Park Beyond
Park Beyond
Description (IGDB)
In Park Beyond players can create the park of their dreams, without being held back by gravity! As the newly-hired visionary architect for a struggling company, players will be able to create mind-twisting theme parks. Players can create rides they have always dreamt about but that couldn’t exist in real life. Along with Phil, the enthusiastic park veteran and Izzy, the stern but friendly executive and a host of other colorful and passionate characters, players will pave the way to a successful and profitable park company. Thanks to accessible controls and a story-driven campaign mode, players will get to learn the ropes of park management and build increasingly crazy rides and modular coasters.
Contenu brut des sources
Park Beyond est un jeu vidéo de simulation de construction et de gestion développé par Limbic Entertainment et publié par Bandai Namco Entertainment. Le jeu est sorti sur Microsoft Windows, PlayStation 5 et Xbox Series le 16 juin 2023.
Médias
Informations Steam
Description Steam (Français)
Park Beyond Complete Edition
L'intégralité de l'univers renversant de Park Beyond dans un pack détonant ! Ce jeu de simulation de parc d'attractions original vous permet de créer et gérer le parc de vos rêves en toute liberté !
À propos du jeu
Dans Park Beyond, la force créatrice à l'origine des plus grands parcs d'attractions, c'est vous ! Un esprit visionnaire aux multiples talents. Construction, gestion, création, le succès de vos parcs est entre vos mains.
En tant que responsable créatif du parc, vous pouvez laisser libre cours à votre imagination ! Construisez des montagnes russes sans pareil aux loopings improbables qui taperont dans l'œil des adolescents avides de sensations fortes, inventez des attractions renversantes qui sauront parler aux adultes ou installez des manèges aussi adorables qu'amusants à destination des familles. Faites passer votre parc au niveau supérieur et apportez-lui une touche unique à l'aide de modules extraordinaires.
Et ce n'est pas tout ! Vous pourrez même plier le monde à votre imagination en utilisant les outils de terraformation pour élever vos attractions au sommet de montagnes gigantesques, ou en construisant des décors de toutes pièces grâce au système de construction modulaire, qui vous permet de grouper, enregistrer et dupliquer des éléments pour créer en toute simplicité !
En tant que gestionnaire, vous apprendrez à répondre aux différents besoins de vos visiteurs ainsi qu'à optimiser le placement de vos attractions, vos prix et vos points de vente afin de satisfaire chacune de vos cibles démographiques. Vous devrez également recruter et gérer des agents spécialisés pour veiller à leur bien-être. Choisirez-vous de rester du côté terre à terre et réaliste de l'univers des parcs d'attractions, ou vous affranchirez-vous de toutes contraintes pour ne poursuivre qu'un seul but : le profit à tout prix ? Appréhendez les dynamiques complexes qui impactent la satisfaction des visiteurs à l'aide des cartes de densité, des outils puissants qui vous permettront d'ajuster avec finesse et dans les moindres détails l'expérience de vos visiteurs, toujours dans l'intérêt de votre parc.
Enfin, en tant que concepteur en chef, personnalisez en toute liberté le moindre aspect de votre parc. Décorez, créez des zones à thème et profitez des possibilités quasi infinies que vous offrent les fonctions de personnalisation ! Créez une expérience agréable pour vos visiteurs en les invitant à se promener le long de chemins serpentant à travers des décors hauts en couleur que vous aurez vous-même construits à l'aide des nombreux éléments thématiques disponibles dans le jeu de base.
Si c'est votre premier poste en tant que visionnaire, la Campagne vous permettra d'apprendre tout en jouant. Vous êtes plutôt créativité ou gestion ? Vos collègues de Cloudstormer vous aideront à vous familiariser avec les différents aspects qui feront le succès de votre parc. Faites équipe avec eux pour remettre sur pied des parcs à la dérive et résister aux machinations d'Hemlock, le plus grand rival de Cloudstormer.
Quel que soit votre profil, jouez comme vous le souhaitez grâce au mode bac à sable : personnalisez les paramètres pour jouer sans contraintes en obtenant des fonds illimités ou en désactivant la recherche. Ou bien, au contraire, corsez les choses en réduisant votre budget de départ ou en rendant obligatoire l'achat de chaque nouvelle parcelle de terrain que vous souhaitez utiliser, comme le véritable magnat des parcs d'attractions que vous êtes !
Venez découvrir Park Beyond dès aujourd'hui. Quel que soit le visionnaire qui sommeille en vous, vous vivrez une expérience que vous n'êtes pas près d'oublier !
Éditions et prix Steam
DLCs disponibles (8)
Park Beyond: Golden Pass
Sortie : 6 sept. 2024Park Beyond - Chicken Run: Dawn of the Nugget - Theme World
Sortie : 15 déc. 2023Park Beyond: Beyond eXtreme - Theme World
Sortie : 16 oct. 2023Park Beyond: Beyond the Depths - Theme World
Sortie : 30 avr. 2024Park Beyond - Beyond the Skies of Arabia - Theme World
Sortie : 16 juil. 2024Park Beyond: Zombeyond Impossification Set
Sortie : 20 juil. 2023Park Beyond: PAC-MAN™ Impossification Set
Sortie : 20 juil. 2023Park Beyond: ENGLISH GARDEN Set
Sortie : 20 juil. 2023Avis des joueurs Steam
Après plusieurs heures de jeux, je suis déçue. Beaucoup de bugs pour un jeu à 50€. Ces bugs bloquent et détériorent le jeu. Par exemple, certains manèges se bloquent sans aucune raison... Les "petits clients" attendent pour rentrer dans le manège s...
C'est un jeu raffraichissant à mi chemin entre un Planet Coaster et un Theme Park World. Les attractions sont funs, les terrains sont plus intéressant à utiliser (réaliser un coaster dans une gorge montagneuse ou autours d'une arche de pierre c'est c...
Petite catastrophe que ce Park Beyond. Les idées étaient là. Le jeu est joli, les possibilités de création sont sympa, c'est cool de pouvoir faire des manèges soi-même. Le mode campagne à défaut d'un niveau d'écriture pour gamin de 10 ans, à le méri...
J'aime beaucoup l'idée de départ du jeu. Impossifier les manèges. La création de montagnes russes est simple, tout est bien expliqué et le mode campagne est bien sympa (même si niveau humour c'est pas ma tasse de thé). Par contre j'ai vraiment du mal...
Je ne comprends pas la note du jeu. Peut-être qu'au début, il avait plusieurs bugs, mais en tout cas, ils sont résolus actuellement. Très bon jeu, je n'ai pas grand chose à dire, si vous aimez les simulations de parcs d'attractions, vous serez se...
Mises à jour et Actualités
Patch 4.0.1
Note from the Dev team Patch 4.0.1 comes to address some important issues to help you enjoy the latest additions to the game. We resolved an annoying crash when navigating through the visitor thoughts that randomly occurred after some playtime or after loading a save. Additionally, we also fixed the game consistently crashing when selecting a specific Beyond the Depths window panel object. Some Beyond the Depths objects incorrectly increased in size after placement and after loading a save, this should now be fixed. To ensure we do not break any of your creations, the fix only affects newly placed objects and prefabs, any save games in which the scale of these assets is already incorrect won't be adjusted. Thanks a lot for your support and have fun in Park Beyond! Content Stability Fixed a crash when clicking on the visitor thoughts tab Fixed a crash after selecting the 'Antique gold two-panel window' modular structure Scenery Objects, Modular structures Fixed certain Beyond the Depths assets change in size after placement Fixed certain Beyond the Depths assets increasing their size after loading a save Fixed certain Beyond the Depths prefabs change size after loading a save
Park Beyond — Beyond the Skies of Arabia DLC Overview🎢
Hey Visioneers! With Patch 4.0, the final Theme World DLC of the Annual Pass, Beyond the Skies of Arabia, has been released! Have you had a chance to play it yet? Of course, we also have a trailer ready for you! Enjoy! Access the full patch notes HERE. Discover now! https://store.steampowered.com/app/2138732/Park_Beyond__Beyond_the_Skies_of_Arabia__Theme_World/
Patch 4.0.0
Note from the Dev team Beyond the Skies of Arabia - Theme World is coming to you along with Patch 4.0.0, a major patch with shiny new content and many bug fixes! As a special treat a small set of Beyond the Skies of Arabia deco objects is coming to everyone for free and the scary Little Nightmares II Flat Ride Dreaded Classroom is now also available for everyone. We have extended the prefab collection with Staff Lounge Prefabs for every major theme and created two ready-made coasters, one for the Monorail coaster and one special coaster that contains every free coaster module! Thank you all for your ongoing support and feedback in the past year! We hope you enjoy Patch 4.0.0 and continue to enjoy your time in Park Beyond! Content • New DLC: Beyond the Skies of Arabia – Theme World • Two new Mission maps 'Science and Magic' and 'Sofia's Seventh Voyage' • Sandbox variants of the above maps • A new coaster type 'Spinning Coaster' • A Spinning coaster prefab 'The Weave' • A new module for the Spinning Coaster track type, the 'Spinning Lock' • A new coaster module the 'Portal' • A portal coaster prefab 'Teleportation Station' • Scenery objects and modular objects • New entertainer costumes • New shop and facility prefabs • Two new path textures • Some of the Beyond the Skies of Arabia decorational objects are available for everyone • The Little Nightmares II Flat ride ‘Dreaded Classroom’ is now available for everyone • A new coaster prefab for everyone, the 'Into the Beyond' • A new Monorail coaster prefab for everyone, the 'Tri-way Transport' • Added an alternative camera rotation/panning setting that toggles the mouse buttons • Visitors leaving the park due to unhappy now have dedicated animations • Improved group color customization: when multi selecting objects, as many color channels are available based on the object with the highest amount of color channels in the group • The Park Beyond base themes Western, Candyville, DaVinci and Alien Planet now have Staff Lounge prefabs • The Beyond eXtreme – Theme world now has a Staff Lounge prefab Stability • Fixed a crash when pressing specific gamepad inputs at the same time while in ride camera • Fixed a crash related to decorational objects and customization • Fixed a crash related to undo and redo of the coaster station • Fixed a rare crash related to module placement • Fixed a rare crash related to modular ride simulation • Fixed a rare crash during ride placement • Fixed a rare crash related to path placement • Fixed a rare crash on starting placement • Fixed a rare crash related to staff impossifications • Fixed a rare crash related to invalid visitor thoughts • Fixed a rare crash on loading a save that contains the elevator module • Fixed a rare crash during boot up sequence on launching the campaign activity cards on PS5 • Fixed a rare crash on toggling precision camera • Fixed a rare crash related to invalid gate slots • Fixed a rare crash on having the game run in the background without any input • Fixed a rare crash related to visitors • Fixed a rare crash related to the visitor simulation • Fixed a rare crash related to visitor thoughts • Fixed a crash related to scenery objects and selection • Fixed a rare crash related to the camera • Fixed a freeze when continuously moving the station module Performance • Improved an issue with audio stuttering on console • Fixed a frame drop on placing and destroying prefabs on specific maps • Fixed frame drops when selecting ‘replace’ for shop cores and navigating to different prefabs shops • Fixed frame drops when using undo and redo on Mission 08 after deleting multiple rides at once • Improved frame rate when selecting and trying to interact with an object group with over 1000 objects • Improved frame rate when performing undo after deleting preplaced park entrances • Performance optimization related to ATMs and their timers • Performance improvements related to coaster simulation and car collision • Optimizations related to the ATM timer for visitors • Optimizations for the amazement widget • Fixed a momentary freeze when selecting or placing the Beyond the Depths Park entrance prefab Exploration Park • Fixed the challenge stand ‘Place at least 3 trash cans’ is updated when trash cars are placed before reaching the milestone • Fixed that no challenge updates or can be completed after loading a save during the first milestone Campaign • Fixed some goals accomplishing based on the sales of an item done in a previous milestone instead of the current one • Fixed that some goals requiring the fulfilment of a specific hook do not work for water rides • Fixed that the progress status is not displayed for challenges that display multiple goals at once • Fixed an issue where Team Goals didn’t reset after selecting one while the condition of multiple ones are fulfilled • Fixed that active Team Goal remain after completing all milestones and selecting ‘Stay on Map’ • Fixed that the tracking text for the Team Goal ‘Mechanical Stunt’ does not update correctly for impossified mechanics • Fixed that the tracking text for the Team Goal ‘No fun for Families’ updates incorrectly after placing coasters loved by Families • Fixed multiple balloon assets not being selectable on the ‘The Sky’s the Limit’ map • Fixed a case where undo/redo loses its functionality after destroying or cloning scenery platforms on the ‘The Sky’s the Limit’ map • Beyond Extreme – Theme World • Fixed an incorrect milestone text displayed after selecting ‘Restart from Checkpoint’ for the Multiples of Mayhem map • Fixed that the animation of the 'Medusa Temple' Flat Ride can sometimes show with misaligned fire VFX on the Multiples of Mayhem map • Fixed that the goal ‘Let x visitors throw up’ does not progress if visitors throw up in toilets on the Festival of Fearless map • Fixed that the hook 'Newton's Law of Motion' cannot be completed since the ramp module isn't available on the Festival of Fearless map Mission 04 – An Eye For Detail • Fixed that a tiny model of Alex can be seen floating in the sky Mission 05 – Duel at the Beaches • Adjusted a challenge to make it clear that rides need to be impossified and open for it to be fulfilled • Fixed the incorrect icon of the 'Cracked Soil' painting texture Mission 06 – Taken at the Flood • Fixed the Team Goal ‘Trashfest’ accomplishing while the park cleanliness is not calculated yet Mission 07 – A Tale of Two Theme Parks • Fixed that the Team Goal ‘Trial by Turnstiles’ reverts to 0 after save and load • Fixed that the challenge 'User a launcher module to tunnle through the mountain' does not accomplish if the station is placed on a different land extension than the challenge itself • Fixed a visual issue on Hemlocks Park wall Mission 08 – Top of the World • Fixed that certain mission specific visitor thoughts are being spammed after placing Anti-Gravity Platforms • Fixed an issue that resulted in flat rides being on top of parking lots when relocating the ride and using undo • Fixed that impossified Flat rides for the Team Goal ‘Six impossified Flat Rides before Breakfast’ counting regardless of if the rides are opened or not Agents • Fixed a case where visitors could get stuck in the coaster queue and no longer board the ride • Fixed that visitors can hold balloons while riding a modular ride • Fixed staff equipment being misaligned when they are exhausted • Fixed staff equipment being missing once they enter their exhausted state and have fully rested • Fixed the mechanics tools being misaligned after they enter their exhausted state • Fixed staff equipment missing their color when standing idle while exhausted after placing a staff lounge • Fixed staff member status not being correct after firing and re-hiring multiple staff members at once • Fixed that the headgear of entertainers disappears after they use a staff lounge • Fixed an issue of an extra operator appearing on coasters after impossifying an existing prefab • Fixed that visitors could get stuck in a queue after relocating a ride while it is still running • Fixed that the overview panel of object groups not displaying modular structure assets present in the object group • Fixed that the Yeti entertainer costume slides heavily • Fixed that visitor status effects are being displayed for too long • Fixed that the ride operator can be clipping through the decoration of impossified coaster stations • Fixed that visitors teleport to the wrong Flat ride or coaster exit path after deletion under certain conditions • Fixed visitors leaving the queue of water rides after impossifying the coaster • Fixed an issue where visitors would get stuck on a path after performing undo and redo • Fixed that visitors and staff can both get stuck under certain conditions Coaster • Added video tooltips to the water track modifiers • It is now possible to change the pitch and roll for the Forks and Filter module for any non-water track type • Added the ‘Connectivity’ section for coaster so they display if the ride is unreachable or not • Fixed that cars visually remain stuck on the ride after leaving the first person cam running for a few minutes • Fixed ride prefabs losing their name after deletion and performing undo • Fixed that tracks snap to scenery objects • Fixed the coaster track preview being displayed incorrectly after waiving placement multiple times via gamepad • Fixed that the first segment of the Off-Rail track fails to push the boats in the Log Flume coaster • Fixed that nodes are occasionally displayed double in both forward and backward direction for water rides • Fixed that on multiple occasions for water rides, the term ‘Train’ is used instead of ‘Boats’ • Fixed that visitors do not board the first boat of a water rides if the hold time is set to a high number and the ride is being reset • Fixed that boats accelerate and derail during their second round when they enter a sharp curved track segment • Fixed boats getting stuck before reaching the turntable after placing a rocket module before it • Fixed multiple issues where split cars would get stuck on the turntable module under specific conditions • Fixed that cars get stuck in the turntable module when two modules are build close to each other • Fixed that the safety test is stuck in an infinite loop when using the turntable module with specific settings • Fixed an issue that the train climbs inclined tracks without using a chain lift on connecting to the 'Turntable' with the secondary direction set to 'Reverse' • Fixed that all nodes of the turntable module can be used as in-nodes for the train on non-water rides • Fixed the parachute animation not disappearing after existing the turntable module if the launch direction is set to backwards • Fixed that the water texture of the waterfall module starts to flicker after changing the graphics quality settings to low or medium • Fixed that selecting a track that is not the front track makes the node behind the station the active node • Fixed stuts not updating correctly when performing undo after moving them • Fixed that it is possible to place paraglider tracks onto and under water surfaces • Fixed that the ‘insert node’ option does not appear for longer track segments after selecting the shortest possible track segment before • Fixed that elevators take only one boat at a time regardless of the selected setting • Fixed cars teleporting to the end node of an elevator under certain conditions • Fixed that it is possible to place the elevator with a height of 0 • Fixed an issue with navigating between tabs in the ride editor after selecting a node while in ‘Place Coaster Elements’ panel • Fixed that no safety test fail message is displayed when few of split cars get stuck on the track while others have already reached the station • Fixed that the ‘Adjust car colors individually’ option disappears after changing the car style multiple times • Fixed that trains are not derailing when trying to dock from the wrong side of the station • Fixed that split cars collide at the station during the safety test when arriving with specific speed • Fixed an issue where only track modifiers are displayed when two open track nodes are being connected which are not connected to the main station • Fixed an issue with the cannon module deforming after moving the coaster • Fixed that trains derail on exiting the cannon module if a reversed module is placed close to the end receiver • Fixed an issue with split cars getting stuck at the spring module when using specific settings on fork modules • Fixed that transportation rides can be opened without connecting the entrance path of the secondary station • Fixed a duplicate failure message when cars of the same train stop at different station modules • Fixed that cars decelerate just before reaching the elevator module regardless of their speed when the launch direction is set to backward • Fixed that cars do not crash and can get stuck on the waterwheel end node • Fixed that the fun rating of the coaster prefab 'Jumpy Castle' displays an incorrect value during impossification • Fixed that offrail tracks are sometimes difficult to place while using gamepad • Fixed that offrail track nodes cannot be snapped to • Beyond eXtreme – Theme world • Fixed Flying coaster carts snapping when jumping through the drop connector • Chicken Run: Dawn of the Nugget – Theme world • Fixed the missing track section for end node of the catapult module • Fixed an issue with the ‘Chicken Escape’ Prefab that resulted in the safety test failing • Beyond the Depths – Theme world • Fixed that the geyser module can make cars and boats teleport into the sky and drop again when entering the module with a specific speed • Fixed that split cars fail to collide with the remaining cars when passing throuhg the geyser module • Fixed that tracks can be connected from the wrong node to the geyser module resulting in broken tracks • Added bobbing to the geyser module • Fixed a graphical corruption on PS5 on the ‘Sea Vessel’ car style Placement • Fixed that duplicate theme tags are sometimes displayed during prefab creation • Fixed the thumbnail of prefabs not updating dynamically on rotating and overwriting the prefab • Fixed that the options ‘Move’, ‘Clone’ and ‘Rotate’ not being available for specific park Entrances, prefabs, and preplaced scenery objects in the • Fixed that prefabs that have been overwritten reappear upon starting a new gameplay session in a different map • Fixed that placement options fail to work after selecting any attraction from the object group overview panel • Fixed an issue where undo and redo lose their functionality under certain conditions • Fixed undo/redo being accessible using gamepad without the usual input after performing undo and redo after placing any Flat ride • Fixed automated paths being invisible when loading community content parks containing any unowned DLC path textures • Fixed an issue with placing flat rides, shops and facilities right on top of water bodies • Fixed that the Park Beyond themed Seafood shop prefab could not be moved or cloned • Fixed that changing the materal of a structure module object group does not automatically update the color customization • Fixed that the name of assets do not get updated dynamically after renaming • Fixed an issue where flat rides would take a long time to appear after being selected under certain conditions • Fixed that the error message 'Out of Bounds!' is displayed while moving coaster blueprints within the owned land • Fixed that certain Flat rides with round platforms terraform too much of their surrounding terrain Scenery Objects, Modular structures • Fixed that the ‘Antique Archway’ and ‘Masonry Arch’ are lacking any snapping to paths • Fixed multiple modular structures and scenery objects being positioned below the surface by default • Fixed that the material type changes on hovering over different structures then waiving the panel without selecting the material • Fixed the snapping of certain eaves not working • Fixed that the trim name for ‘Corner’ and ‘Curved’ are not displayed for some support modules • Fixed that the trim name ‘Corner’ is displayed instead of ‘Curved’ for some support modules • Fixed that an incorrect tooltip ‘Ancient Stone’ is displayed for some pillar support modules • Fixed some stone pillar height description not matching their ingame appearance • Fixed the color customization on DaVinci balloons • Beyond the Depths – Theme World • Fixed that all Beyond the Depths modular structure materials are listed as ‘Castle Stone’ in the material selection panel Camera • Fixed that the 'Replace' function can cause the camera to jump or placement to lose focus • Fixed that the free camera can snap above the ground for tunneled or terraformed terrain Audio • Fixed an issue with audio stuttering that can be heard during gameplay in a park with multiple coasters placed • Fixed that sound effects are missing while using terraforming brushes Park Management • Corrected and added character broadcasts whenever specific Flat Rides are impossified • Fixed that the ‘remaining payback time’ statistic in loans does not track correctly after fully paying back a loan • Fixed that the loan amortization in the finances tab does not reflect the monthly repay rate correctly • Fixed that 'Boost fun' and 'Boost amazement' is missing within the impossification panel during Shop Impossification • Fixed that the 'Manage Prefabs' option has no functionality on selecting it shortly before the pitch meeting • Fixed that refounded cash after demolition is counted for the achievement 'Worker', 'Middle Class' and 'Millionaire' • Beyond the Depths – Theme World • Fixed that the Beyond the Depths souvenir shop prefabs only unlock if the Western theme is also unlocked • Fixed the Flat Ride 'Serpents Appetite' displaying a wrong image in the 'Shops and Rides' tab of the Park Management panel Interface • Fixed that the prefab thumbnails often have too dark shadows • Added some additional words to the profanity filter • Removed some words from the profanity filter that resulted in normal words being censored • Fixed multiple typos • Fixed a missing tooltip for the impossified hook ‘Gushing with Excitement’ • Fixed that the rides queueing time stat for specific rides can be displayed with negative values after impossification • Fixed the ‘customer’ section in the overview panel for shops and rides not updating • Fixed that occasionally there are multiple entries for the uniform color customization • Fixed that the dynamic cursor is not immediately visible upon starting a new map • Fixed that the dynamic cursor is not visible upon starting a new missing map • Fixed an issue with gamepad where the ‘place module’ tab is triggered while changing the station size • Fixed that the text and tooltip of cleanliness for toilets have the same description as rides • Fixed that coaster editor menus and panels often overlap one another • Fixed that sometimes the placement tooltips do not show the correct price of discounted objects • Fixed the colour of staff lounge and toilet icons being the same as for food shops • Fixed that the highlighter can get stuck while hovering over a downloading map in the campaign menu • Adjusted the heatmap section for ‘Utilization’ to ‘Ride Utilization’ • Fixed some placeholders displayed in the Undo & Redo help screen for other languages than English • Fixed that it is not possible to navigate the ‘Unsubscribe’ button under user account setting of community content while content is currently being downloaded using gamepad • Fixed that there is a non-functional pop up is displayed when buying DLCs that are reflected ingame immediately • Fixed that the focus fails to remain on the ‘reload map’ pop up after purchasing any DLC from the store while inside of the community content browser • Fixed that the focus remains in the placement panel while a 'Milestone Accomplished' pop up appears • Fixed an issue where it is not possible to navigate to the overview panel of a staff member with a DLC costume upon loading a save without DLCs enabled • Fixed an issue with the ‘Buy Now’ Popup appearing on subscribed content consisting of overwritten DLC content • Fixed that the dynamic cursor disappears on selecting the option 'change choice' during impossification when using gamepad • Fixed that the description of the selected choice are not displayed on selecting and waiving the entertainers for impossfication • Fixed that it is impossible to navigate to the 'Save' and 'Discard' options during color customization of specific coaster cars • Fixed that it is not possible to select a track icon while in coaster editor after logging out of the community content multiple times Save/Load • Fixed that the total park entrance fee number reduces on loading into milestone saves • Fixed that disabled option ‘impossified station’ automatically gets enabled after loading a save • Fixed that when placing a ride and saving the visitor spawn wave is missing after load
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Entertaining amusement park manager with extensive roller coaster construction and encouraging upgrade system. Accessibility is more important than realism. »
« Park Beyond is a fabulous theme park builder with vibrant aesthetics, rock-solid controls and UI, and satisfying mechanics – and thanks to the power of impossification, the game has a much longer staying power and more variety than many other representatives of its genre. The game does exactly what it promises: It lets you build your wildest dreams. »
« Park Beyond may lack a bit of meat on its bones, but it's a mostly stress-free park building experience nonetheless. »
« Park Beyond has a very powerful theme park editor and gives the player a great deal of freedom. Unfortunately, the management component is not as deep and lacks unpredictability, two things that limit the longevity of this type of experience. »
« Have you spent a lot of time in games like Theme Park, Planet Coaster etc.? Then you will also spend many entertaining hours with Park Beyond. The campaign could be a bit longer, but the eight missions offer a lot of variety and nice challenges. And then of course you have the sandbox mode with its 27 great maps. There's no question that randomly generated scenarios, a map-sharing option and a multiplayer mode would have been nice extras, but hopefully they'll follow in the form of further patches that also fix more of the remaining bugs. »
« Park Beyond comes with some intriguing ideas, some technical flaws, and some compromises to make. It's good at entertaining those who want to unleash their creativity by building the theme park they've always dreamed of and newbies to the genre, but those looking for a managerial soul to lose sleep over and their sanity might want deeper and more challenging gameplay. »
« Park Beyond is a rollercoaster in which you have to find balance between your creativity and capitalism »
« Whilst offering up very little from its clear influences, Park Beyond is a fun and visually thrilling theme park sim that offers a central mechanic which gives it quite the edge in the genre. It’s still hair-tearingly frustrating in places but has enough creativeness and inventiveness about it to hold the attention of long-term theme park simulator fans. »
Avis des Joueurs (Metacritic)
« Dunno what happen during the launch day, based on 2026 patch,i barely encounter any bug at all.This game is the closest thing to RCT3 ive ever played.Feels bad for the state they're in right now.Then again,only natural-born high creativity people will understand/truly enjoyed these type of games anyways. And if one ever does,this genre is actually one of the most fun ive ever had in video games »
« Top notch park builder which includes a little bit of story to keep things from being too repetitive. I can see the controls being a bit overwhelming for some people to wrap their head around, but once you are familiar with the controls everything is fine. »
« Where do I even begin? I'm so impressed with this game I had to look for a site (Metacritic) that I could tell everyone to go buy this game. No it's not a Planet Coaster killer, no it's nothing like we've experienced before. The opening Tutorial is annoying at times, but takes no longer then 30 minutes. It's within this first 30 minutes you'll make your decision whether to love it or hate it. You realize very quick this is not our ordinary Roller Coaster Building Simulation Game, it's far more in depth, creative, and actually has a plot? Like I said, you either love it, or hate it. I loved it, and I've been enjoying Roller Coaster Tycoon, Planet Coaster, all our favorite simulators that paved the course for this new gem. I like the features you can add onto ordinary rides that make them extraordinary. I enjoy the idea of following a story line, and plot rather than just choosing missions and completing all the goals. This way it's actually enjoyable to have some kind of substance behind the openness of creating an amusement park. Of course we still have the option of Sandbox mode to be as creative as we see fit. As for performance and graphics, it uses the Unreal Engine, which if you know causes for some of the best graphics in the industry, while still performing very well. For example, I'm running it on Medium/High specs on my 8 year old Acer Aspire Laptop. I had it running on "Epic" settings just fine, but I'd rather higher framerates then stunning graphics. That being said, if you've enjoyed Planet Coaster and grew up playing Roller Coaster Tycoon and Sims then I highly recommend getting your hands on a copy of this bad boy. It's different from anything we've seen before in this genre, but isn't that the entire idea of progressing, to be different but in the right way? Well, they've done it! »
« A game that bad that I actually created a Metacritic account to warn others from buying it! Where do I start, the game in concept sounds fantastic fun and I was expecting something along the lines of Planet Coaster which is an amazing game. However, THIS IS NOT Planet Coaster. The design and layout is clunky and its even difficult to navigate the various options on screen whilst using a joypad due to the confusing button combinations and multi level menu systems. It sadly doesn't end there though, the audio is constantly glitching out and stuttering whilst playing the game, to the point it begins to feel like nails on a chalk board. It doesn't end there either, The graphics have regular glitches and paths of different design and function will often clash giving a weird blend of colours and visitors not knowing how to navigate the paths. The whole game should not have been released in its current state and honestly I think this is the worst game available in terms of functionality and playability at present. I would genuinely say this game is in a worse state than Cyberpunk was, and we all know how that ended. Avoid this game for a year or so, and hopefully by then it will have been fixed. Either that or you will be able to pick it up for a fiver as its not currently worth anywhere near the £50 I paid for it. »
« An incredible creative game that ignites your own creativity! Unique approach on the genre! »