inputs are now logarithmicFinal switch over to my current universal build pipelineFixFix to loading on faster computersAlgae bubbles on Algaeus sit better on surface
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Does Liberation reinvent Elite in new and startling ways that will drive forward the space trading/combat genre? No, not really. But not every game has to be some big new innovative masterwork either. Liberation is shamelessly retro; while Miller claims inspiration from original Elite the visuals evoke (at least in me) more of a feel of the way that Elite II: Frontier had me badly hooked in its Amiga 500 incarnation back in my university days. Sometimes, being fun is enough, and Liberation manages that well enough as long as you’re already a fan of stripped-back space warfare. »