NCAA March Madness 2004
NCAA March Madness 2004, développé par EA Canada et édité par EA Sports, est sorti le 17 novembre 2003 sur PlayStation 2 et Xbox. Ce jeu de sport permet d'incarner l'une des 320 écoles de Division I et propose un mode dynastie s'étendant sur 30 saisons.
La presse a souligné les similitudes avec NBA Live 2004, GamePro notant que le gameplay en reprend les qualités, avec un rythme frénétique et une défense resserrée. PSM Magazine a quant à lui salué l'adaptation du moteur de basket d'EA, jugée efficace, et a mis en avant l'ambiance immersive du championnat NCAA ainsi qu'une panoplie de modes de jeu bien ajustés.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« The gameplay in March Madness is nearly identical to that of its big brother "NBA Live 2004," which is a big plus. The frantic pace, the tighter defense, and the importance of set plays is actually a much better fit for the college game than it is for Live. »
« EA's hoops engine fits well, and is complemented by an immersive NCAA atmosphere and a fine-tuned array of gameplay modes. [Holiday 2003, p.36] »
« It has very advanced controls that you must try to understand and learn by heart. »
« An incredibly deep game whether your playing alone or online. »
« While I applaud March Madness' marked improvements, it still doesn't equal "ESPN College Hoops" in terms of depth, so the game comes in a close second this year on the PS2. »
« The game seems to be a little slow paced, and does not sport the pulse-pounding, floor-racing frenetic pace often associated with NCAA hoops. However the game is seamless in other regards. »
« My biggest gripe about the player models is that their heads are too big. »
« It doesn't have the variety of modes as Sega's "College Hoops," but when it comes to play, I give the nod to March Madness. [Jan 2004, p.135] »