Pixel Privateers
Pixel Privateers
Description (IGDB)
Pixel Privateers is a Squad Based Tactical RPG “Loot ‘Em Up” that will send your team of mercenaries through a mysterious wormhole on a quest to gather technology for your employer. In a twist of fate, your journey becomes a one-way ticket – with an entire galaxy of worlds to explore, factions to encounter, and epic gear to collect.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Focusing on a user-customizable experience and robust multiplayer within the framework of a deep and engaging space exploration RPG, Pixel Privateers seeks to provide a truly accessible experience that will appeal to gamers of all types and skill levels.
GAMEPLAY DETAILS
Huge Universe to Explore
Navigate your ship through the universe and land on any planet you choose! Take care, however, for many perils await – from warring factions to bloodthirsty aliens and more!True Tactical, Squad-Based Combat
Control your squad individually in tactical mode - where you issue orders and have them carried out - or control your squad as one - directing them all at once!Accessible Gameplay
An array of difficulty settings will allow you to enjoy the game in a more casual manner – or challenge yourself in Hardcore Mode where death is quite permanent!Storyline and Factions
Learn the history of various factions and their place in the universe, and become part of the intrigue yourself. Where do your loyalties lie? What part will you play? See how the story unfolds!Deep Skill and Tech Trees
Advance your knowledge and conquer: Gain awesome new skills, abilities, and technologies as you research alien artifacts. Train and advance individual crew members by enhancing their stats and collecting better gear!Interactive Ship
Tired of all that adventuring? Spend some time building up and exploring your Ship! Maybe even hang out in your own on board bar - complete with a band to entertain you!Epic Loot!
Plenty of awesome gear to make you a powerhouse is out there for the taking! Break down items you don’t need into Matter that can be spent in a variety of ways to enhance your crew.Post Launch Content
We plan to bring free content expansions to Pixel Privateers post-launch. Encompassing not only our ideas, but also suggestions from the Community, we are looking forward to actively supporting Privateers for a long while to come.Éditions et prix Steam
DLCs disponibles (1)
Avis des joueurs Steam
Et voila un petit jeu avec d'excellent graphismes pixels. Personnelement je suis un peu déçu par le gameplay qui manque de complexité. La grosse majorité du contenu se néttoie en 12 heure de jeu. Cette simplicitée de gameplay nuit grandement à la re...
jeux bien mais TRES TRES mal balancer surtout en coop. moi et mon ami on cest divisé les class jai un ingenieur a lui seul il fais 60% du dps de la team de 8 characther les turrets avec juste de l'inteligence cest trop op(machine gun) en plus le ran...
Je suis un fana du pixel art, mais en terme de gameplay ce jeu a trop de lacunes... Très (trop) répétitif, la mort peut arriver trop aléatoirement, les alliés n'utilisent pas en auto leurs compétences, il faut donc faire du pause en permanence pour l...
Excellent jeu, on a du mal à s'en extirper, c'est dire ^^ C'est déjà bien sympa et c'est que le début. En tout les cas, ça délasse :p Looter toujours plus, encore plus ^^
un petit coté cannon fodder dans l espace avec le cote roguelike en plus
Mises à jour et Actualités
You deserve to know the truth about Quadro Delta and Alexander Poysky.
You deserve to know the whats going on with Quadro Delta and Alexander Poysky. Hello, fans! I am Vitali Kirpu, the creator of Pixel Piracy and ex-CEO of the Quadro Delta, some of you probably know already, but the Quadro Delta went bankrupt, and nobody told you why. I am here to tell you why it went bankrupt and why it took over six months to tell you this. There are two reasons why Quadro Delta went bankrupt first of the reasons is that the sales of the Pixel Privateers were not what we expected. And the second reason involves a public figure Alexander Poysky selling generated CD-KEYs in secret. I will not go into the specifics here for the time being, and this is the main reason for the silence. My STEAM representative is however aware of the issue that happened. I also believe what happened to Quadro Delta partially caused STEAM to limit how many CD-KEYS can be generated. https://www.polygon.com/2017/8/18/16167462/valve-steam-keys-limiting-developers It seems that the person who Alexander Poysky worked with and probably still works with is now trying to spread the false rumors like this. ------------------ http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11687896/d7b85cdd89a2d1f4257a822a3a1376ec634dabbd.png ------------------ I want to say that SquareZack in this instance is a catalyst for this announcement. I will be contacting Steam regarding SquareZacks false accusations. In retrospective when you will look at this post and cross-reference what I will say in the future regarding this matter you will understand what happened to Pixel Piracy and Quadro Delta in detail. If you want, you can ask Alex on Twitter what he thinks about this announcement. He will probably fight my statement, or he will block you. You, however, want to do it publicly. You as fans deserve to know at least something. Take care guys, and I see you later.
Public Test Now Live, Includes Auto-combat and U5!
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11687896/4095afd1a4d5b6932a88f0cfaba5b95e3e650123.jpg Greetings, Privateers! Today we’re bringing you a very long awaited piece of news: The ability to preview and test the widely-requested solution to automating combat a bit more than the manual-only approach at launch. What we are rolling out here allows the user to control whether or not to activate the “Stand Your Ground” feature. How does this work? Read on to find out! When in Stand Your Ground mode, you can command specific privateers to automatically attack anything within the immediate area of that squad member. Selecting another crew member lets you set a different area, allowing you to cover more than one area with automated defense. This feature brings in a way for you to direct your attention elsewhere while combat is ongoing - all while interacting with other crew members - without sacrificing player interaction and control of combat. In situations where you need tighter control, you can toggle Stand Your Ground off, and take full manual control of your crew. When active, the field you defend will be placed again each time you click to move your crew or attack. Using this method, we are able to prevent crew members from pulling aggro on chains of enemy groups before the player wishes to engage with them. We are initially introducing this feature onto the public test branch. This will allow us to gather feedback and ensure that it is working smoothly for everyone and address the issues the community has stressed/raised to us. We hope to see plenty of players opt in and engage with this beta in order to improve the game and take it in the direction you want to see. Along with the auto-attack feature, we have made significant performance increases with the change to Unity 5 and resultant changes throughout the game, and are excited to see how those changes function outside of our testing environment. This should make a very noticeable difference to those who were seeing crashes due to being out of memory, as well as slow-downs, lag, or stuttering due to low frame rate. The team is anxious to hear from those who were seeing these issues, and hope you will let us know if this resolves those problems for you. Once these features are tested with the community, we will be making any necessary changes and then rolling them out to the main branch. We will be reading feedback as it comes in, so please be sure to let us know your thoughts. We couldn’t have made Privateers the game it is today without our community, thanks for being part of our journey! To opt into the public beta: -Go to Pixel Privateers in your Steam library, and right click on the title. -Click on Properties -Select Betas -Select the Gamma Testing/Public Test branch -The game will update to the public test build -Start game and enjoy! Please note: Saves that are used while in the test build may not be compatible with the main branch any longer. Be sure to back up any saves you use for public test, or use new ones! You can access your saves from the options menu, by clicking “Open Save Folder.” Additionally we would like to note that there is a known issue/glitch with the character screen after confirming your stat points. This will be resolved as soon as possible through a patch to the test branch. Here are the patch notes for the public test branch update today: New features: - New Defend Area feature which will toggle crew member to auto attack enemies inside a specific area. You can resize the area by holding left-mouse button on the shield icon on the area and dragging mouse right and left. You can have multiple areas active at the same time. Move commands are prioritized over auto attack. - New consumable Cosmetic CRISPR allows you to permanently change the appearance of a crew member. These can be bought from market stations. Optimizations: - Engine upgrade to Unity 5.6 from Unity 4.6. - Rebuilt UI for Unity 5. - Better texture handling decreasing overall memory consumption. - Numerous miscellaneous optimizations to code decreasing memory consumption and improving performance. - Space backgrounds rebuilt (improved performance on non-combat scenes). - Multiplayer code optimization: better handling of packets. - Creation and destruction of synced objects batched in network code. - Pathfinding moved to a separate thread decreasing its impact on performance. - Better handling of extreme packet loss in multiplayer. Bug Fixes: - Fixed various buggy status effects (bad serialization). - Fixed threat system failing sometimes when leaving combat. - Fixed health sync in multiplayer. - Fixed quick use icons being offset in relative UI scaling. - Vanity wings now also animate for jetpack engineers. - Fixed cases where the game tried to sync parentless status effects. - Imperium bomb dismantler no longer tries to dismantle other kinds of traps than mines (for example toxic glue). - Fixed multiplayer sync issues with dismantle ability. - Fixed issue with multiplayer color picker not working when UI scaling is set to relative. - Fixed bugs which allowed you to exploit vanity inventory for infinite inventory space. - Fixed multiplayer desync issue related to rescue prisoners mission. - Fixed request mission failing when using it at the edge of the galaxy map. - Fixed bugs with using distress signals in multiplayer. - Fixed a bug with events which close doors of the room getting stuck in closed mode in multiplayer when only one player's characters all died in the trap room. - Fixed player "ready to teleport" states being out of sync in multiplayer sometimes. - Healing chains no longer target pets (for example Trajectory Adjusting Prisms tech). - Fixed elevator shadow bugging out on short distance movements. - Fixed tractor beam effect sometimes getting stuck for clients in multiplayer games. - Fixed bug which prevented vanguards charging through doors if they were too close to the door. - Fixed selection box being the wrong size if UI wasn’t set to pixel perfect mode. - Fixed characters using grenades not being able to shoot sometimes. - Fixed a bug where you could access black market even though the market station didn't have one. - Fixed a bug where you could aggro president earlier than intended. - Friendly tumors will now teleport to owner if left behind. Known Issues: - After assigning stat points to a character multiple windows will appear simultaneously on the same screen. - Cosmetic CRISPR UI color picker is offset in some cases and the UI shows crew gear which isn’t intended. - Door buttons near stairs are sometimes out of sync.
Public Test Now Live, Includes Auto-combat and U5!
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11687896/4095afd1a4d5b6932a88f0cfaba5b95e3e650123.jpg Greetings, Privateers! Today we’re bringing you a very long awaited piece of news: The ability to preview and test the widely-requested solution to automating combat a bit more than the manual-only approach at launch. What we are rolling out here allows the user to control whether or not to activate the “Stand Your Ground” feature. How does this work? Read on to find out! When in Stand Your Ground mode, you can command specific privateers to automatically attack anything within the immediate area of that squad member. Selecting another crew member lets you set a different area, allowing you to cover more than one area with automated defense. This feature brings in a way for you to direct your attention elsewhere while combat is ongoing - all while interacting with other crew members - without sacrificing player interaction and control of combat. In situations where you need tighter control, you can toggle Stand Your Ground off, and take full manual control of your crew. When active, the field you defend will be placed again each time you click to move your crew or attack. Using this method, we are able to prevent crew members from pulling aggro on chains of enemy groups before the player wishes to engage with them. We are initially introducing this feature onto the public test branch. This will allow us to gather feedback and ensure that it is working smoothly for everyone and address the issues the community has stressed/raised to us. We hope to see plenty of players opt in and engage with this beta in order to improve the game and take it in the direction you want to see. Along with the auto-attack feature, we have made significant performance increases with the change to Unity 5 and resultant changes throughout the game, and are excited to see how those changes function outside of our testing environment. This should make a very noticeable difference to those who were seeing crashes due to being out of memory, as well as slow-downs, lag, or stuttering due to low frame rate. The team is anxious to hear from those who were seeing these issues, and hope you will let us know if this resolves those problems for you. Once these features are tested with the community, we will be making any necessary changes and then rolling them out to the main branch. We will be reading feedback as it comes in, so please be sure to let us know your thoughts. We couldn’t have made Privateers the game it is today without our community, thanks for being part of our journey! To opt into the public beta: -Go to Pixel Privateers in your Steam library, and right click on the title. -Click on Properties -Select Betas -Select the Gamma Testing/Public Test branch -The game will update to the public test build -Start game and enjoy! Please note: Saves that are used while in the test build may not be compatible with the main branch any longer. Be sure to back up any saves you use for public test, or use new ones! You can access your saves from the options menu, by clicking “Open Save Folder.” Additionally we would like to note that there is a known issue/glitch with the character screen after confirming your stat points. This will be resolved as soon as possible through a patch to the test branch. Here are the patch notes for the public test branch update today: New features: - New Defend Area feature which will toggle crew member to auto attack enemies inside a specific area. You can resize the area by holding left-mouse button on the shield icon on the area and dragging mouse right and left. You can have multiple areas active at the same time. Move commands are prioritized over auto attack. - New consumable Cosmetic CRISPR allows you to permanently change the appearance of a crew member. These can be bought from market stations. Optimizations: - Engine upgrade to Unity 5.6 from Unity 4.6. - Rebuilt UI for Unity 5. - Better texture handling decreasing overall memory consumption. - Numerous miscellaneous optimizations to code decreasing memory consumption and improving performance. - Space backgrounds rebuilt (improved performance on non-combat scenes). - Multiplayer code optimization: better handling of packets. - Creation and destruction of synced objects batched in network code. - Pathfinding moved to a separate thread decreasing its impact on performance. - Better handling of extreme packet loss in multiplayer. Bug Fixes: - Fixed various buggy status effects (bad serialization). - Fixed threat system failing sometimes when leaving combat. - Fixed health sync in multiplayer. - Fixed quick use icons being offset in relative UI scaling. - Vanity wings now also animate for jetpack engineers. - Fixed cases where the game tried to sync parentless status effects. - Imperium bomb dismantler no longer tries to dismantle other kinds of traps than mines (for example toxic glue). - Fixed multiplayer sync issues with dismantle ability. - Fixed issue with multiplayer color picker not working when UI scaling is set to relative. - Fixed bugs which allowed you to exploit vanity inventory for infinite inventory space. - Fixed multiplayer desync issue related to rescue prisoners mission. - Fixed request mission failing when using it at the edge of the galaxy map. - Fixed bugs with using distress signals in multiplayer. - Fixed a bug with events which close doors of the room getting stuck in closed mode in multiplayer when only one player's characters all died in the trap room. - Fixed player "ready to teleport" states being out of sync in multiplayer sometimes. - Healing chains no longer target pets (for example Trajectory Adjusting Prisms tech). - Fixed elevator shadow bugging out on short distance movements. - Fixed tractor beam effect sometimes getting stuck for clients in multiplayer games. - Fixed bug which prevented vanguards charging through doors if they were too close to the door. - Fixed selection box being the wrong size if UI wasn’t set to pixel perfect mode. - Fixed characters using grenades not being able to shoot sometimes. - Fixed a bug where you could access black market even though the market station didn't have one. - Fixed a bug where you could aggro president earlier than intended. - Friendly tumors will now teleport to owner if left behind. Known Issues: - After assigning stat points to a character multiple windows will appear simultaneously on the same screen. - Cosmetic CRISPR UI color picker is offset in some cases and the UI shows crew gear which isn’t intended. - Door buttons near stairs are sometimes out of sync.
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« It’s mostly a numbers-heavy realtime party-based dungeon crawl combat extravaganza. Sci fi, to boot. You’d think the developers at Quadro Delta would come up with a more thematic title to distinguish it from their previous game, Pixel Piracy. That one wasn’t sci-fi. It was your garden variety Caribbean pirates, but in pixels. »
« After spending a dozen of hours with Pixel Privateers, I realized that its true kinsman is Cookie Clicker because they both boil down to the same idea: you repeat the same few actions ad nauseum in order to increase pointless numbers. »
Avis des Joueurs (Metacritic)
« What a fantastic Game! If you are looking for something that is well developed and has a team behind it that will openly talk to you about any issues you have, look no further. The comedy that is hidden within the dialogue as well as the references to so many different classics makes this game a gem even before you get to the actually game play! The seamless ability to add someone to a multiplayer game has made me go from a hesitant online player to a willing participant in the MP action this game has to offer. I really look forward to seeing the future updates and content this game will offer as the team is definitely learning from the past and making a great experience for the community at large! Having the ability to play this game in so many different ways is also excellent. You don't have to choose a "cookie-cutter" team and try it that way because "that's the way the game has to be played" the possibilities are so numerous and it is exciting to think of all the future ways I will discover to conquer the content! Do yourselves a favor and pick up this game now! »
« Excellent game! It is funny; you can choose to destroy mobs and get some loots without thinking about strategy if you want to relax, but you can also get a more challenging experience with the possibility of increasing the difficulty for better loot. You can travel through the galaxy to find stores, or new planets with new missions. You can customize every privateer with 4 slots of equipment, and stats. You can also research tech, in order to increase your damages, heal; or get new effects on the abilities and new possibilities. What I really like is the tactical mode. When you are in combat and press the space bar; the game will pause, and you can use every skill you want, attack 1 or more enemies at the same time; or dodge incoming attacks. The game was just released, so it still has some flaws, but you should buy it; it's definitely worth the 15$! »
« Hello, Pixel Privateers is an amazing games wich defenitly worth the 15$. How many of us already spend hundred if not thousand of money in AAA games with the feeling that it defenitly not worth the price? Here come Pixel Privateers, little, modest, but so deep and complete. You start little and the thrill of the loot keep you grinding, and then you watch the hour and you forgot to sleep. Try it, community manager are so much helpfull and are very very activ, always hearing our idea. Blindly buy it you won't regret it ! Have fun Privateers! »
« I spent the first 15 hours just doing missions on planets. I didn't realize there was a story, once I did it only took me another 8 hours to beat. Surprisingly fun game and lots and lots and lots of loot. »
« Fun and Addictive!! One of those games worth every cent! The loot, Replayability, and characters make this game one of a kind!! What are you waiting for? Go play this game!!! »
« Wonderful game, really enjoyable and a great choice for min-maxers. A whole lot of loot, sometimes too much, but it offers a unique and awesome experience! »
« Pixel privateers is a squad based 2D RPG "Loot em Up", the game mechanics are fantastic,graphic simple,and good on every pc. This game got also a multiplayer , very solid and nice ry it! »
« So far so good with this game. Love the looting system, and different combinations you can have with your crews. If you are in search **** loot grind with a fun/comedic undertone, this is a game you should definitely check out. »