Replikator
Replikator
Description (IGDB)
In this twin-stick roguelite shooter. You play as one of the galactic mercenaries, exploring a mysterious scientific complex and uncover the secret of the REPLIKATOR project. In the role of one of the mercenaries, you will have to fight against hordes of crazed robots and ectoplasmic monsters, while your boss calmly drinks beer in a safe compartment nearby.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)

REPLIKATOR is a top-down shooter with roguelike elements, set in an abandoned space science complex.
In the role of one of the mercenaries, you will have to fight against hordes of crazed robots and ectoplasmic monsters, while your boss calmly drinks beer in a safe compartment nearby.
- Dynamic battles. You will have to constantly move and aim well to survive!
- Danger at every turn. Many different enemies and traps will not let you get bored.
- Dozens of upgrade items. Explore stations looking for new upgrades for your character.
- Meta progression. In this game, each death will only make you stronger, because after death you will be able to buy permanent improvements for your character and the hub ship.
- Procedural generation! The location of rooms, enemies and traps, as well as weapons and all items are generated procedurally.
- Space raccoon! and three more playable characters. All of them differ in starting characteristics, preferred weapons and special techniques.
- Intriguing story. Explore the abandoned science complex and find out what happened here!
Éditions et prix Steam
Avis des joueurs Steam
En soit, REPLIKATOR n'est pas un mauvais bougre, mais si vous êtes un joueur régulier du genre, il vous laissera un goût de "mouaaaaaais" dans la bouche. Alors oui, il n'est pas cher, mais vaut-il qu'on y passe plus de temps que ça ? Pas bien sûr...E...
Un Rogue-lite de tir futuriste ! Vidéo de découverte : https://youtu.be/5wRQsA65l-w Des mécaniques classiques avec le choix d'un personnage, l'amélioration du personnage, de ses compétences passives, de ses armes et de la base. Le concept de map à e...
feels good
Mises à jour et Actualités
Waterpunk: Through the Rust. The demo is now available!
https://clan.akamai.steamstatic.com/images/42649836/90e938c09b2461489ac273fe8d43793e8e6fac3b.png I am pleased to announce that the demo version of my new game, which I have been working on for about a year, is finally available for download! Waterpunk: Through the Rust is a roguelite action game set in a post-apocalyptic water world. Shape your strategy by choosing which abilities shine by day and which awaken at night. In the demo version, you can: - The first biome, consisting of three randomly generated levels - The first boss - More than 30 upgrades (passive perks) - 10 types of weapons - 7 gadgets (active perks) https://store.steampowered.com/app/3859430/
Zero Protocol will be initiated in 7 days!
https://clan.akamai.steamstatic.com/images/42649836/97d5f872164e57fe98236033ea884786eb54b5e6.png The Zero Protocol procedure is initiated in case of dangerous emergency situations at the IAS complex. The administration of the complex highly recommends that you prepare for this and add the game to your wishlist! https://store.steampowered.com/app/2840250/ZERO_PROTOCOL/
Murder Is Game Over Series Retrospective – Part 1
https://clan.akamai.steamstatic.com/images/6138946/92d01e216e79e6660b894f6601cd3cc2b3ee871e.png After developing and releasing 3 “Murder Is Game Over” titles in 2 years, I’ve had some time to pause and reflect on what I like most about each one. These are my thoughts on the series as a whole. Best exploration – Murder Is Game Over My initial concept for this game was to have a murder mystery that emphasized exploration much more inspired by RPGs than adventure games. In hindsight, the world design from the first game was well done in terms of giving the player freedom to move around the world at their choosing. The map shape is based on a series of interconnecting circles including the castle's ground floor, connecting the second floor and the sealed wing, and finally, a secret passage connecting the castle to the surrounding countryside. The method of murder also relies heavily on the way the map makes a seemingly inaccessible area easy to reach through a clever shortcut. Not only is the exploration mechanic effective for the player, but it also serves as part of the storytelling and narrative. https://clan.akamai.steamstatic.com/images/6138946/7f80e1fc4e2a5ded79aded636f18e96e6a8fc179.jpg Which game in the series has my favorite villain? Find out in part 2 coming next! I'm creating the fourth game in the series. Please wishlist it (link below). Thank you for your support! Matt https://store.steampowered.com/app/3046150/Murder_Is_Game_Over_The_Blackinton_Curse