Twin Breaker: A Sacred Symbols Adventure

24 mars 2020
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Twin Breaker stars Colin Moriarty and Chris Ray Gun (of the Sacred Symbols Podcast) in their first video game adventure. A new take on the brick-breaker genre with a story written by Colin Moriarty!

Description en cours d'enrichissement.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Player 2 75/100

« With Twin Breaker, the team at Lillymo, along with Moriarty and Maldenado, have constructed a wonderful take on a time-honoured genre that has been woefully underserved in recent years. »

PSX Extreme 74/100

« Despite some flaws, Twin Breaker: A Sacred Symbols Adventure is a sincere homage to an underrated sub-genre. It captures what made classics like Arkanoid and Breakout beloved while putting its own special spin on the formula. The result is brick-breaking bliss that I would recommend to most lovers of arcade indies. »

Noisy Pixel 70/100

« Twin Breaker: A Sacred Symbols Adventure sets itself apart from other brick-breakers by not only having a narrative but also by including some unique systems. The multiple paddles add some new elements to the genre to put brick-breaker masters’ skills to the test. Regardless of the challenge, the game has a nice difficulty curve that makes it possible to pick up and enjoy a few levels at a time. Still, Twin Breaker lacks options and some quality-of-life features that could have made the entire experience more enjoyable. There are a few different modes here to keep you playing, but I can see most players just getting through the story and then quickly moving on to something else. »

Push Square 70/100

« It’s a lot of fun to play, though – and should prove a treat for fans who’ve been following Moriarty since the days of Shatter on the PlayStation 3. »

The Digital Fix 70/100

« On the whole I enjoyed Twin Breaker: A Sacred Symbols Adventure. I am not normally a fan of this type of game but the old-school presentation and interesting story made it enjoyable. I am happy I got to play it. Plus you get 2 versions for the price of one, what's not to like. »

DualShockers 65/100

« The writing during the story and in collectibles is typically great, the boring moments in gameplay are hard to come by (especially during the first playthrough), and it’s a rare well-priced PlayStation Vita release that offers replayability on the go. I doubt Twin Breaker will manage to find much of an audience outside of Sacred Symbols listeners, but I’m glad that the game Sacred Symbols fans are receiving is a solid and unique one. »

Screen Rant 60/100

« Overcoming its unnecessary and glib narrative, Twin Breaker manages to be a fun, if not terribly original, retro adventure with plenty of content. »

Avis des Joueurs (Metacritic)

Bmack 3/10

« There are some genuine good moments, but overall this game is more a test of patience than skill and it's more frustrating than fun. I love all lillymo games, but this one is a pretty big flop. Controls and expectations are ridiculously unfair and tedious for the sake of it. »

YeezyASMR 9/10

« Very fun game, the four controllable panels was challenging but getting it done and figuring it out was satisfying. Really liked it! »

elrojo33 3/10

« It's a brick-breaker with a predictable and conceptually plagiarized story. You may be asking yourself why does a brick-break need a story? Well, I asked that too and after playing this through I came up with an answer.. it doesn't. In fact, this game needs a story only slightly more than the world needs another brick breaker. Other than the story there is nothing to set this one apart from all of it's contemporaries in the genre except that it was released this year, and on PS4. No one asked for this game, well no one except the tragically self-involved creator. If you really want this game go ahead and buy it but I can't give you a good reason to. The mechanics are just boring, the concept is tired and the fact that this game comes on a physical disc and was ported to Vita just makes me shake my head. It's pretentious and under-delivers. »

gofrogs82 9/10

« This brick breaker exemplifies the “easy to beat but hard to master” mantra. At an awesome low price you could get enough value by just going through each of the levels. However, the real fun to me was going through and aiming to get S ranks on all the levels. A pretty neat story to wrap it all up and you end up with a nice package here in Twin Breaker. Highly recommended. »

CianGargan 10/10

« Great game. I'd recommend it to all sacred symbols listeners. If you're not a sacred symbols listeners but you're still into arcade games I'd still recommend it. »

Gorevie 10/10

« Not your average brick breaker but a real labour of love from the developers. »

danmann861 3/10

« Shatter it ain't. Twin Breaker is a pure exercise in tedium and frustration for the sake of frustration. The game exhibits piss poor level design to the point where it isn't uncommon for your ball to spend more time floating in empty space then it will actually hitting anything. Most of the time you're completely reliant on sporadic power-ups to meet the required quota for Intel or S-ranks. The paddles constantly feel sluggish resulting in a lot of missed balls as the game sporadically ramps up speed. The whole game feels inconsistent. Some levels are decent. Others just made me want to throw my Vita across the room as I was most of the time left waiting for one last block to be destroyed as the ball drifted aimlessly through large patches of empty space. It all just feels cheap. Also the story is nothing to write home about. Unless you're a hardcore fan of Colin's, it certainly won't keep you invested. Which further makes the 40 level grind even more of a slog on top of the already piss poor level design. The developer should go and take a look at Shatter and see how a good brick breaker is done. Twin Breaker is largely just an exercise in tedium and needless frustration. Better luck next time. »

mosannam9696 3/10

« It all boils down to it being a brick breaker and not a fun one either. Always wanting the ball to go somewhere else and it’s such a struggle. Please just HIT THE LAST BLOCK FOR THE LOVE OF GOD JUST HIT IT!!! HIT THE BLOCK ITS RIGHT THERE!!!! HIT IT!!! HIT ITTT! PLEASE!!!! Yeah, that’s this game. »

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