MindsEye
PlayStation 5
45

MindsEye

10 JUIN 2025
Jeu de tir (Shooter), Aventure
Prix indicatif
14.69 € (Steam)
Durée de vie (HLTB)
Histoire principale : 10½ Hoursh
Complétion (100%) : 12½ Hoursh
Notes des critiques
Metacritic : 39/100
Opencritic : 33/100

MindsEye

45 /100
10 juin 2025 10½ Hoursh
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with the simple to use building tool.

Histoire (IGDB)

The MindsEye campaign is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across the cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.

Contenu brut des sources

Source : Wikipedia

MindsEye est un jeu vidéo d'action-aventure futuriste, développé par Build a Rocket Boy et édité par IOI Partners. Il est sorti le 10 juin 2025 sur PlayStation 5, Xbox Series X/S et Microsoft Windows. Il s'agit du premier jeu produit par Leslie Benzies depuis son départ de Rockstar Games en 2016.

Médias

Informations Steam

Description Steam (Français)

Campagne MindsEye

MindsEye est un thriller d'action-aventure en solo qui vous plongera dans un futur proche et vous emmènera à Redrock, une ville fictive située en plein désert. Vous y incarnerez Jacob Diaz, un ancien soldat à la mémoire défaillante, doté d'un mystérieux implant neural. Au cours de cette campagne cinématique, vous devrez relever des missions, découvrir votre passé et faire face à un complot impliquant une IA rebelle, des entreprises corrompues et une force militaire incontrôlable ; une menace qui dépasse largement les limites de la ville.

La ville de Redrock

Redrock est une métropole située en plein désert où la technologie de pointe est omniprésente. L'IA et les robots contrôlent la vie quotidienne, assurant tout, du commerce à la sécurité. Sous la surface, la ville recèle des secrets, des dangers et des conflits. Des tours rutilantes aux zones industrielles, en passant par les avant-postes isolés, chaque quartier fait partie de l'histoire.

Combats

Les combats sont tactiques et dynamiques. Surpassez les ennemis aux comportements uniques, exploitez les éléments de couverture et la verticalité, et battez-vous à la troisième personne avec un large arsenal composé de pistolets, de pistolets-mitrailleurs, de fusils à lunette, d'armes à champ d'énergie et de grenades. Votre drone de compagnie, le DC-2, est directement lié à votre implant et vous fournit des capacités de piratage, de repérage et de soutien au combat.

Conduite musclée

Lors de certaines missions, vous vous retrouverez au volant de voitures électriques, de muscle cars, de buggys et de quadricoptères. Les courses-poursuites, les expéditions dans le désert et les traques dans les zones industrielles sont conçues pour mettre vos compétences à l'épreuve et vous plonger dans l'action.

Un flot de contenu sans cesse renouvelé

La campagne n'est qu'un début. MindsEye offre un flot de contenu jouable sans cesse renouvelé. L'équipe de BARB vous réserve de nouvelles surprises, sous la forme de missions, de courses, de casse-têtes et de défis inédits. Ce monde en constante évolution permet à MindsEye de proposer de nouvelles façons de jouer bien après le générique.

Outils de création intuitifs

Grâce à nos outils de conception intuitifs, vous ne faites pas que jouer, vous créez. Le mode Concepteur permet d'accéder à des outils AAA, notamment aux bibliothèques de ressources et aux systèmes d'éclairage, ainsi qu'à des scripts visuels simples, qui facilitent la conception de missions, de modes et d'environnements. Vous pouvez partager vos créations avec la communauté et découvrir celles des autres, prolongeant ainsi l'expérience MindsEye au-delà de la campagne principale.

Éditions et prix Steam

MindsEye Deluxe Edition - 48,99€ 14,69€ 14.69 €
MindsEye - 35,49€ 35.49 €

Avis des joueurs Steam

Évaluation globale moyennes
Total des avis 130
Non recommandé

J'avais acheté MindsEye car c'était un jeu solo et je dois avouer que j'aimais bien le jeu. Mais depuis ce mois de juillet 2026, tout a changé. Le développeur a décidé de mettre en place un mode multijoueurs obligatoire pour tout le monde (il ne m'in...

Recommandé

Après avoir terminé MindsEye, je peux dire que je ne regrette pas mon achat, mais je comprends parfaitement pourquoi le jeu divise autant. (17,74€ en promo) Le premier point positif, c'est son ambiance. Visuellement, certaines séquences sont vraimen...

Non recommandé

une IA désastreuse où les ennemis agissent sans logique, une optimisation catastrophique avec des chutes de FPS et des bugs constants, et des allers-retours interminables qui donnent l'impression de perdre son temps.

Non recommandé

je n'ais pas tenu plus de 30 minutes sur le jeu (cinématiques comprises) c'est juste nul

Mises à jour et Actualités

24 août 2026

Update 8.3 - Consoles & PC

Update 8.3 – Consoles and PC  Hey Everyone,   We’re back with Update 8.3, which continues our rollout of multiplayer racing with a brand-new track, Area S: Cargo Run.  Tear through the cargo bay of the sprawling military compound, weaving between shipping containers and choosing your own line through the chaos. This is just the start of our ongoing multiplayer racing updates, with more races coming in the weeks ahead.  We have also updated Quickplay from the Welcome Screen, making it easier to jump into races and vote on what to play next. Race Builder has been updated, allowing players to invite friends into their own races and play together.   Update 8.3 also brings a range of other fixes and improvements, with full patch notes below. We thank you for your continued feedback and support.  Thanks, The MindsEye Team RELEASE SCHEDULE & PLATFORM INFO:    Date:  24/8/26  Time: 3:00 PM BST / 4:00 PM CEST / 10:00 AM EDT / 7:00 AM PDTDownload Size and Version: 10.5 GB (Version #: 8332038)ARCADIA – NEW CONTENT  Multiplayer Area-S: Cargo Run: Time to ship out. Race through a sprawling military compound, weaving between shipping containers and taking your own line through the chaos. Be the first to cross the finish line.  MINDSEYE  Improvements  Multiplayer Quickplay and Voting now rotate through a selection of available races, with Grenade Football removed from the rotation.  General The Multiplayer ARCADIA menus have been updated with new tiles for Curated Player Content and Race Builder Player Content. Updated the Welcome Screen with a refreshed banner design, including localised text, and moved Summer Circuits access to the Quickplay tile, and Summer Circuits is now accessible through the Quickplay Tile.  Bug Fixes  Multiplayer Fixed an issue on the Silva Racetrack where multiplayer races could fail to start if the lobby was at max capacity. Fixed an issue preventing players from playing Summer Circuit on the live environment. Fixed an issue in Grenade Football where players could be moved by the base of the Goalkeeper Assistant.  General Fixed an issue in Oh Lily! where Morrison could have got stuck on the environment when escaping the Silo.  Fixed visual environmental issues that could appear during certain missions, such as missing or incorrect textures. Fixed an issue in In Pursuit of the Orb and Lamrie’s secrets, where walking away after activating the elevator could block the mission progress.  Fixed an issue in A Strange Happening, where parking on certain hills could cause Seb to get stuck trying to reach the vehicle and blocking mission progress.  Fixed an issue in Save Silva where the Silva model could be seen floating inside the chamber during the boss fight. Fixed several issues during the Launch Transponder mission where enemy bots could get stuck pathing to the tunnel entrance, spawn outside their skycars leaving them floating, or deploy before their transporters had moved towards the loader.  BUILD.ARCADIA - (PC)   Improvements  Added a new Race Builder template called Downtown Derby, helping players create more racing experiences.  Experiences created through the Race Builder now have Leaderboards.   Bug Fixes  Fixed minor naming issues with a handful of Racing Assets.  Fixed an issue with advanced variables failing to fetch persisted values on older UGC Content. Fixed various issues in the Race Builder such as missing colours during vehicle selection, world state changes not being correctly applied, incorrect persisting UI and thumbnails not correctly updating. 

12 août 2026

Update 8.2 - Consoles & PC

Update 8.2 – Consoles and PC  Hey Everyone,   We're pleased to announce Update 8.2, which brings multiplayer racing to MindsEye, along with Race Builder on consoles and PC.  Go wheel-to-wheel with friends and rivals in Silva E Series: Summer Circuit. Race across the Redrock desert and push yourself to the limit for a shot at the podium. With Quickplay, you can drop into multiplayer experiences with ease, so the engine stays warm. This is only the starting line, with more races coming soon.  Race Builder lets you create your own single-player races directly in-game. Customize starting positions, place and move gates, adjust race settings, and transform the environment. Test your track instantly in Play mode, then share it with players on every platform.  Update 8.2 also includes improvements and fixes across the player experience. See the full patch notes for details. We appreciate your continued feedback and support.  Thanks, The MindsEye Team   RELEASE SCHEDULE & PLATFORM INFO:    Date:  12/8/26  Time: 2:00 PM BST / 3:00 PM CEST / 9:00 AM EDT / 6:00 AM PDT Download size and version information:  14.3 GB (Version #: 8231597)     ARCADIA – NEW CONTENT  Multiplayer  Silva E-Series: Summer Circuit - Desert heat, blazing sun, no mercy. The Silva E-Series returns to Redrock, where rivals push to the limit across open desert roads in a fight for the top spot.  MINDSEYE  Improvements   Multiplayer Improved lobby waiting times and reduced minimum players. Improved messaging when a request to join another player cannot be completed. Following community feedback, nameplates will remain visible for the duration of other players being on screen, rather than fading out after 4 seconds.  Improved party notification text handling so messages are no longer truncated by long player names.   General Removed additional enemies from the construction site encounter in Watch Relays. UI improvements on Welcome Screen inputs and audio.  Added a new option to hide the text chat icon during the MindsEye campaign. The icon remains visible by default but can now be hidden in the settings. Improved the visibility of the cutscene skip prompt, making it easier to find during gameplay. Continued optimisation and stability improvements.     Bug Fixes   Multiplayer Fixed an issue in Grenade Football where the player nameplates may have been obstructed by the ball tracking icon.  Fixed an issue in Grenade Football where the wrong team could be shown as the winner after an own goal in Sudden Death. Fixed an issue in Grenade Football where leaving during the “Next ARC starting in...” screen could cause a blank end screen to appear. Fixed visual issues such as floating crowd flags in Grenade Football. Fixed a misleading message shown when a multiplayer lobby is closing. Fixed an issue where an incorrect error message could appear when leaving a multiplayer session during gameplay. Fixed an issue that caused the text chat box to move when switching between keyboard and controller. Fixed an issue that caused online and offline status indicators in the chat menu to appear inconsistent with other social menus. Fixed an issue where duplicate Space button prompts could appear when navigating the friends list with a mouse.   General Fixed an issue where subtitles were not present during the Wiro Spaceship cutscene. Fixed an issue where opening the save management pop-up from the launcher screen could cause navigation problems in the pause menu. Fixed an issue in the “Follow PA” mission where players could fail the mission unfairly while progressing normally. Fixed an issue in the Visit Diana Howard mission where a failure condition from the drone flying section could remain active after reaching later checkpoints, causing players to fail the mission unintentionally. Fixed an issue in the Blacklisted mission where some tooltips and objectives were missing text. Fixed an issue in the Blacklisted mission where the minimap player blip may have not been pointing in the right direction.  Fixed an issue where the text chat window could fail to appear when entering Blacklisted.  Fixed an issue in Public Service, where restarting from a checkpoint could make the following section unexpectedly more difficult. Fixed an issue where removed parked vehicles could still appear in an encounter area to players.  Fixed an issue where some traffic vehicles could display incorrect colours at a distance. Fixed an issue where the scoreboard background could appear stretched on ultra-wide displays. Fixed an issue where some environment assets could display placeholder visuals Redrock world.  Fixed additional localisation issues.  BUILD.ARCADIA - (PC)   Improvements   Logic Nodes  Added the new ‘NPC Takedown’ stamp, along with the Action Restriction Node and Set NPC Actor Takedown Status Node, allowing creators to enable or disable NPC takedowns in their Arcadia experiences. Added the new ‘Comment Node’, allowing creators to place 3D notes within their Arcadia projects. Comments are visible in Creator Mode only and are hidden during gameplay. Added quality-of-life improvements to the Round Node, including clearer naming, improved descriptions, and more rounding options.  General  Improved Ctrl+F search in ARCADIA so creators can identify which stamp contains a found node.   Bug Fixes   Fixed an issue where excessive scrolling in the Featured Stamps menu could cause the thumbnails to start overlapping. Fixed an issue where some placed Dirt decals could be difficult to select and edit in build mode once placed. Fixed an issue where Bench asset thumbnails were displaying incorrectly.  Fixed an issue where some floor tile assets could display missing materials. Fixed an issue where background ambience audio could play loudly and could not be muted in empty ARCs. Fixed an issue where some building assets could display missing textures or have no collision. Fixed an issue where materials were missing from the GardenShears asset.  Fixed an issue discovered in a Community experience where the third cutscene in ‘The Deal’ could fail to trigger, blocking progression. Fixed an issue where an outdated Arcadia splash screen could appear when entering Play Mode. 

29 juillet 2026

Update 8.1 – Consoles and PC

Hey Everyone, Update 8.1 is now live, bringing improvements and fixes to Grenade Football and multiplayer. See full details below. We appreciate your continued support and feedback as we expand the multiplayer experience. Thanks,The MindsEye Team  RELEASE SCHEDULE & PLATFORM INFO:   Date:  29/7/26Time: 3:00 PM BST / 4:00 PM CEST / 10:00 AM EDT / 7:00 AM PDT Download size and version information:   Steam: 10.8 GB  (Version #: 8112796)   Improvements MultiplayerNameplates in Grenade Football now disappear at a shorter distance and fade out after 4 seconds rather than staying on screen permanently.The voice chat indicator background now scales to fit the length of a player's username.Bug Fixes  MultiplayerFixed an issue where the "Friend Request Sent" notification could wrap across three lines when multiple notifications arrived at the same time.Fixed an issue where tiles, the leaderboard, and Arc selection on the voting screen were not properly aligned.Fixed an issue where the background panel behind player nameplates had an inconsistent border that appeared to clip on the sides.Fixed an issue where the game invite notification border was misaligned with the tooltip and control prompt UI.Fixed an issue where the ready check screen displayed a large, unexpected gap between the player's username and the left edge of the nameplate. GeneralResolved various crashes present during gameplay.  BUILD.ARCADIA - (PC)  Bug Fixes  Fixed an issue where per-context variables lost their saved values when switching between Build Mode and Play Mode more than once.

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

GameGrin 60/100

« MindsEye is a title with a lot of promise that stutters a bit when trying to deliver, but there is a fun game here if you’re willing to get past the initial slowness. »

Gaming Age 55/100

« Months after MindsEye’s first came out, it’s hard not to think that it was the victim of a pile-on that was only partially justified by the hubris that surrounded its release. If you can find it on sale for a deep discount and don’t mind playing a generic action game, you may find it perfectly acceptable. »

GamingBolt 50/100

« MindsEye is an excellent example of style over substance, a game that falls apart the moment you start playing. »

GameStar 50/100

« Functional third-person shooter with neat-looking story sequences, but not much more. »

The Games Machine 50/100

« MindsEye intrigues with its cyber-noir atmospheres but stumbles on many, too many of its promises. Everywhere you look while walking through Redrock City, you see an ambitious action game that shoots for the stars but ends up crashing to the ground. »

GamingTrend 50/100

« MindsEye is as beautiful as it is broken, vacillating between promise and problematic. With design choices rooted in the distant past and an infestation of bugs, it’s held back by an unforced error – releasing far too early. »

Guardian 40/100

« MindsEye is an oddity. For all its failings, I rarely disliked playing it, and yet it’s also difficult to sincerely recommend. Its ideas, its moment-to-moment action and narrative are so thinly conceived that it barely exists. And yet: I’m kind of happy that it does. »

IGN 40/100

« When its performance is stable and you’re explosively blasting your way through robots, MindsEye can masquerade as a serviceable action shooter for a few minutes at a time. Its near-future setting and driving feel also impress. However, its flashy graphics and cinematics can’t otherwise hide its distinct lack of substance. High on ambition but low on original ideas, MindsEye’s rigid mission design renders its open world largely pointless – and it’s consistently undermined by vanilla combat, janky AI enemies, and its sloppy frame rate and bugs. Throw in its insultingly unfinished free roaming component and it’s clear it was simply not ready to be released. If you had your sights set on MindsEye, think again. »

Avis des Joueurs (Metacritic)

jdshoudgb 0/10

« this game crashes,a lot of bugs,ai npcs and enemys are embarrasing,worst game ever,fun fact:the developer of this game is leslie benzies,the same developer of gta 3,who is better than mindseye,gta 3 is 25 years old and is better than this garbage »

JaidenMC 7/10

« Oh, boy. Talk about a disasterpiece. This game has to be up there as one of the most ridiculously fascinating stories in all of game development. The fact that this game started on this Everywhere platform before turning into a full game, with publishing coming from one of my favorite developers IO Interactive, all resulting into an insane **** from top to bottom, from no review codes, to the whole decimation of Build a Rocket Boy as a developer, and the fact that this game, with a $60 price tag, even got rare refunds from Sony of all companies, you know I absolutely had to check it all from start to finish. I played it around launch (where it was absolutely rough to say the least) on PC, but I didn’t progress further until the developer, who has now self-published the game, offered the game for free through a weekend on Steam, and, with all of the patches available a year after this game’s merciless launch, I can absolutely confidently say that MindsEye is definitely one of the games of all time. Graphically, it doesn’t look fantastic, the motion blur looks unbelievably bad and it’s actually pretty distracting at times. The gunplay is pretty stupid but mindless fun at the same time, the driving is solid itself, the goofy story with good cast performances, and the concept of the game is more interesting than the overall execution of the actual final product. What I will absolutely say is that, if you spend $60 on a game like this that was unbelievably broken and ridiculously bad, then yes, you would classify it as a **** game, but I played it without spending any money, even at the $35 price range that it’s currently sitting at right now, and honestly, I had an absolutely hilariously great time with MindsEye in general. When it comes to bad games, the fact that I played it all the way through truly proves to you that I’m an absolute **** for bad games that are so unbelievably bad that’s it’s amazing.I’m definitely going to get flack for saying this, but if you are willing to stick with MindsEye, especially when the price is as low as $35, it’s truly worth it. MindsEye is the perfect definition of a 7 out of 10 game for me. This game is definitely rough, and they are pretty glaring, but if you’re willing to stick with it all at its glory, then it definitely deserves the title of PeaksEye for a reason. »

Bitek75 6/10

« After finishing MindsEye, my opinion ended up being much more mixed than when I first started playing.This was actually my third attempt with the game. I refunded it twice because of technical issues, but I kept coming back because there was something about it that made me curious. The science fiction setting, the presentation, and some of the ideas behind the game kept pulling me back in. The release of the Blacklisted DLC eventually convinced me to give it one final chance and see the game through to the **** biggest problem with MindsEye is that it feels unfinished. Even after multiple patches, performance remains inconsistent. I have a high end PC and still could not achieve consistently smooth performance. Frame Generation does not seem to work properly, and I can only imagine the experience is significantly worse on mid range hardware.Bugs are still present as well. Cars sometimes behave strangely, and I encountered situations where my character became stuck and required a restart. Enemy AI could also use some additional refinement. Most of the time it works well, but I occasionally encountered enemies becoming "confused," standing still, looking in the wrong direction, or failing to react **** thing is, the AI itself is not bad. When everything works as intended, enemies can be surprisingly effective. They will attempt to flank you, push your position, and occasionally catch you from behind if you become too focused on enemies in front of you. Some firefights can become genuinely tense. The issue is not the design of the AI, but rather its inconsistency.However, the technical issues are not the biggest **** main issue is **** a large portion of the campaign, many missions follow a repetitive formula. Drive somewhere while listening to dialogue, arrive at a location, complete a short objective or combat encounter, then drive somewhere else and repeat the process. Too often it feels like the driving exists simply to stretch the game's **** writing also does not do the game any favors. Much of the dialogue comes across as unnatural, overly dramatic, or simply forgettable. There were multiple occasions where I found myself wishing the conversations would end so I could get back to playing.What makes this frustrating is that there is actually a good game hidden underneath these problems.Around the final quarter of the campaign, MindsEye suddenly becomes much more focused. Missions become tighter, action becomes more frequent, pacing improves dramatically, and there is far less unnecessary driving between objectives. The game finally starts delivering on the promise shown in its **** final stretch of the campaign is genuinely fun.Combat becomes more engaging, mission design improves, and the overall experience feels much more focused. In many ways, the last 25% of the game showcases what MindsEye should have been from the beginning. It honestly feels like the developers eventually figured out what worked, but only after most of the game was already behind you.There are also several things the game does well throughout. The cutscenes are very well produced and often look impressive. The science fiction setting is interesting. The drone mechanics are a genuinely cool addition and help differentiate the gameplay. Some missions are memorable, and there are flashes of creativity that hint at a much better game beneath the **** recently released Blacklisted DLC is another pleasant surprise. It adds roughly an hour of additional content, introduces a new playable character, and provides a glimpse of the broader Arcadia universe the developers seem to be building. It is short, but I enjoyed it and found it more focused than parts of the main campaign. The DLC does a decent job showcasing the potential of this universe if the developers decide to continue building on it.Another bonus is that MindsEye is an extremely easy game to fully complete on Steam. If you enjoy achievement hunting, earning 100% completion is straightforward and does not require excessive grinding or frustrating challenges.Ultimately, MindsEye feels like a game full of good ideas that needed another year in development. Better pacing, improved dialogue, more mission variety, additional AI refinement, and further optimization could have transformed it into something genuinely **** it a great game? **** it the disaster some people make it out to be? Also no.MindsEye is a flawed, uneven, and often frustrating experience that gradually improves as it goes along. The final act, the presentation, the setting, the drone mechanics, and the DLC all show real potential. If you can tolerate some technical rough edges and a slow first half, there is fun to be found here. »

CamoJedi 7/10

« [SPOILER ALERT: This review contains spoilers.] »

Pome82 3/10

« Es una pena que no se pueda improvisar en el juego ... No se puede ni interactuar ni con un coche aparcado que no sea los que el juego te indique.... »

Gamerboii 1/10

« [SPOILER ALERT: This review contains spoilers.] »

DarkMythHunter 5/10

« MindSeye struggles to deliver a coherent experience, with confusing mechanics and lackluster visuals that fail to engage. The puzzles feel arbitrary, and the story is thin and hard to follow. Occasional flashes of creativity aren’t enough to salvage it, making it frustrating more often than fun. Overall, it’s a disappointing title that lands at a 4.5/10. »

mandodurango 6/10

« [SPOILER ALERT: This review contains spoilers.] »

Configuration PC requise

Minimale :Système d'exploitation : Windows 10/11 64 Bit with latest updatesProcesseur : Intel Core i5-12400F / AMD Ryzen 5 5600XMémoire vive : 16 GB de mémoireGraphiques : 6GB VRAM, Nvidia GeForce RTX 2060 / AMD Radeon RX 5600 XTDirectX : Version 12Espace disque : 70 GB d'espace disque disponibleNotes supplémentaires : SSD required

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