Rail Route
Linux

Rail Route

22 FéVR. 2022
Simulation, Stratégie, Indépendant, Réflexion / Puzzle
Développeur
Moteur
Prix indicatif
9.99 € (Steam)
Durée de vie (HLTB)
Histoire principale : 16 Hoursh
Où acheter

Rail Route

22 février 2022 16 Hoursh
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Rail Route is a tycoon/management game based on railroad dispatching. Control the traffic, build out your own network, then optimize and expand. Unlock new technologies, upgrade the infrastructure, and automate operations! Design and share your own maps with the in-game editor.

Histoire (IGDB)

Expand your system, add new trains, optimize everything as best you can within the limits of the map. Build tracks to new stations, accept new train contracts and upgrade your rail network!

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Avez-vous déjà rêvé de créer votre propre empire ferroviaire ? En partant de quelques voies et gares, vous ferez de votre réseau un système de trains complexe et florissant qui quadrillera le plan de vraies villes. Rail Route donne vie à ce rêve !

L'art de l'automatisation

Frémissez d'impatience devant un réseau en pleine évolution ! Partez d'itinéraires simples et étendez-vous au gré des technologies débloquées. Automatisez la circulation avec des outils avancés comme les capteurs automatiques d'itinéraires et faites de votre réseau une machine au fonctionnement fluide et efficace.

  • Prévoyez et construisez avec précision pour que les trains arrivent à l'heure.

  • Pensez stratégiquement vos améliorations afin d'étendre votre opération.

  • Automatisez tout et regardez votre création prendre vie !

Jouez à votre façon

Que vous soyez un joueur occasionnel ou un maître de la stratégie, Rail Route en a pour tous les goûts :

  • Mode infini : bâtissez votre réseau de zéro et faites-le grandir à votre rythme.

  • Mode horaire : relevez des défis aux allures de casse-tête avec horaires et carte imposés.

  • Mode heure de pointe : faites face à des vagues successives d'intenses défis d'aiguillage.

Facile à lancer, gratifiant à maîtriser

Avec son design intuitif, Rail Route est accessible aux débutants tout en offrant de la profondeur aux vétérans. Chaque signal placé et chaque contrat accepté apportent de la complexité et reflètent les défis de la véritable gestion ferroviaire.

Créez et explorez un monde en pleine expansion

Avec plus de 2000 cartes créées par la communauté et un éditeur de niveaux intégré, les possibilités sont sans fin ! Concevez votre réseau de rêve, recréez des aiguillages célèbres ou partagez vos œuvres avec une communauté vivante de ferrovipathes.

  • Explorez des cartes inspirées de vraies villes.

  • Mettez les autres au défi de battre vos scores.

  • Intégrez une communauté aussi passionnée que créative.

Alors, qu'attendez-vous ? Téléchargez Rail Route et commencez dès aujourd'hui à construire votre réseau ultime !

Éditions et prix Steam

Rail Route - 24,99€ 9,99€ 9.99 €

Avis des joueurs Steam

Évaluation globale très positives
Total des avis 116
Recommandé

Un bon jeu qui passe le temps par contre l'édition m'a créé une énorme frustration : aucune explication ! Que ce soit ingame ou ailleurs. Impossible de trouver comment un quai à une gare (peut être un skill issue). Mis à part ça, le jeu est bien, lé...

Recommandé

Mises à jour et Actualités

16 juillet 2026

Waypoints for Everyone

Expect Delays releases July 24, and it does not travel alone. https://store.steampowered.com/app/4540370/Rail_Route__Expect_Delays/ Hey dispatchers, The DLC arrives together with the free update 3.0 for everyone. Most of the new systems belong to Expect Delays, but the update carries a few perks for every dispatcher, DLC or not. Here is the tour. Waypoints {STEAM_CLAN_IMAGE}/39170389/89af5c9ffbf35d6e40463939babc194b9315e585.png Sometimes a train picks a path you did not want. Two lines run between the same stations, and the express takes the slow one. Waypoints fix that. A waypoint is a small marker you place on plain track. Add it to a contract in the schedule editor, and every service must pass through it, without stopping. No dwell, no timetable entry, no lost travel time. Just your trains, on exactly the line you chose. Each waypoint gets its own name and color, so a busy map stays readable. It is a new Tier 2 system upgrade in the base game, free for everyone. {STEAM_CLAN_IMAGE}/39170389/f62bd8cfb1776c794b1dab9b2d54299748abc810.png {STEAM_CLAN_IMAGE}/39170389/bc5e0c603a8525df18ca25810df8a639284e808b.png Custom contract period {STEAM_CLAN_IMAGE}/39170389/b73a08ca858b557d209480f6ff32fd5c29e33c88.png Until now, every repeating contract repeated once per hour. Take it or leave it. In 3.0 you set the period yourself: from 10 minutes up to 4 hours, in 10 minute steps. A commuter line every 20 minutes, a heavy freight every 3 hours. Your timetable, your rhythm. Also a Tier 2 upgrade in the base game. {STEAM_CLAN_IMAGE}/39170389/76a2444a425113542749e2b175464350c72a309e.png Expect Delays: the story so far We have been showing the DLC piece by piece over the last months. The short version, if you missed a stop: https://store.steampowered.com/app/4540370/Rail_Route__Expect_Delays/ Condition. Every track, switch and signal wears down with use. Things get slower long before they break, and nothing ever traps your trains. Full story: Things Fall Apart (Slowly). The service loco. The yellow train that fixes it all: maintenance sweeps, repairs, rescues of broken-down trains. It lives in the maintenance depot, the new building where you buy and stable your locos. Full story: Meet the Service Loco. The incidents. Breakdowns, storms, power outages, late arrivals. Each one toggleable, each one recoverable. Full story: What Actually Goes Wrong. And three more systems we never properly showed. Let's fix that now. Operating hours {STEAM_CLAN_IMAGE}/39170389/a296a426c96a5448793b8c07a06c675df5f5e2be.png Your railway is not equally busy all day, and now your contracts know it. Define named time windows, up to eight per game: "Morning rush 06:00-09:00", "Night freight 22:00-05:00". Assign a window to a contract, and it runs services only inside it. Together with custom periods this is real timetable control: a commuter line every 15 minutes, but only in the morning, and the same platforms free for freight at night. {STEAM_CLAN_IMAGE}/39170389/222c453a7078ca56859ed636bfce87e39efcccf6.png {STEAM_CLAN_IMAGE}/39170389/13e41468557586fc57da87820fddd29ce74613b5.png Service loco automation {STEAM_CLAN_IMAGE}/39170389/e1f68ef279e66e0e35fe4b304f933883fe27d289.png The depot can maintain your network without you. With the Service Automation upgrade, the depot learns service routes. You draw a route once in the route editor: click destination after destination, signal by signal, add a reverse move where the loco should change direction, save. From then on it is a single Dispatch click. A free loco rolls out of the depot, drives the route on its own through your auto signals, repairs everything it passes, and comes back home. You can even put a route on a schedule and let the depot run the morning sweep while you run the morning rush. Manual signals stay yours. The loco waits there for your word, like any other train. {STEAM_CLAN_IMAGE}/39170389/6669c8ef370eaf55343c58adfad32f2990471996.png {STEAM_CLAN_IMAGE}/39170389/f518704a0a5eb5560ab3790202278b2b84c7a9b3.png Construction takes time New tracks do not appear out of thin air anymore. With Expect Delays, building is work: a bright line grows along the track under construction, and the element enters service when the crew is done. Track takes about 2 in-game minutes per square, a signal 10 to 20 minutes, a new building around 30. Bulldozing takes time too. Expanding in the middle of rush hour is now a plan, not a click. You build ahead of the demand, not behind it. And if you prefer the old instant building, one checkbox in the settings turns the whole thing off. {STEAM_CLAN_IMAGE}/39170389/2582a6d46c774cf01451170e5d6e97c6bc6f7954.png See you on the 24th That is the picture: update 3.0 for everyone, Expect Delays for those who want the pressure. Wishlist Expect Delays if you have not yet. The Bitrich team https://store.steampowered.com/app/4540370/Rail_Route__Expect_Delays/ DiscordTwitterRedditTikTokFacebookHomepage

05 juillet 2026

🚦 Rail Route: Expect Delays is coming July 24!

Hey dispatchers, {STEAM_CLAN_IMAGE}/39170389/781ef3399860f59a0a430db1e1450ffdded00f34.png Rail Route: Expect Delays is coming on July 24. This DLC adds the kind of trouble every dispatcher secretly fears: slow orders, failures, incidents, weather, and maintenance problems that build up if you ignore them for too long. https://store.steampowered.com/app/4540370/Rail_Route__Expect_Delays/ Nothing ends your run. But things will go wrong, and you will have to deal with them. Want to know what is coming? Expect Delays - What Actually Goes Wrong Meet the Service Loco Expect Delays: Things Fall Apart (Slowly) Wishlist the DLC and prepare your network. And expect delays! https://store.steampowered.com/app/4540370/Rail_Route__Expect_Delays/

20 juin 2026

Expect Delays - What Actually Goes Wrong

Last time: the train that fixes things. This time: the things it fixes. https://store.steampowered.com/app/4540370/Rail_Route__Expect_Delays/ Hey dispatchers, Trouble comes to your railway in two ways. Some of it you bring on yourself. Leave a corridor without maintenance long enough and it starts to fail. The rest just happens, even on a network you keep in good shape. Expect Delays has both. None of it ends your run. Every incident has a way out, and you stay in the chair and sort it. Here is what can show up on your board. {STEAM_CLAN_IMAGE}/39170389/e6839cc864a7401a30291d9c9478a9c80a6e259a.jpg Rail elements wear out Leave a switch or a signal too long without care and it starts to malfunction. Every throw or passage costs about 15 seconds after that, and a smooth junction turns into a queue. Track does the same and drops to a slow order. Nothing here blocks the line. Trains keep moving, just slower. Stay on top of the maintenance, or send the service loco over to fix it in one pass. {STEAM_CLAN_IMAGE}/39170389/bd63271f55096a1b93334fd92504ac90772007ed.jpg Trains break down A train stops dead on a live track. The segment is blocked and the queue behind it grows. You can wait it out, route the traffic around, or send the service loco to couple up and tow it clear, same as last post. Most breakdowns come from worn-out stock, so looking after your trains pays off. Once in a while a perfectly healthy train fails anyway. Nobody is fully safe. {STEAM_CLAN_IMAGE}/39170389/05289690cbc25c21003a3adae1c1c432e63540ff.jpg {STEAM_CLAN_IMAGE}/39170389/46a938adc12cd3e1a36d273cc5ee0b7a1bcf9d43.jpg Delays creep in This one has two shapes. A train from the border shows up a few minutes late and your timetable drifts. Or a train already running on your network gets held for a bit, at a platform or out on the line. On a tight schedule even a short slip spreads fast. And when the delay is not your fault, we do not put it on your score. {STEAM_CLAN_IMAGE}/39170389/838520eea84586263f459b4a08a7246c88d5de74.jpg Trains stop arriving on the dot One smaller thing runs underneath all of this. Border trains used to land exactly on the whole minute, every time, which felt robotic. Now each one drifts by a few seconds either way, so arrivals scatter the way real ones do. This part is just for looks. It is not a delay, it does not touch your score, and your planned timetable stays exactly as written. Set it to Off, Subtle, or Normal to taste. Weather rolls in A storm settles over part of the map. The mild kind just slows things down. Half speed on every track under the cloud, marked in icy blue, and it lifts on its own with nothing left behind. The bad kind does real damage. Condition drops across the whole sector and stays down until a service loco runs through it. A network you kept spotless suddenly needs a repair trip. {STEAM_CLAN_IMAGE}/39170389/0561a41a2cbdccfa973d1a5c8a6fb906eb40ddf1.jpg The power goes out An electrical fault knocks out an area and takes the automation with it. The signal sensors in that zone stop routing trains for you, so the junction is yours to run by hand until the power is back. Route it manually, or send the loco through. It comes back on a timer, or sooner if the loco pays a visit. {STEAM_CLAN_IMAGE}/39170389/8b968fe57bc7b1f9d77eefad2f39ffac1a025c65.jpg You decide how rough it gets None of this is forced on you. Turn each kind on or off when you start a game, and set Disruption Frequency anywhere from Off to Relentless. There are quiet stretches between events, so they do not all land at once. Want an easy run? Leave it on Rare. Want a real test? Push it all the way up. {STEAM_CLAN_IMAGE}/39170389/b66b821244ad05061c0dc37aa80ecc746d0540cf.jpg Next time Where the service loco lives, and why the spot you choose for it decides everything. Your new office: the maintenance depot and mainly - its automation! Stay tuned. Built from your ideas. A few of the threads behind this one: Random Failures: tested by the situation, then rewarded for handling it Disruption events: more going on than a steady timetable Signal failures to manage as a challenge Thanks to everyone who keeps posting. We read all of it. The Bitrich team https://store.steampowered.com/app/4540370/Rail_Route__Expect_Delays/ DiscordTwitterRedditTikTokFacebookHomepage

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

KeenGamer 75/100

« Rail Route is a charming game that satisfies the simple desire to design a railway network, with all its quirks and challenges. Its minimalist vibe lets the game boil down to this one, simple concept. If you enjoy building a network, automating it, and watching it come to life based on your strategic insights and guesstimates, you'll have a blast. And with near-endless maps, this game offers a lot of molds for you to live your wildest network designer dreams. »

Configuration PC requise

Minimale :Système d'exploitation et processeur 64 bits nécessairesSystème d'exploitation : Windows 64bitProcesseur : 1.6 GHzMémoire vive : 1 GB de mémoireGraphiques : On boardEspace disque : 2 GB d'espace disque disponible

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