Ninja Legends
Ninja Legends
Description (IGDB)
If he attains the virtue of the long sword, one man can beat ten men. You must attain this virtue in Ninja Legends and recover the stolen shadow scrolls. Enemies will utilize cooperative group attacks to swarm and surround you. Master all the weapons and tactics ... or perish.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
This game is designed to deliver heavy doses of epic multi kill moments. You will feel like a badass.
Get dropped into the action immediately with dead simple controls that you can learn instantly.
Coordinated enemies give you endless challenges to solve.
By design, there's no running away. There's no hiding. You must fight!
Experience blood pumping action in immersive and beautiful VR environments. Hone your abilities with unique ninja weapons like katanas, claws and the staff and pair them with special abilities including a chain dart, shadow step and the bow. Enemy ninjas will utilize cooperative group attacks to swarm and surround you. You'll need to attack and block 360 degrees of action to survive.
- 18 Levels
- 4 Difficulty Modes
- 6 Ninja Weapons
- Swords | Claws | Staff
- Gauntlets | Odachi & Wakizashi | Naginata
- Swords | Claws | Staff
- 4 Shadow Skill Abilities
- Bow & Arrow
- Shadow Step
- Energy Blast
- Chain Dart
- Bow & Arrow
- Boss Battles
- Daily Challenges
- Unlockable Secret Modes
More
Ninja Legends was crafted for VR from the ground up and offers a uniquely fast-paced melee combat experience only possible with vr. The gameplay rewards skillful blocking and parrying to fend off increasingly difficult swarms of enemy ninjas. Slashes with great pace and accuracy are rewarded with more damage and satisfying slicing of enemies. To advance through all the levels you must learn the proper rhythm and timing in which to execute blocks, parries, melee attacks and ranged attacks. In other words, you must become a Ninja Legend!
Gameplay GIFs!
Dynamic slicing means your swordplay determines the cut placement and angle.
A VR Ninja must not have a favorite weapon. Learn to wield these claws.
The reach of the Bo Staff provides a unique combat style. Blunt weapons won't slice enemies in half, but they may send them flying!
Triple Kill! Strategic combos with proper timing payoff.
Watch out for that kick! The enemy ninja attack repertoire expands as you progress through the game.
A VR Ninja must defend all sides.
Éditions et prix Steam
Avis des joueurs Steam
Mises à jour et Actualités
Ninja Legends Coming Out of Early Access with Archery Update
We are excited to announce that Ninja Legends is coming out of Early Access with an Archery Update! {STEAM_CLAN_IMAGE}/34795562/4fa9e52ef48c87bdb36743f04ad2ab489668deff.png The small slice of archery in Ninja Legends has always drawn outsized attention, and we're now happy to introduce this Archery Update that will make ranged Ninja skills a much bigger part of the game. This update also represents work towards our long-term goal to provide a complete Ninja experience in VR. We have six unique levels categorized into Archery Defense and Archery Targets. David provides an overview of each in the Dev Log. Here are some quick notes as well. Archery Defense I -- Use your bow from the rooftops to protect the dojo from an onslaught of enemy forces. This represents a prequel to the Ninja Legends story. II -- A challenging rooftop shooting gallery that precedes Archery Defense I chronologically. Prevent sprinting enemies from exiting through the Torii Gate. Special stop-time exploding arrows can be charged and fired as well in Archery Defense. Archery Targets (4 Unique Challenges): I -- Set pattern of targets near the waterfall scored for time and accuracy. II -- Tight quarters challenge in the pagoda that mixes marksmanship, dodging and deflecting. III -- Straight on timed targets in the courtyard. IV -- 360 degree timed and sometimes hidden targets in the bamboo forest. Bonus: Bow to Base Game as Primary Weapon We are also bringing the longbow into the base melee game. Rapid fire bow action on the ground against swarming enemies really refreshes story mode. We have been pleasantly surprised by how much we (and testers) enjoyed this mode. ---- We've had a lot of amazing beta testers from this community who have help us fine-tune these levels. Thank you! Your feedback and encouragement have been invaluable! We intend to continue work on the archery mode to add Archery Defense III and more enemies in the "Defense" levels overall. We hope you all enjoy the update!
Ninja Legends Boss Balance Updates + PAX Announcement
Ninja Legends recently launched on Quest and the resulting influx of players and feedback helped us evaluate the state of the game. As a studio, we are now splitting our time between building new features for Ninja Legends and reacting to feedback from our players. We wanted to let you know that we’ve read every piece of feedback that we can find on Reddit, in the reviews, and in our Discord. Yesterday, we released an update to address a couple issues we’ve seen. The first change is to adjust how level 9 plays (Bamboo Forest Clearing). There are a lot of mechanics introduced in this boss fight and we have improved how they work with the goal of making it more understandable. In addition, our resident Ninja Coach has put together a video to talk over how it’s done: https://www.youtube.com/watch?v=9xH3hsGO_Po Second, the level 12 - Shadowy Showdown boss fight is too long, with that level being nearly a minute and a half longer for people to complete than the other levels. We’ve tweaked the pacing of the fight to pull it more in line with the other levels. We’d also like to announce that we have been selected for the Indie Mega Booth at PAX West from Aug 30 - Sept 2. Come by and say hi if you are going to be there! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34795562/1ecb73fdfa6a5e5ba570c8322fc4b3cf372f3124.png As mentioned before, in addition to tweaks and bug fixes, we are aiming at a significant content update announcement soon, so stay tuned! As always, please share your thoughts and feedback!
Ninja Legends Scoring System
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34795562/c45c0510fd0cf9f187174a3c0f1a13aacaca4a88.png This post is about scoring! The scoreboards are starting to fill up, and we've received a few questions about scoring works. So here we are. The image provides a good summary, and here's restatement of it in text. How is the score calculated? Score Formula + Time Component + Quality Component + Block Component - Damage Received Total Score Time Component This one is straightforward. Faster is better. Each second that ticks off will cost me 200 points. Quality Component This category has a great deal of depth, and I will only scratch the surface here. One sentence version: The more damage you deal, the higher your score will be. Longer version: Each enemy type has an assigned amount of health and to defeat them you have to deal damage >= health. The key here for scoring is that you can deal more damage to an enemy than they have health and that differential while unnecessary for beating the level does count towards your score. How is damage calculated though? It's a combination of hitting the enemy in the right place and delivering a high quality strike. Defining a high quality strike is the part of this that could go on for many pages, but here we will say that it's mostly intuitive. If I swing or stab my weapon with good speed and proper angles and treat it like its real world counterpart, I'll deliver a high quality strike. We have placed a damage dummy in the lobby so you can check the quality of your strikes. Hit the dummy, and it will report back a number up to 120. The other part of the damage equation is hitting the enemy crit point(s). These vary by enemy type and aren't revealed obviously in the gameplay. Here are the crits for the enemies in the dojo. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34795562/955e09d50fe36d02e73ed5b36af18403f40c2ab6.png We will share some more enemy visuals later on highlighting crits, but for now I can say, "when in doubt, attack the head." Block Component Each block gets you 150 points. But don’t spend extra time issuing unnecessary blocks because remember that each second costs you 200 points. Damage Received This component is unique in that it varies by difficulty mode. Each hit I take subtracts from my score. The penalty increases for each difficulty mode. On "Ninja" difficulty each hit I take decreases my score by 2000 points. So there you have it. To maximize my score I need to be efficient, powerful and defend well. We’ll leave to you to figure out the optimal strategy.
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« While it may get a bit repetitive over time, Ninja Legends is a lot of fun. It’s fast, it’s fluid and when you pull off amazing feats of ninja-like badassness, it feels superb. Just play it in short bursts and you will not go wrong. »