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Studio de développement

Origin Systems

Fondé en janvier 1983 Site officiel
Jeux Publiés 19
Note Moyenne
75.3

Présentation

Brothers Richard Garriott and Robert Garriott, their father Owen, and Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard Garriott for his games released by other companies. The company's first game was Ultima III: Exodus; because of Ultima's established reputation, Origin survived the video game crash that occurred that year. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers. By 1988 Origin had 15 developers in Austin, Texas, and 35 other employees in New Hampshire. In September 1992, Electronic Arts acquired the company for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an Initial Public Offering before agreeing to the deal. By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams. In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. However, within a year's time, in part due to Ultima IX's poor reception, EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000. In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the "Jane's Combat Simulations" brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.

Ultima Online: Kingdom Reborn

Ultima Online: Kingdom Reborn

27 JUIN 2007
Jeu de rôle (RPG)
Ultima Online: Third Dawn

Ultima Online: Third Dawn

27 MARS 2001
Jeu de rôle (RPG)
Ultima Online: Renaissance

Ultima Online: Renaissance

04 MAI 2000
Jeu de rôle (RPG), Hack 'n' slash / Beat 'em up
Jaquette à venir pour le jeu Longbow Anthology! Cover à venir

Longbow Anthology

31 DéC. 1998
Simulation
Ultima Online: The Second Age

Ultima Online: The Second Age

31 OCT. 1998
Jeu de rôle (RPG)
Wing Commander: Secret Ops

Wing Commander: Secret Ops

27 SEPT. 1998
Simulation
Longbow 2

Longbow 2

30 NOV. 1997
Simulation
AH-64D Longbow Gold
Édition

AH-64D Longbow Gold

02 AVR. 1997
Simulation
Ultima VIII: Gold Edition
Édition

Ultima VIII: Gold Edition

31 DéC. 1996
Jeu de rôle (RPG)
AH-64D Longbow: Flash Point Korea

AH-64D Longbow: Flash Point Korea

01 NOV. 1996
Simulation
AH-64D Longbow
86

AH-64D Longbow

31 MAI 1996
Simulation
Wing Commander IV: The Price of Freedom
76

Wing Commander IV: The Price of Freedom

12 FéVR. 1996
Simulation
Ultima: The Savage Empire

Ultima: The Savage Empire

28 JUIL. 1995
Fiche en cours d'enrichissement
Wing Commander: Armada
67

Wing Commander: Armada

31 DéC. 1994
Simulation, Stratégie
Metal Morph

Metal Morph

01 DéC. 1994
Jeu de tir (Shooter), Plateforme
Pacific Strike

Pacific Strike

01 JANV. 1994
Simulation
Ultima Worlds Online: Origin

Ultima Worlds Online: Origin

31 DéC. 1991
Jeu de rôle (RPG)
Wing Commander II: Vengeance of the Kilrathi
72

Wing Commander II: Vengeance of the Kilrathi

01 JANV. 1991
Simulation
Tangled Tales
Commodore

Tangled Tales

31 DéC. 1989
Jeu de rôle (RPG), Aventure