Ultima VIII: Pagan
70

Ultima VIII: Pagan

01 MARS 1994
Jeu de rôle (RPG)
Développeur
Durée de vie (HLTB)
Histoire principale : 30 Hoursh
Complétion (100%) : 57 Hoursh
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Ultima VIII: Pagan

70 /100
01 mars 1994 30 Hoursh
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

The Ultima VIII Pagan starts exactly where Ultima VII ended. Avatar is cast to the world of Pagan by the Guardian. In the meantime, the Guardian is taking control over Britannia and Avatar has to find the way to leave Pagan and save Britannia from the Guardian. The world of Pagan is ruled by four titans that prevent any interworld travel. To open a portal to Britannia, Avatar has to destroy all four titans ad claim their power.

Contenu brut des sources

Source : Wikipedia

Ultima VIII: Pagan est un jeu vidéo de rôle développé et publié par Origin Systems en mars 1994. Il est le huitième épisode de la série Ultima créée par Richard Garriott.

Médias

Avis des critiques et joueurs

Avis des Joueurs (Metacritic)

Brogitzu 10/10

« After playing all Ultima games, this was for me the best one of a large series of incredible games. Yes, the platform parts was awfull, but the game have a pathos and a personality that you just absorbe yourself in his **** me, by large the best game ever »

night4 8/10

« It's got flaws, but it's still a fantastic game, probably my second favorite in the Ultima series after 4. Pros: -Spell systems (yes, plural) -Extremely powerful spells -Story -Music/Voice Acting/Sound -The Avatar has to be "evil" to complete the game Cons: -Controls can be wonky at first -It's difficult to know where to go your first time through »

soli 4/10

« This game is a very big let-down coming from Ultima VII. I think perhaps they were trying to target people who prefer platformers to gain a different audience -- this game is essentially a platformer game. The world is very limited in NPC's, most characters have an obvious game purpose (and that's all there is to them), it makes all the NPC's feel contrived and artificial. If you liked the previous Ultimas, then you'll most likely be very disappointed in this game. »

Rox22 5/10

« Perhaps the easiest way to describe this game is that it is the biggest and best made empty game I have ever played. This game is huge (for the time) and was very well designed. But where's the gameplay. There are huge sections with very little in them. Imagine building a lavish mansion and the only furniture is a couple chairs. That's what this game feels like. Combat is a joke since the only the weakest creatures are killable. Armor and weapons barely matter, they just make it easier to run away. However there are so laughably few enemies in the entire game, that you can skip almost all the combat if you wanted to, in fact most of the time it is preferable as you really want to avoid reloading (explain later.) Most of the gameplay is platforming, and considering the fixed camera 2D overview of a 3D space, makes this mechanic painful as heck. It is so unforgiving and takes allot of trial and error for every jump. That's right, EVERY jump. Normally this isn't so bad, just save and reload right? That's right, except, both saving and loading take an insane amount of time. Duke Nukem Forever kind of bad! Considering how much you HAVE TO save, it will drive you insane. From start to finish you will spend at least 2 or 3 hours on load waiting screen (for a game with a 10 - 20 hour play time, that's ridiculous.) But it does have a great story and good writing that do redeem it a bit. The magic in the game is also pretty cool, just a pity it isn't very practical outside of the story segments that introduce them. Also, as I said earlier, while the game does feel very barren, what is there, looks great. Overall: Ultima 8 is miles behind what Ultima 7 was. True it has better visuals, but that's it. If the saving and loading times weren't so bad, I likely would have scored this a bit higher. I hope that 20 years later this has been fixed, but my memory of this game is forever tainted. At best, this was an unfinished game, that was too ambitious for what it wanted to be. »

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