The Immortals of Terra: A Perry Rhodan Adventure
The Immortals of Terra: A Perry Rhodan Adventure
Description (IGDB)
The Immortals of Terra is an epic space adventure set in 1346 New Galactic Era, 4934 AD, starring Perry Rhodan. This breathtaking story takes the player from the very top of a majestic floating palace, through the midst of intergalactic intrigue, to deep below the surface of incredible alien worlds. The goal is to unravel the mystery of the disappearance of Perry's beloved, Mondra Diamond, but soon the plot thickens and the stakes get higher.
Description en cours d'enrichissement.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« At the end of my adventure, I found The Immortals of Terra to be a highly enjoyably title. While I may not have had a real connection to the main character, I came off with a better understanding of why the Perryverse has lasted this long. »
« It's one of the richest, most cohesive entries in the point-and-click genre I've seen for a long time, and I'm a little sad that it didn't come out fifteen years ago. Just think of all the sequels we could've had by now. »
« It's an auspicious debut that should appeal to sci-fi adventure fans, even if you’re not familiar with the American astronaut and his “Perryverse”. »
« A pleasant surprise. The gameplay could use a little spice (some form of combat or other elements would liven things up nicely), but it's an impressive game - both visually and in terms of the expansive sci-fi universe laid out before you. »
« As adventure games go, it is almost a sci-fi opus and it is intriguing to think that only a miniscule portion of the Perryverse has been plumbed. »
« A soupy ending cinematic can’t drag down this intimately-crafted homage to German sci-fi staple (but American unknown), Perry Rhodan. »
« It has all of the prerequisites for an amazing game: good graphics, strong fiction to draw upon, and an interesting plot. Unfortunately it stumbles in its execution of gameplay, and not because it tries to hard to do something new. »
« With the set pieces all working this well, it's a shame Immortals features such a forgettable plot with so few appealing characters. [Nov 2008, p.73] »
Avis des Joueurs (Metacritic)
« Moué bah, c'est tiré ou inspiré d'une "saga" de science-fiction qui s'étale je crois sur des centaines de tomes (des bouquins, oui, oui, sans images...) une sorte de San Antonio de la galaxie mais en bien poli et gentil. Et immortel ou un truc dans le genre. On dirait une sorte de Largo Wynch de mes deux, soit dit en passant. Mais ça méritera confirmation, je suppose. Enfin donc, ils ont confié l'adaptation en "jeu vidéo" de la franchise (à succès je pense !) à une bande... de cons. Les cons, étant des cons, sont des cons et restent des cons ; forcément, il ont fait un peu des conneries. Quand même. Et même qu'ils ont fait de la merde... Déjà, le jeu n'est pas en plein écran puisque tout a vraisemblablement été calculé dans une résolution donnée, bien inférieure à du 1080p standard. Or, en 2008, du 1080p sur PC, ça me semble assez standard ou déjà standardisé... ou je rêve ?... de toute façon, on choisit rien dans les options à part des niveaux de détails graphiques et ce, malgré le patch 1.2 installé. Pour le reste, en dehors de ces -néanmoins- jolis décors précalculés, on a droit qu'à des vidéos du type bik ou avi assez pourries en guise de cinématiques... mais on a droit aussi à une jolie VF, clairement de trop pour ce sale jeu d'aventure à la mords-moi-le-noeud ! lequel en tant que sale jeu d'aventure à clics à énigmes de je ne sais quoi reste une saloperie de sale jeu d'aventure de merde de mon cul que je viens de chier sur le bureau : est-ce que je vous l'emballe ? je vous fais un papier-cadeau ? c'est pour emporter ?... Donc, Perry, j'ignore si je lirai tes aventures un jour (celles sur le papier) mais en tant que jeu, tu peux aller te rhabiller ! »
« Only for hardcore sci-fi and adventure game players. One of the few games where I had to use TWO walkthroughs to finish the game. This is a long game, and after awhile ... you just resort constantly to the walkthroughs ... knowing that some unrelated object or trivial encounter that couldn't be anticipated is stopping you from progressing. It's a shame, because a lot of effort was put into making this. Some uniquely creative thinking went into features such as a preview pic of the next room -- off screen. And there's no scrolling inventory! Unfortunately there was no basic check of: Does the plot hang together? Hotspots are very easy to locate, yet clicking that hotspot can be trying, and what to do can be completely obscure: it's schitzophrenic! Multiple walkthoughs are necessary, because different versions of the game were released, E.g., one where approaching a wall lights up the initial button to press, while the other does not! Well, that sort of thing leaves the player quite confused whether the game is suggesting they've missed something. Only if you like combing two walkthroughs for missed details are you likely to find this amusing. Toward the end, you just wish it was over. »